SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen 1f6653ec07 MSL: Do not override variable name late.
If we have emitted block IO lowering at the end of vertex shader, we
will end up using the wrong name. Forcing a v_ prefix does not solve any
actual problems since the intentifier already has to be valid.
2023-03-30 18:30:44 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
comp MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
desktop-only MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tesc MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
tese MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
vert MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
vulkan MSL: Manually update BuiltInHelperInvocation when a fragment is discarded. 2022-11-19 23:48:26 -08:00