1987 lines
55 KiB
C++
1987 lines
55 KiB
C++
/*
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* Copyright 2015-2016 The Brenwill Workshop Ltd.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "spirv_msl.hpp"
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#include "GLSL.std.450.h"
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#include <algorithm>
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#include <numeric>
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using namespace spv;
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using namespace spirv_cross;
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using namespace std;
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CompilerMSL::CompilerMSL(vector<uint32_t> spirv_)
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: CompilerGLSL(move(spirv_))
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{
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options.vertex.fixup_clipspace = false;
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}
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string CompilerMSL::compile(MSLConfiguration &msl_cfg, vector<MSLVertexAttr> *p_vtx_attrs,
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std::vector<MSLResourceBinding> *p_res_bindings)
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{
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pad_type_ids_by_pad_len.clear();
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msl_config = msl_cfg;
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vtx_attrs_by_location.clear();
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if (p_vtx_attrs)
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for (auto &va : *p_vtx_attrs)
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{
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va.used_by_shader = false;
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vtx_attrs_by_location[va.location] = &va;
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}
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resource_bindings.clear();
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if (p_res_bindings)
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{
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resource_bindings.reserve(p_res_bindings->size());
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for (auto &rb : *p_res_bindings)
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{
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rb.used_by_shader = false;
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resource_bindings.push_back(&rb);
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}
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}
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extract_builtins();
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localize_global_variables();
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add_interface_structs();
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extract_global_variables_from_functions();
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// Do not deal with ES-isms like precision, older extensions and such.
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options.es = false;
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options.version = 120;
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backend.float_literal_suffix = false;
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backend.uint32_t_literal_suffix = true;
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backend.basic_int_type = "int";
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backend.basic_uint_type = "uint";
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backend.discard_literal = "discard_fragment()";
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backend.swizzle_is_function = false;
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backend.shared_is_implied = false;
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uint32_t pass_count = 0;
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do
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{
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if (pass_count >= 3)
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throw CompilerError("Over 3 compilation loops detected. Must be a bug!");
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reset();
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next_metal_resource_index = MSLResourceBinding(); // Start bindings at zero
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// Move constructor for this type is broken on GCC 4.9 ...
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buffer = unique_ptr<ostringstream>(new ostringstream());
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emit_header();
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emit_resources();
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emit_function_declarations();
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emit_function(get<SPIRFunction>(entry_point), 0);
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pass_count++;
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} while (force_recompile);
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return buffer->str();
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}
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string CompilerMSL::compile()
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{
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MSLConfiguration default_msl_cfg;
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return compile(default_msl_cfg, nullptr, nullptr);
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}
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// Adds any builtins used by this shader to the builtin_vars collection
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void CompilerMSL::extract_builtins()
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{
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builtin_vars.clear();
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for (auto &id : ids)
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{
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if (id.get_type() == TypeVariable)
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{
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auto &var = id.get<SPIRVariable>();
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auto &dec = meta[var.self].decoration;
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if (dec.builtin)
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builtin_vars[dec.builtin_type] = var.self;
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}
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}
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auto &execution = get_entry_point();
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if (execution.model == ExecutionModelVertex)
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{
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if (!(builtin_vars[BuiltInVertexIndex] || builtin_vars[BuiltInVertexId]))
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add_builtin(BuiltInVertexIndex);
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if (!(builtin_vars[BuiltInInstanceIndex] || builtin_vars[BuiltInInstanceId]))
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add_builtin(BuiltInInstanceIndex);
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}
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}
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// Adds an appropriate built-in variable for the specified builtin type.
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void CompilerMSL::add_builtin(BuiltIn builtin_type)
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{
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// Add a new typed variable for this interface structure.
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uint32_t next_id = increase_bound_by(2);
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uint32_t ib_type_id = next_id++;
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auto &ib_type = set<SPIRType>(ib_type_id);
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ib_type.basetype = SPIRType::UInt;
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ib_type.storage = StorageClassInput;
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uint32_t ib_var_id = next_id++;
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set<SPIRVariable>(ib_var_id, ib_type_id, StorageClassInput, 0);
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set_decoration(ib_var_id, DecorationBuiltIn, builtin_type);
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set_name(ib_var_id, builtin_to_glsl(builtin_type));
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builtin_vars[builtin_type] = ib_var_id;
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}
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// Move the Private global variables to the entry function.
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// Non-constant variables cannot have global scope in Metal.
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void CompilerMSL::localize_global_variables()
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{
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auto &entry_func = get<SPIRFunction>(entry_point);
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auto iter = global_variables.begin();
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while (iter != global_variables.end())
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{
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uint32_t gv_id = *iter;
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auto &gbl_var = get<SPIRVariable>(gv_id);
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if (gbl_var.storage == StorageClassPrivate)
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{
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entry_func.add_local_variable(gv_id);
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iter = global_variables.erase(iter);
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}
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else
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{
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iter++;
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}
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}
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}
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// For any global variable accessed directly by a function,
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// extract that variable and add it as an argument to that function.
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void CompilerMSL::extract_global_variables_from_functions()
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{
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// Uniforms
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std::set<uint32_t> global_var_ids;
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for (auto &id : ids)
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{
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if (id.get_type() == TypeVariable)
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{
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auto &var = id.get<SPIRVariable>();
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if (var.storage == StorageClassInput || var.storage == StorageClassUniform ||
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var.storage == StorageClassUniformConstant || var.storage == StorageClassPushConstant)
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global_var_ids.insert(var.self);
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}
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}
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std::set<uint32_t> added_arg_ids;
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std::set<uint32_t> processed_func_ids;
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extract_global_variables_from_function(entry_point, added_arg_ids, global_var_ids, processed_func_ids);
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}
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// MSL does not support the use of global variables for shader input content.
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// For any global variable accessed directly by the specified function, extract that variable,
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// add it as an argument to that function, and the arg to the added_arg_ids collection.
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void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::set<uint32_t> &added_arg_ids,
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std::set<uint32_t> &global_var_ids,
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std::set<uint32_t> &processed_func_ids)
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{
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// Avoid processing a function more than once
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if (processed_func_ids.find(func_id) != processed_func_ids.end())
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return;
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processed_func_ids.insert(func_id);
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auto &func = get<SPIRFunction>(func_id);
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// Recursively establish global args added to functions on which we depend.
