24 lines
391 B
GLSL
24 lines
391 B
GLSL
#version 450
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#extension GL_EXT_scalar_block_layout : require
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layout(std430, binding = 0) uniform UBO
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{
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float a[1];
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vec2 b[2];
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};
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layout(std430, binding = 1) uniform UBOEnhancedLayout
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{
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float c[1];
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vec2 d[2];
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layout(offset = 10000) float e;
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};
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layout(location = 0) flat in int vIndex;
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layout(location = 0) out float FragColor;
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void main()
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{
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FragColor = a[vIndex] + c[vIndex] + e;
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}
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