SPIRV-Cross/shaders-msl/frag/mrt-array.frag
2018-03-13 13:17:17 +01:00

15 lines
273 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor[4];
layout(location = 0) in vec4 vA;
layout(location = 1) in vec4 vB;
void main()
{
FragColor[0] = mod(vA, vB);
FragColor[1] = vA + vB;
FragColor[2] = vA - vB;
FragColor[3] = vA * vB;
}