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for (auto block : func.blocks)
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{
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auto &b = get<SPIRBlock>(block);
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for (auto &i : b.ops)
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{
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auto ops = stream(i);
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auto op = static_cast<Op>(i.op);
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switch (op)
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{
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case OpLoad:
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case OpAccessChain:
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{
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uint32_t base_id = ops[2];
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if (global_var_ids.find(base_id) != global_var_ids.end())
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added_arg_ids.insert(base_id);
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break;
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}
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case OpFunctionCall:
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{
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uint32_t inner_func_id = ops[2];
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std::set<uint32_t> inner_func_args;
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extract_global_variables_from_function(inner_func_id, inner_func_args, global_var_ids,
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processed_func_ids);
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added_arg_ids.insert(inner_func_args.begin(), inner_func_args.end());
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break;
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}
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default:
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break;
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}
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}
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}
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// Add the global variables as arguments to the function
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if (func_id != entry_point)
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{
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uint32_t next_id = increase_bound_by(uint32_t(added_arg_ids.size()));
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for (uint32_t arg_id : added_arg_ids)
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{
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uint32_t type_id = get<SPIRVariable>(arg_id).basetype;
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func.add_parameter(type_id, next_id);
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set<SPIRVariable>(next_id, type_id, StorageClassFunction);
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set_name(next_id, get_name(arg_id));
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meta[next_id].decoration.qualified_alias = meta[arg_id].decoration.qualified_alias;
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next_id++;
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}
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}
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}
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// Adds any interface structure variables needed by this shader
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void CompilerMSL::add_interface_structs()
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{
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auto &execution = get_entry_point();
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stage_in_var_ids.clear();
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qual_pos_var_name = "";
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uint32_t var_id;
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if (execution.model == ExecutionModelVertex && !vtx_attrs_by_location.empty())
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{
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std::set<uint32_t> vtx_bindings;
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bind_vertex_attributes(vtx_bindings);
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for (uint32_t vb : vtx_bindings)
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{
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var_id = add_interface_struct(StorageClassInput, vb);
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if (var_id)
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stage_in_var_ids.push_back(var_id);
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}
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}
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else
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{
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var_id = add_interface_struct(StorageClassInput);
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if (var_id)
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stage_in_var_ids.push_back(var_id);
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}
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stage_out_var_id = add_interface_struct(StorageClassOutput);
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}
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// Iterate through the variables and populates each input vertex attribute variable
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// from the binding info provided during compiler construction, matching by location.
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void CompilerMSL::bind_vertex_attributes(std::set<uint32_t> &bindings)
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{
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auto &execution = get_entry_point();
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if (execution.model == ExecutionModelVertex)
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{
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for (auto &id : ids)
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{
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if (id.get_type() == TypeVariable)
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{
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auto &var = id.get<SPIRVariable>();
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auto &type = get<SPIRType>(var.basetype);
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if (var.storage == StorageClassInput && interface_variable_exists_in_entry_point(var.self) &&
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!is_hidden_variable(var) && type.pointer)
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{
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auto &dec = meta[var.self].decoration;
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MSLVertexAttr *p_va = vtx_attrs_by_location[dec.location];
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if (p_va)
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{
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dec.binding = p_va->msl_buffer;
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dec.offset = p_va->msl_offset;
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dec.array_stride = p_va->msl_stride;
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dec.per_instance = p_va->per_instance;
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// Mark the vertex attributes that were used.
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p_va->used_by_shader = true;
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bindings.insert(p_va->msl_buffer);
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}
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}
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}
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}
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}
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}
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// Add an the interface structure for the type of storage. For vertex inputs, each
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// binding must have its own structure, and a structure is created for vtx_binding.
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// For non-vertex input, and all outputs, the vtx_binding argument is ignored.
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// Returns the ID of the newly added variable, or zero if no variable was added.
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uint32_t CompilerMSL::add_interface_struct(StorageClass storage, uint32_t vtx_binding)
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{
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auto &execution = get_entry_point();
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bool incl_builtins = (storage == StorageClassOutput);
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bool match_binding = (execution.model == ExecutionModelVertex) && (storage == StorageClassInput);
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// Accumulate the variables that should appear in the interface struct
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vector<SPIRVariable *> vars;
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for (auto &id : ids)
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{
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if (id.get_type() == TypeVariable)
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{
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auto &var = id.get<SPIRVariable>();
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auto &type = get<SPIRType>(var.basetype);
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auto &dec = meta[var.self].decoration;
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if (var.storage == storage && interface_variable_exists_in_entry_point(var.self) &&
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!is_hidden_variable(var, incl_builtins) && (!match_binding || (vtx_binding == dec.binding)) &&
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type.pointer)
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{
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vars.push_back(&var);
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}
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}
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}
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if (vars.empty())
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{
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return 0;
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} // Leave if no variables qualify
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// Add a new typed variable for this interface structure.
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// The initializer expression is allocated here, but populated when the function
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// declaraion is emitted, because it is cleared after each compilation pass.
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uint32_t next_id = increase_bound_by(3);
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uint32_t ib_type_id = next_id++;
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auto &ib_type = set<SPIRType>(ib_type_id);
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ib_type.basetype = SPIRType::Struct;
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ib_type.storage = storage;
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set_decoration(ib_type.self, DecorationBlock);
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uint32_t ib_var_id = next_id++;
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auto &var = set<SPIRVariable>(ib_var_id, ib_type_id, storage, 0);
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var.initializer = next_id++;
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// Set the binding of the variable and mark if packed (used only with vertex inputs)
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auto &var_dec = meta[ib_var_id].decoration;
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var_dec.binding = vtx_binding;
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ib_type.is_packed = (execution.model == ExecutionModelVertex && storage == StorageClassInput &&
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var_dec.binding != msl_config.vtx_attr_stage_in_binding);
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string ib_var_ref;
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if (storage == StorageClassInput)
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ib_var_ref = ib_type.is_packed ? stage_in_var_name + convert_to_string(vtx_binding) : stage_in_var_name;
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if (storage == StorageClassOutput)
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{
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ib_var_ref = stage_out_var_name;
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// Add the output interface struct as a local variable to the entry function,
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// and force the entry function to return the output interface struct from
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// any blocks that perform a function return.
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auto &entry_func = get<SPIRFunction>(entry_point);
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entry_func.add_local_variable(ib_var_id);
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for (auto &blk_id : entry_func.blocks)
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{
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auto &blk = get<SPIRBlock>(blk_id);
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if (blk.terminator == SPIRBlock::Return)
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blk.return_value = ib_var_id;
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}
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}
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set_name(ib_type_id, get_entry_point_name() + "_" + ib_var_ref);
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set_name(ib_var_id, ib_var_ref);
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size_t struct_size = 0;
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bool first_elem = true;
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for (auto p_var : vars)
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{
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// For packed vertex attributes, copy the attribute characteristics to the parent
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// structure (all components have same vertex attribute characteristics except offset),
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// and add a reference to the vertex index builtin to the parent struct variable name.
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if (ib_type.is_packed && first_elem)
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{
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auto &elem_dec = meta[p_var->self].decoration;
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var_dec.binding = elem_dec.binding;
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var_dec.array_stride = elem_dec.array_stride;
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var_dec.per_instance = elem_dec.per_instance;
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ib_var_ref += "[" + get_vtx_idx_var_name(var_dec.per_instance) + "]";
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first_elem = false;
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}
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auto &type = get<SPIRType>(p_var->basetype);
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if (type.basetype == SPIRType::Struct)
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{
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// Flatten the struct members into the interface struct
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uint32_t i = 0;
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for (auto &member : type.member_types)
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{
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// If needed, add a padding member to the struct to align to the next member's offset.
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uint32_t mbr_offset = get_member_decoration(type.self, i, DecorationOffset);
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struct_size = pad_to_offset(ib_type, (var_dec.offset + mbr_offset), uint32_t(struct_size));
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// Add a reference to the member to the interface struct.
