SPIRV-Cross/shaders-msl-no-opt/asm
Hans-Kristian Arntzen 5e5d1c27ce GLSL: Support f16x2 <-> f32 bitcast.
There is no native formulation, so introduce a concept of a "complex"
bitcast to handle odd-ball cases which have no native unary operation.
2020-04-21 23:27:33 +02:00
..
comp GLSL: Support f16x2 <-> f32 bitcast. 2020-04-21 23:27:33 +02:00
frag MSL: Deal correctly with initializers on Private variables. 2020-04-21 11:20:49 +02:00
packing MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
tesc Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
vert MSL: Do not use base expression with PhysicalTypeID OpCompositeExtract. 2020-04-07 18:25:44 +02:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00