SPIRV-Cross/shaders-ue4/asm
Hans-Kristian Arntzen 1d5eba67f8 MSL: Remove hacky workaround for patch constant passing.
There was a hack to workaround a bug in DXC where control point -> patch
constant phase was passed in Function storage, but we have to use
Workgroup here. We will not support these kinds of hacks for invalid
SPIR-V, so hack the reference files to use the "proper" fix and remove
the hack for time being.
2019-10-28 12:52:28 +01:00
..
frag Hack some constants in UE4 tests. 2019-10-28 11:20:41 +01:00
tesc MSL: Remove hacky workaround for patch constant passing. 2019-10-28 12:52:28 +01:00
tese Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
vert Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00