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auto &membertype = get<SPIRType>(member);
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uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
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ib_type.member_types.push_back(membertype.self);
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// Give the member a name, and assign it an offset within the struct.
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string mbr_name = ensure_member_name(to_qualified_member_name(type, i));
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set_member_name(ib_type.self, ib_mbr_idx, mbr_name);
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set_member_decoration(ib_type.self, ib_mbr_idx, DecorationOffset, uint32_t(struct_size));
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struct_size = get_declared_struct_size(ib_type);
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// Update the original variable reference to include the structure reference
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string qual_var_name = ib_var_ref + "." + mbr_name;
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set_member_qualified_name(type.self, i, qual_var_name);
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// Copy the variable location from the original variable to the member
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uint32_t locn = get_member_decoration(type.self, i, DecorationLocation);
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set_member_decoration(ib_type.self, ib_mbr_idx, DecorationLocation, locn);
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// Mark the member as builtin if needed
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BuiltIn builtin;
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if (is_member_builtin(type, i, &builtin))
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{
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set_member_decoration(ib_type.self, ib_mbr_idx, DecorationBuiltIn, builtin);
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if (builtin == BuiltInPosition)
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qual_pos_var_name = qual_var_name;
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}
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i++;
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}
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}
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else
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{
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// If needed, add a padding member to the struct to align to the next member's offset.
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struct_size = pad_to_offset(ib_type, var_dec.offset, uint32_t(struct_size));
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// Add a reference to the variable type to the interface struct.
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uint32_t ib_mbr_idx = uint32_t(ib_type.member_types.size());
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ib_type.member_types.push_back(type.self);
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// Give the member a name, and assign it an offset within the struct.
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string mbr_name = ensure_member_name(to_name(p_var->self));
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set_member_name(ib_type.self, ib_mbr_idx, mbr_name);
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set_member_decoration(ib_type.self, ib_mbr_idx, DecorationOffset, uint32_t(struct_size));
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struct_size = get_declared_struct_size(ib_type);
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// Update the original variable reference to include the structure reference
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string qual_var_name = ib_var_ref + "." + mbr_name;
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meta[p_var->self].decoration.qualified_alias = qual_var_name;
|
|
|
|
// Copy the variable location from the original variable to the member
|
|
auto &dec = meta[p_var->self].decoration;
|
|
set_member_decoration(ib_type.self, ib_mbr_idx, DecorationLocation, dec.location);
|
|
|
|
// Mark the member as builtin if needed
|
|
if (is_builtin_variable(*p_var))
|
|
{
|
|
set_member_decoration(ib_type.self, ib_mbr_idx, DecorationBuiltIn, dec.builtin_type);
|
|
if (dec.builtin_type == BuiltInPosition)
|
|
qual_pos_var_name = qual_var_name;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ib_type.is_packed)
|
|
{
|
|
// Sort the members of the interface structure, unless this is packed input
|
|
MemberSorterByLocation memberSorter(ib_type, meta[ib_type.self]);
|
|
memberSorter.sort();
|
|
}
|
|
|
|
return ib_var_id;
|
|
}
|
|
|
|
// Emits the file header info
|
|
void CompilerMSL::emit_header()
|
|
{
|
|
for (auto &header : header_lines)
|
|
statement(header);
|
|
|
|
statement("#include <metal_stdlib>");
|
|
statement("#include <simd/simd.h>");
|
|
statement("");
|
|
statement("using namespace metal;");
|
|
statement("");
|
|
}
|
|
|
|
void CompilerMSL::emit_resources()
|
|
{
|
|
|
|
// Output all basic struct types which are not Block or BufferBlock as these are declared inplace
|
|
// when such variables are instantiated.
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeType)
|
|
{
|
|
auto &type = id.get<SPIRType>();
|
|
if (type.basetype == SPIRType::Struct && type.array.empty() && !type.pointer &&
|
|
(meta[type.self].decoration.decoration_flags &
|
|
((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))) == 0)
|
|
{
|
|
emit_struct(type);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Output Uniform buffers and constants
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
if (var.storage != StorageClassFunction && type.pointer &&
|
|
(type.storage == StorageClassUniform || type.storage == StorageClassUniformConstant ||
|
|
type.storage == StorageClassPushConstant) &&
|
|
!is_hidden_variable(var) && (meta[type.self].decoration.decoration_flags &
|
|
