SPIRV-Cross/shaders-hlsl
2019-05-07 15:53:41 +02:00
..
asm GLSL/HLSL: Implement NMin/NMax/NClamp. 2019-03-21 15:26:46 +01:00
comp HLSL: Support OpArrayLength. 2019-05-07 15:53:41 +02:00
frag HLSL: Support dual-source blending. 2019-01-11 10:03:45 +01:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00