((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))))
|
|
{
|
|
emit_struct(type);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Output interface blocks.
|
|
for (uint32_t var_id : stage_in_var_ids)
|
|
emit_interface_block(var_id);
|
|
|
|
emit_interface_block(stage_out_var_id);
|
|
|
|
// TODO: Consolidate and output loose uniforms into an input struct
|
|
}
|
|
|
|
// Override for MSL-specific syntax instructions
|
|
void CompilerMSL::emit_instruction(const Instruction &instruction)
|
|
{
|
|
|
|
#define BOP(op) emit_binary_op(ops[0], ops[1], ops[2], ops[3], #op)
|
|
#define BOP_CAST(op, type) \
|
|
emit_binary_op_cast(ops[0], ops[1], ops[2], ops[3], #op, type, opcode_is_sign_invariant(opcode))
|
|
#define UOP(op) emit_unary_op(ops[0], ops[1], ops[2], #op)
|
|
#define QFOP(op) emit_quaternary_func_op(ops[0], ops[1], ops[2], ops[3], ops[4], ops[5], #op)
|
|
#define TFOP(op) emit_trinary_func_op(ops[0], ops[1], ops[2], ops[3], ops[4], #op)
|
|
#define BFOP(op) emit_binary_func_op(ops[0], ops[1], ops[2], ops[3], #op)
|
|
#define BFOP_CAST(op, type) \
|
|
emit_binary_func_op_cast(ops[0], ops[1], ops[2], ops[3], #op, type, opcode_is_sign_invariant(opcode))
|
|
#define BFOP(op) emit_binary_func_op(ops[0], ops[1], ops[2], ops[3], #op)
|
|
#define UFOP(op) emit_unary_func_op(ops[0], ops[1], ops[2], #op)
|
|
|
|
auto ops = stream(instruction);
|
|
auto opcode = static_cast<Op>(instruction.op);
|
|
|
|
switch (opcode)
|
|
{
|
|
// Comparisons
|
|
case OpIEqual:
|
|
case OpLogicalEqual:
|
|
case OpFOrdEqual:
|
|
BOP(==);
|
|
break;
|
|
|
|
case OpINotEqual:
|
|
case OpLogicalNotEqual:
|
|
case OpFOrdNotEqual:
|
|
BOP(!=);
|
|
break;
|
|
|
|
case OpUGreaterThan:
|
|
case OpSGreaterThan:
|
|
case OpFOrdGreaterThan:
|
|
BOP(>);
|
|
break;
|
|
|
|
case OpUGreaterThanEqual:
|
|
case OpSGreaterThanEqual:
|
|
case OpFOrdGreaterThanEqual:
|
|
BOP(>=);
|
|
break;
|
|
|
|
case OpULessThan:
|
|
case OpSLessThan:
|
|
case OpFOrdLessThan:
|
|
BOP(<);
|
|
break;
|
|
|
|
case OpULessThanEqual:
|
|
case OpSLessThanEqual:
|
|
case OpFOrdLessThanEqual:
|
|
BOP(<=);
|
|
break;
|
|
|
|
// Derivatives
|
|
case OpDPdx:
|
|
UFOP(dfdx);
|
|
break;
|
|
|
|
case OpDPdy:
|
|
UFOP(dfdy);
|
|
break;
|
|
|
|
case OpImageQuerySize:
|
|
{
|
|
auto &type = expression_type(ops[2]);
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
|
|
if (type.basetype == SPIRType::Image)
|
|
{
|
|
string img_exp = to_expression(ops[2]);
|
|
auto &img_type = type.image;
|
|
switch (img_type.dim)
|
|
{
|
|
case Dim1D:
|
|
if (img_type.arrayed)
|
|
emit_op(result_type, id, join("uint2(", img_exp, ".get_width(), ", img_exp, ".get_array_size())"),
|
|
false, false);
|
|
else
|
|
emit_op(result_type, id, join(img_exp, ".get_width()"), true, false);
|
|
break;
|
|
|
|
case Dim2D:
|
|
case DimCube:
|
|
if (img_type.arrayed)
|
|
emit_op(result_type, id, join("uint3(", img_exp, ".get_width(), ", img_exp, ".get_height(), ",
|
|
img_exp, ".get_array_size())"),
|
|
false, false);
|
|
else
|
|
emit_op(result_type, id, join("uint2(", img_exp, ".get_width(), ", img_exp, ".get_height())"),
|
|
false, false);
|
|
break;
|
|
|
|
case Dim3D:
|
|
emit_op(result_type, id,
|
|
join("uint3(", img_exp, ".get_width(), ", img_exp, ".get_height(), ", img_exp, ".get_depth())"),
|
|
false, false);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
throw CompilerError("Invalid type for OpImageQuerySize.");
|
|
break;
|
|
}
|
|
|
|
default:
|
|
CompilerGLSL::emit_instruction(instruction);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Override for MSL-specific extension syntax instructions
|
|
void CompilerMSL::emit_glsl_op(uint32_t result_type, uint32_t id, uint32_t eop, const uint32_t *args, uint32_t count)
|
|
{
|
|
GLSLstd450 op = static_cast<GLSLstd450>(eop);
|
|
|
|
switch (op)
|
|
{
|
|
case GLSLstd450Atan2:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "atan2");
|
|
break;
|
|
|
|
default:
|
|
CompilerGLSL::emit_glsl_op(result_type, id, eop, args, count);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Emit a structure declaration for the specified interface variable.
|
|
void CompilerMSL::emit_interface_block(uint32_t ib_var_id)
|
|
{
|
|
if (ib_var_id)
|
|
{
|
|
auto &ib_var = get<SPIRVariable>(ib_var_id);
|
|
auto &ib_type = get<SPIRType>(ib_var.basetype);
|
|
emit_struct(ib_type);
|
|
}
|
|
}
|
|
|
|
// Output a declaration statement for each function.
|
|
void CompilerMSL::emit_function_declarations()
|
|
{
|
|
for (auto &id : ids)
|
|
if (id.get_type() == TypeFunction)
|
|
{
|
|
auto &func = id.get<SPIRFunction>();
|
|
if (func.self != entry_point)
|
|
emit_function_prototype(func, true);
|
|
}
|
|
|
|
statement("");
|
|
}
|
|
|
|
void CompilerMSL::emit_function_prototype(SPIRFunction &func, uint64_t)
|
|
{
|
|
emit_function_prototype(func, false);
|
|
}
|
|
|
|
// Emits the declaration signature of the specified function.
|
|
// If this is the entry point function, Metal-specific return value and function arguments are added.
|
|
void CompilerMSL::emit_function_prototype(SPIRFunction &func, bool is_decl)
|
|
{
|
|
local_variable_names = resource_names;
|
|
string decl;
|
|
|
|
processing_entry_point = (func.self == entry_point);
|
|
|
|
auto &type = get<SPIRType>(func.return_type);
|
|
decl += func_type_decl(type);
|
|
decl += " ";
|
|
decl += clean_func_name(to_name(func.self));
|
|
|
|
decl += "(";
|
|
|
|
if (processing_entry_point)
|
|
{
|
|
decl += entry_point_args(!func.arguments.empty());
|
|
|
|
// If entry point function has a output interface struct, set its initializer.
|
|
// This is done at this late stage because the initialization expression is
|
|
// cleared after each compilation pass.
|
|
if (stage_out_var_id)
|
|
{
|
|
auto &so_var = get<SPIRVariable>(stage_out_var_id);
|
|
auto &so_type = get<SPIRType>(so_var.basetype);
|
|
set<SPIRExpression>(so_var.initializer, "{}", so_type.self, true);
|
|
}
|
|
}
|
|
|
|
for (auto &arg : func.arguments)
|
|
{
|
|
add_local_variable_name(arg.id);
|
|
|
|
bool is_uniform_struct = false;
|
|
auto *var = maybe_get<SPIRVariable>(arg.id);
|
|
if (var)
|
|
{
|
|
var->parameter = &arg; // Hold a pointer to the parameter so we can invalidate the readonly field if needed.
|
|
|
|
// Check if this arg is one of the synthetic uniform args
|
|
// created to handle uniform access inside the function
|
|
auto &var_type = get<SPIRType>(var->basetype);
|
|
is_uniform_struct =
|
|
((var_type.basetype == SPIRType::Struct) &&
|
|
(var_type.storage == StorageClassUniform || var_type.storage == StorageClassUniformConstant ||
|
|
var_type.storage == StorageClassPushConstant));
|
|
}
|
|
|
|
decl += (is_uniform_struct ? "constant " : "thread ");
|
|
decl += argument_decl(arg);
|
|
|
|
// Manufacture automatic sampler arg for SampledImage texture
|
|
auto &arg_type = get<SPIRType>(arg.type);
|
|
if (arg_type.basetype == SPIRType::SampledImage)
|
|
decl += ", thread const sampler& " + to_sampler_expression(arg.id);
|
|
|
|
if (&arg != &func.arguments.back())
|
|
decl += ", ";
|
|
}
|
|
|
|
decl += ")";
|
|
statement(decl, (is_decl ? ";" : ""));
|
|
}
|
|
|
|
// Emit a texture operation
|
|
void CompilerMSL::emit_texture_op(const Instruction &i)
|
|
{
|
|
auto ops = stream(i);
|
|
auto op = static_cast<Op>(i.op);
|
|
uint32_t length = i.length;
|
|
|
|
if (i.offset + length > spirv.size())
|
|
throw CompilerError("Compiler::compile() opcode out of range.");
|
|
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t img = ops[2];
|
|
uint32_t coord = ops[3];
|
|
uint32_t comp = 0;
|
|
bool gather = false;
|
|
bool fetch = false;
|
|
const uint32_t *opt = nullptr;
|
|
|
|
switch (op)
|
|
{
|
|
case OpImageSampleDrefImplicitLod:
|
|
case OpImageSampleDrefExplicitLod:
|
|
opt = &ops[5];
|
|
length -= 5;
|
|
break;
|
|
|
|
case OpImageSampleProjDrefImplicitLod:
|
|
case OpImageSampleProjDrefExplicitLod:
|
|
opt = &ops[5];
|
|
length -= 5;
|
|
break;
|
|
|
|
case OpImageDrefGather:
|
|
opt = &ops[5];
|
|
gather = true;
|
|
length -= 5;
|
|
break;
|
|
|
|
case OpImageGather:
|
|
comp = ops[4];
|
|
opt = &ops[5];
|
|
gather = true;
|
|
length -= 5;
|
|
break;
|
|
|
|
case OpImageFetch:
|
|
fetch = true;
|
|
opt = &ops[4];
|
|
length -= 4;
|
|
break;
|
|
|
|
case OpImageSampleImplicitLod:
|
|
case OpImageSampleExplicitLod:
|
|
case OpImageSampleProjImplicitLod:
|
|
case OpImageSampleProjExplicitLod:
|
|
default:
|
|
opt = &ops[4];
|
|
length -= 4;
|
|
break;
|
|
}
|
|
|
|
uint32_t bias = 0;
|
|
uint32_t lod = 0;
|
|
uint32_t grad_x = 0;
|
|
uint32_t grad_y = 0;
|
|
uint32_t coffset = 0;
|
|
uint32_t offset = 0;
|
|
uint32_t coffsets = 0;
|
|
uint32_t sample = 0;
|
|
uint32_t flags = 0;
|
|
|
|
if (length)
|
|
{
|
|
flags = *opt;
|
|
opt++;
|
|
length--;
|
|
}
|
|
|
|
auto test = [&](uint32_t &v, uint32_t flag) {
|
|
if (length && (flags & flag))
|
|
{
|
|
v = *opt++;
|
|
length--;
|
|
}
|
|
};
|
|
|
|
test(bias, ImageOperandsBiasMask);
|
|
test(lod, ImageOperandsLodMask);
|
|
test(grad_x, ImageOperandsGradMask);
|
|
test(grad_y, ImageOperandsGradMask);
|
|
test(coffset, ImageOperandsConstOffsetMask);
|
|
test(offset, ImageOperandsOffsetMask);
|
|
test(coffsets, ImageOperandsConstOffsetsMask);
|
|
test(sample, ImageOperandsSampleMask);
|
|
|
|
auto &img_type = expression_type(img).image;
|
|
|
|
// Texture reference
|
|
string expr = to_expression(img);
|
|
|
|
// Texture function and sampler
|
|
if (fetch)
|
|
{
|
|
expr += ".read(";
|
|
}
|
|
else
|
|
{
|
|
expr += std::string(".") + (gather ? "gather" : "sample") + "(" + to_sampler_expression(img) + ", ";
|
|
}
|
|
|
|
// Add texture coordinates
|
|
bool forward = should_forward(coord);
|
|
auto coord_expr = to_expression(coord);
|
|
string tex_coords = coord_expr;
|
|
string array_coord;
|
|
|
|
switch (img_type.dim)
|
|
{
|
|
case spv::DimBuffer:
|
|
break;
|
|
case Dim1D:
|
|
if (img_type.arrayed)
|
|
{
|
|
tex_coords = coord_expr + ".x";
|
|
array_coord = coord_expr + ".y";
|
|
remove_duplicate_swizzle(tex_coords);
|
|
remove_duplicate_swizzle(array_coord);
|
|
}
|
|
else
|
|
{
|
|
tex_coords = coord_expr + ".x";
|
|
}
|
|
break;
|
|
|
|
case Dim2D:
|
|
if (msl_config.flip_frag_y)
|
|
{
|
|
string coord_x = coord_expr + ".x";
|
|
remove_duplicate_swizzle(coord_x);
|
|
string coord_y = coord_expr + ".y";
|
|
remove_duplicate_swizzle(coord_y);
|
|
tex_coords = "float2(" + coord_x + ", (1.0 - " + coord_y + "))";
|
|
}
|
|
else
|
|
{
|
|
tex_coords = coord_expr + ".xy";
|
|
remove_duplicate_swizzle(tex_coords);
|
|
}
|
|
|
|
if (img_type.arrayed)
|
|
{
|
|
array_coord = coord_expr + ".z";
|
|
remove_duplicate_swizzle(array_coord);
|
|
}
|
|
|
|
break;
|
|
|
|
case Dim3D:
|
|
case DimCube:
|
|
if (msl_config.flip_frag_y)
|
|
{
|
|
string coord_x = coord_expr + ".x";
|
|
remove_duplicate_swizzle(coord_x);
|
|
string coord_y = coord_expr + ".y";
|
|
remove_duplicate_swizzle(coord_y);
|
|
string coord_z = coord_expr + ".z";
|
|
remove_duplicate_swizzle(coord_z);
|
|
tex_coords = "float3(" + coord_x + ", (1.0 - " + coord_y + "), " + coord_z + ")";
|
|
}
|
|
else
|
|
{
|
|
tex_coords = coord_expr + ".xyz";
|
|
remove_duplicate_swizzle(tex_coords);
|
|
}
|
|
|
|
if (img_type.arrayed)
|
|
{
|
|
array_coord = coord_expr + ".w";
|
|
remove_duplicate_swizzle(array_coord);
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
expr += tex_coords;
|
|
|
|
// Add texture array index
|
|
if (!array_coord.empty())
|
|
expr += ", " + array_coord;
|
|
|
|
// LOD Options
|
|
if (bias)
|
|
{
|
|
forward = forward && should_forward(bias);
|
|
expr += ", bias(" + to_expression(bias) + ")";
|
|
}
|
|
|
|
if (lod)
|
|
{
|
|
forward = forward && should_forward(lod);
|
|
if (fetch)
|
|
{
|
|
expr += ", " + to_expression(lod);
|
|
}
|
|
else
|
|
{
|
|
expr += ", level(" + to_expression(lod) + ")";
|
|
}
|
|
}
|
|
|
|
if (grad_x || grad_y)
|
|
{
|
|
forward = forward && should_forward(grad_x);
|
|
forward = forward && should_forward(grad_y);
|
|
string grad_opt;
|
|
switch (img_type.dim)
|
|
{
|
|
case Dim2D:
|
|
grad_opt = "2d";
|
|
break;
|
|
case Dim3D:
|
|
grad_opt = "3d";
|
|
break;
|
|
case DimCube:
|
|
grad_opt = "cube";
|
|
break;
|
|
default:
|
|
grad_opt = "unsupported_gradient_dimension";
|
|
break;
|
|
}
|
|
expr += ", gradient" + grad_opt + "(" + to_expression(grad_x) + ", " + to_expression(grad_y) + ")";
|
|
}
|
|
|
|
// Add offsets
|
|
string offset_expr;
|
|
if (coffset)
|
|
{
|
|
forward = forward && should_forward(coffset);
|
|
offset_expr = to_expression(coffset);
|
|
}
|
|
else if (offset)
|
|
{
|
|
forward = forward && should_forward(offset);
|
|
offset_expr = to_expression(offset);
|
|
}
|
|
|
|
if (!offset_expr.empty())
|
|
{
|
|
switch (img_type.dim)
|
|
{
|
|
case Dim2D:
|
|
if (msl_config.flip_frag_y)
|
|
{
|
|
string coord_x = offset_expr + ".x";
|
|
remove_duplicate_swizzle(coord_x);
|
|
string coord_y = offset_expr + ".y";
|
|
remove_duplicate_swizzle(coord_y);
|
|
offset_expr = "float2(" + coord_x + ", (1.0 - " + coord_y + "))";
|
|
}
|
|
else
|
|
{
|
|
offset_expr = offset_expr + ".xy";
|
|
remove_duplicate_swizzle(offset_expr);
|
|
}
|
|
|
|
expr += ", " + offset_expr;
|
|
break;
|
|
|
|
case Dim3D:
|
|
if (msl_config.flip_frag_y)
|
|
{
|
|
string coord_x = offset_expr + ".x";
|
|
remove_duplicate_swizzle(coord_x);
|
|
string coord_y = offset_expr + ".y";
|
|
remove_duplicate_swizzle(coord_y);
|
|
string coord_z = offset_expr + ".z";
|
|
remove_duplicate_swizzle(coord_z);
|
|
offset_expr = "float3(" + coord_x + ", (1.0 - " + coord_y + "), " + coord_z + ")";
|
|
}
|
|
else
|
|
{
|
|
offset_expr = offset_expr + ".xyz";
|
|
remove_duplicate_swizzle(offset_expr);
|
|
}
|
|
|
|
expr += ", " + offset_expr;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (comp)
|
|
{
|
|
forward = forward && should_forward(comp);
|
|
expr += ", " + to_expression(comp);
|
|
}
|
|
|
|
expr += ")";
|
|
|
|
emit_op(result_type, id, expr, forward, false);
|
|
}
|
|
|
|
// Establish sampled image as expression object and assign the sampler to it.
|
|
void CompilerMSL::emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id)
|
|
{
|
|
set<SPIRExpression>(result_id, to_expression(image_id), result_type, true);
|
|
meta[result_id].sampler = samp_id;
|
|
}
|
|
|
|
// Returns a string representation of the ID, usable as a function arg.
|
|
// Manufacture automatic sampler arg for SampledImage texture.
|
|
string CompilerMSL::to_func_call_arg(uint32_t id)
|
|
{
|
|
string arg_str = CompilerGLSL::to_func_call_arg(id);
|
|
|
|
// Manufacture automatic sampler arg for SampledImage texture.
|
|
auto &var = get<SPIRVariable>(id);
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
if (type.basetype == SPIRType::SampledImage)
|
|
arg_str += ", " + to_sampler_expression(id);
|
|
|
|
return arg_str;
|
|
}
|
|
|
|
// If the ID represents a sampled image that has been assigned a sampler already,
|
|
// generate an expression for the sampler, otherwise generate a fake sampler name
|
|
// by appending a suffix to the expression constructed from the ID.
|
|
string CompilerMSL::to_sampler_expression(uint32_t id)
|
|
{
|
|
uint32_t samp_id = meta[id].sampler;
|
|
return samp_id ? to_expression(samp_id) : to_expression(id) + sampler_name_suffix;
|
|
}
|
|
|
|
// Called automatically at the end of the entry point function
|
|
void CompilerMSL::emit_fixup()
|
|
{
|
|
auto &execution = get_entry_point();
|
|
|
|
if ((execution.model == ExecutionModelVertex) && stage_out_var_id && !qual_pos_var_name.empty())
|
|
{
|
|
if (options.vertex.fixup_clipspace)
|
|
{
|
|
const char *suffix = backend.float_literal_suffix ? "f" : "";
|
|
statement(qual_pos_var_name, ".z = 2.0", suffix, " * ", qual_pos_var_name, ".z - ", qual_pos_var_name,
|
|
".w;", " // Adjust clip-space for Metal");
|
|
}
|
|
|
|
if (msl_config.flip_vert_y)
|
|
statement(qual_pos_var_name, ".y = -(", qual_pos_var_name, ".y);", " // Invert Y-axis for Metal");
|
|
}
|
|
}
|
|
|
|
// Returns a declaration for a structure member.
|
|
string CompilerMSL::member_decl(const SPIRType &type, const SPIRType &membertype, uint32_t index)
|
|
{
|
|
bool should_pack = type.is_packed && is_vector(membertype);
|
|
return join((should_pack ? "packed_" : ""), type_to_glsl(membertype), " ", to_member_name(type, index),
|
|
type_to_array_glsl(membertype), member_attribute_qualifier(type, index));
|
|
}
|
|
|
|
// Return a MSL qualifier for the specified function attribute member
|
|
string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t index)
|
|
{
|
|
auto &execution = get_entry_point();
|
|
|
|
BuiltIn builtin;
|
|
bool is_builtin = is_member_builtin(type, index, &builtin);
|
|
|
|
// Vertex function inputs
|
|
if (execution.model == ExecutionModelVertex && type.storage == StorageClassInput)
|
|
{
|
|
if (is_builtin)
|
|
{
|
|
switch (builtin)
|
|
{
|
|
case BuiltInVertexId:
|
|
case BuiltInVertexIndex:
|
|
case BuiltInInstanceId:
|
|
case BuiltInInstanceIndex:
|
|
return string(" [[") + builtin_qualifier(builtin) + "]]";
|
|
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
uint32_t locn = get_ordered_member_location(type.self, index);
|
|
return string(" [[attribute(") + convert_to_string(locn) + ")]]";
|
|
}
|
|
|
|
// Vertex function outputs
|
|
if (execution.model == ExecutionModelVertex && type.storage == StorageClassOutput)
|
|
{
|
|
if (is_builtin)
|
|
{
|
|
switch (builtin)
|
|
{
|
|
case BuiltInClipDistance:
|
|
return " /* [[clip_distance]] built-in not yet supported under Metal. */";
|
|
|
|
case BuiltInPointSize: // Must output only if really rendering points
|
|
return msl_config.is_rendering_points ? (string(" [[") + builtin_qualifier(builtin) + "]]") : "";
|
|
|
|
case BuiltInPosition:
|
|
case BuiltInLayer:
|
|
return string(" [[") + builtin_qualifier(builtin) + "]]";
|
|
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
uint32_t locn = get_ordered_member_location(type.self, index);
|
|
return string(" [[user(locn") + convert_to_string(locn) + ")]]";
|
|
}
|
|
|
|
// Fragment function inputs
|
|
if (execution.model == ExecutionModelFragment && type.storage == StorageClassInput)
|
|
{
|
|
if (is_builtin)
|
|
{
|
|
switch (builtin)
|
|
{
|
|
case BuiltInFrontFacing:
|
|
case BuiltInPointCoord:
|
|
case BuiltInFragCoord:
|
|
case BuiltInSampleId:
|
|
case BuiltInSampleMask:
|
|
case BuiltInLayer:
|
|
return string(" [[") + builtin_qualifier(builtin) + "]]";
|
|
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
uint32_t locn = get_ordered_member_location(type.self, index);
|
|
return string(" [[user(locn") + convert_to_string(locn) + ")]]";
|
|
}
|
|
|
|
// Fragment function outputs
|
|
if (execution.model == ExecutionModelFragment && type.storage == StorageClassOutput)
|
|
{
|
|
if (is_builtin)
|
|
{
|
|
switch (builtin)
|
|
{
|
|
case BuiltInSampleMask:
|
|
case BuiltInFragDepth:
|
|
return string(" [[") + builtin_qualifier(builtin) + "]]";
|
|
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
uint32_t locn = get_ordered_member_location(type.self, index);
|
|
return string(" [[color(") + convert_to_string(locn) + ")]]";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
// Returns the location decoration of the member with the specified index in the specified
|
|
// type, or the value of the member index if the location has not been specified.
|
|
// This function assumes the members are ordered in their location order.
|
|
// This can be ensured using the MemberSorterByLocation class.
|
|
uint32_t CompilerMSL::get_ordered_member_location(uint32_t type_id, uint32_t index)
|
|
{
|
|
return max(get_member_decoration(type_id, index, DecorationLocation), index);
|
|
}
|
|
|
|
string CompilerMSL::constant_expression(const SPIRConstant &c)
|
|
{
|
|
if (!c.subconstants.empty())
|
|
{
|
|
// Handles Arrays and structures.
|
|
string res = "{";
|
|
for (auto &elem : c.subconstants)
|
|
{
|
|
res += constant_expression(get<SPIRConstant>(elem));
|
|
if (&elem != &c.subconstants.back())
|
|
res += ", ";
|
|
}
|
|
res += "}";
|
|
return res;
|
|
}
|
|
else if (c.columns() == 1)
|
|
{
|
|
return constant_expression_vector(c, 0);
|
|
}
|
|
else
|
|
{
|
|
string res = type_to_glsl(get<SPIRType>(c.constant_type)) + "(";
|
|
for (uint32_t col = 0; col < c.columns(); col++)
|
|
{
|
|
res += constant_expression_vector(c, col);
|
|
if (col + 1 < c.columns())
|
|
res += ", ";
|
|
}
|
|
res += ")";
|
|
return res;
|
|
}
|
|
}
|
|
|
|
// Returns the type declaration for a function, including the
|
|
// entry type if the current function is the entry point function
|
|
string CompilerMSL::func_type_decl(SPIRType &type)
|
|
{
|
|
auto &execution = get_entry_point();
|
|
// The regular function return type. If not processing the entry point function, that's all we need
|
|
string return_type = type_to_glsl(type);
|
|
if (!processing_entry_point)
|
|
return return_type;
|
|
|
|
// If an outgoing interface block has been defined, override the entry point return type
|
|
if (stage_out_var_id)
|
|
{
|
|
auto &so_var = get<SPIRVariable>(stage_out_var_id);
|
|
auto &so_type = get<SPIRType>(so_var.basetype);
|
|
return_type = type_to_glsl(so_type);
|
|
}
|
|
|
|
// Prepend a entry type, based on the execution model
|
|
string entry_type;
|
|
switch (execution.model)
|
|
{
|
|
case ExecutionModelVertex:
|
|
entry_type = "vertex";
|
|
break;
|
|
case ExecutionModelFragment:
|
|
entry_type = (execution.flags & (1ull << ExecutionModeEarlyFragmentTests)) ?
|
|
"fragment [[ early_fragment_tests ]]" :
|
|
"fragment";
|
|
break;
|
|
case ExecutionModelGLCompute:
|
|
case ExecutionModelKernel:
|
|
entry_type = "kernel";
|
|
break;
|
|
default:
|
|
entry_type = "unknown";
|
|
break;
|
|
}
|
|
|
|
return entry_type + " " + return_type;
|
|
}
|
|
|
|
// Ensures the function name is not "main", which is illegal in MSL
|
|
string CompilerMSL::clean_func_name(string func_name)
|
|
{
|
|
static std::string _clean_msl_main_func_name = "mmain";
|
|
return (func_name == "main") ? _clean_msl_main_func_name : func_name;
|
|
}
|
|
|
|
// Returns a string containing a comma-delimited list of args for the entry point function
|
|
string CompilerMSL::entry_point_args(bool append_comma)
|
|
{
|
|
auto &execution = get_entry_point();
|
|
string ep_args;
|
|
|
|
// Stage-in structures
|
|
for (uint32_t var_id : stage_in_var_ids)
|
|
{
|
|
auto &var = get<SPIRVariable>(var_id);
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
auto &dec = meta[var.self].decoration;
|
|
|
|
bool use_stage_in =
|
|
(execution.model != ExecutionModelVertex || dec.binding == msl_config.vtx_attr_stage_in_binding);
|
|
|
|
if (!ep_args.empty())
|
|
ep_args += ", ";
|
|
if (use_stage_in)
|
|
ep_args += type_to_glsl(type) + " " + to_name(var.self) + " [[stage_in]]";
|
|
else
|
|
ep_args += "device " + type_to_glsl(type) + "* " + to_name(var.self) + " [[buffer(" +
|
|
convert_to_string(dec.binding) + ")]]";
|
|
}
|
|
|
|
// Uniforms
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
if (is_hidden_variable(var, true))
|
|
continue;
|
|
|
|
if (var.storage == StorageClassUniform || var.storage == StorageClassUniformConstant ||
|
|
var.storage == StorageClassPushConstant)
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Struct:
|
|
if (!ep_args.empty())
|
|
ep_args += ", ";
|
|
ep_args += "constant " + type_to_glsl(type) + "& " + to_name(var.self);
|
|
ep_args += " [[buffer(" + convert_to_string(get_metal_resource_index(var, type.basetype)) + ")]]";
|
|
break;
|
|
case SPIRType::Sampler:
|
|
if (!ep_args.empty())
|
|
ep_args += ", ";
|
|
ep_args += type_to_glsl(type) + " " + to_name(var.self);
|
|
ep_args += " [[sampler(" + convert_to_string(get_metal_resource_index(var, type.basetype)) + ")]]";
|
|
break;
|
|
case SPIRType::Image:
|
|
if (!ep_args.empty())
|
|
ep_args += ", ";
|
|
ep_args += type_to_glsl(type) + " " + to_name(var.self);
|
|
ep_args += " [[texture(" + convert_to_string(get_metal_resource_index(var, type.basetype)) + ")]]";
|
|
break;
|
|
case SPIRType::SampledImage:
|
|
if (!ep_args.empty())
|
|
ep_args += ", ";
|
|
ep_args += type_to_glsl(type) + " " + to_name(var.self);
|
|
ep_args +=
|
|
" [[texture(" + convert_to_string(get_metal_resource_index(var, SPIRType::Image)) + ")]]";
|
|
if (type.image.dim != DimBuffer)
|
|
{
|
|
ep_args += ", sampler " + to_sampler_expression(var.self);
|
|
ep_args +=
|
|
" [[sampler(" + convert_to_string(get_metal_resource_index(var, SPIRType::Sampler)) + ")]]";
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (var.storage == StorageClassInput && is_builtin_variable(var))
|
|
{
|
|
if (!ep_args.empty())
|
|
ep_args += ", ";
|
|
BuiltIn bi_type = meta[var.self].decoration.builtin_type;
|
|
ep_args += builtin_type_decl(bi_type) + " " + to_expression(var.self);
|
|
ep_args += " [[" + builtin_qualifier(bi_type) + "]]";
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ep_args.empty() && append_comma)
|
|
ep_args += ", ";
|
|
|
|
return ep_args;
|
|
}
|
|
|
|
// Returns the Metal index of the resource of the specified type as used by the specified variable.
|
|
uint32_t CompilerMSL::get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype)
|
|
{
|
|
auto &execution = get_entry_point();
|
|
auto &var_dec = meta[var.self].decoration;
|
|
uint32_t var_desc_set = (var.storage == StorageClassPushConstant) ? kPushConstDescSet : var_dec.set;
|
|
uint32_t var_binding = (var.storage == StorageClassPushConstant) ? kPushConstBinding : var_dec.binding;
|
|
|
|
// If a matching binding has been specified, find and use it
|
|
for (auto p_res_bind : resource_bindings)
|
|
{
|
|
if (p_res_bind->stage == execution.model && p_res_bind->desc_set == var_desc_set &&
|
|
p_res_bind->binding == var_binding)
|
|
{
|
|
|
|
p_res_bind->used_by_shader = true;
|
|
switch (basetype)
|
|
{
|
|
case SPIRType::Struct:
|
|
return p_res_bind->msl_buffer;
|
|
case SPIRType::Image:
|
|
return p_res_bind->msl_texture;
|
|
case SPIRType::Sampler:
|
|
return p_res_bind->msl_sampler;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If a binding has not been specified, revert to incrementing resource indices
|
|
switch (basetype)
|
|
{
|
|
case SPIRType::Struct:
|
|
return next_metal_resource_index.msl_buffer++;
|
|
case SPIRType::Image:
|
|
return next_metal_resource_index.msl_texture++;
|
|
case SPIRType::Sampler:
|
|
return next_metal_resource_index.msl_sampler++;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Returns the name of the entry point of this shader
|
|
string CompilerMSL::get_entry_point_name()
|
|
{
|
|
return clean_func_name(to_name(entry_point));
|
|
}
|
|
|
|
// Returns the name of either the vertex index or instance index builtin
|
|
string CompilerMSL::get_vtx_idx_var_name(bool per_instance)
|
|
{
|
|
BuiltIn builtin;
|
|
uint32_t var_id;
|
|
|
|
// Try modern builtin name first
|
|
builtin = per_instance ? BuiltInInstanceIndex : BuiltInVertexIndex;
|
|
var_id = builtin_vars[builtin];
|
|
if (var_id)
|
|
return to_expression(var_id);
|
|
|
|
// Try legacy builtin name second
|
|
builtin = per_instance ? BuiltInInstanceId : BuiltInVertexId;
|
|
var_id = builtin_vars[builtin];
|
|
if (var_id)
|
|
return to_expression(var_id);
|
|
|
|
return "missing_vtx_idx_var";
|
|
}
|
|
|
|
// If the struct is packed, and the offset is greater than the current size of the struct,
|
|
// appends a padding member to the struct, and returns the offset to use for the next member,
|
|
// which is the offset provided. If the struct is not packed, or the offset is not greater
|
|
// than the struct size, no padding is added, and the struct size is returned.
|
|
uint32_t CompilerMSL::pad_to_offset(SPIRType &struct_type, uint32_t offset, uint32_t struct_size)
|
|
{
|
|
if (!(struct_type.is_packed && offset > struct_size))
|
|
return struct_size;
|
|
|
|
auto &pad_type = get_pad_type(offset - struct_size);
|
|
uint32_t mbr_idx = uint32_t(struct_type.member_types.size());
|
|
struct_type.member_types.push_back(pad_type.self);
|
|
set_member_name(struct_type.self, mbr_idx, ("pad" + convert_to_string(mbr_idx)));
|
|
set_member_decoration(struct_type.self, mbr_idx, DecorationOffset, struct_size);
|
|
return offset;
|
|
}
|
|
|
|
// Returns a char array type suitable for use as a padding member in a packed struct
|
|
SPIRType &CompilerMSL::get_pad_type(uint32_t pad_len)
|
|
{
|
|
uint32_t pad_type_id = pad_type_ids_by_pad_len[pad_len];
|
|
if (pad_type_id != 0)
|
|
return get<SPIRType>(pad_type_id);
|
|
|
|
pad_type_id = increase_bound_by(1);
|
|
auto &ib_type = set<SPIRType>(pad_type_id);
|
|
ib_type.storage = StorageClassGeneric;
|
|
ib_type.basetype = SPIRType::Char;
|
|
ib_type.width = 8;
|
|
ib_type.array.push_back(pad_len);
|
|
ib_type.array_size_literal.push_back(true);
|
|
set_decoration(ib_type.self, DecorationArrayStride, pad_len);
|
|
|
|
pad_type_ids_by_pad_len[pad_len] = pad_type_id;
|
|
return ib_type;
|
|
}
|
|
|
|
string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
|
|
{
|
|
auto &type = expression_type(arg.id);
|
|
bool constref = !type.pointer || arg.write_count == 0;
|
|
|
|
auto &var = get<SPIRVariable>(arg.id);
|
|
return join(constref ? "const " : "", type_to_glsl(type), "& ", to_name(var.self), type_to_array_glsl(type));
|
|
}
|
|
|
|
// If we're currently in the entry point function, and the object
|
|
// has a qualified name, use it, otherwise use the standard name.
|
|
string CompilerMSL::to_name(uint32_t id, bool allow_alias)
|
|
{
|
|
if (current_function && (current_function->self == entry_point))
|
|
{
|
|
string qual_name = meta.at(id).decoration.qualified_alias;
|
|
if (!qual_name.empty())
|
|
return qual_name;
|
|
}
|
|
return Compiler::to_name(id, allow_alias);
|
|
}
|
|
|
|
// Returns a name that combines the name of the struct with the name of the member, except for Builtins
|
|
string CompilerMSL::to_qualified_member_name(const SPIRType &type, uint32_t index)
|
|
{
|
|
//Start with existing member name
|
|
string mbr_name = to_member_name(type, index);
|
|
|
|
// Don't qualify Builtin names because they are unique and are treated as such when building expressions
|
|
if (is_member_builtin(type, index, nullptr))
|
|
return mbr_name;
|
|
|
|
// Strip any underscore prefix from member name
|
|
size_t startPos = mbr_name.find_first_not_of("_");
|
|
mbr_name = (startPos != std::string::npos) ? mbr_name.substr(startPos) : "";
|
|
return join(to_name(type.self), "_", mbr_name);
|
|
}
|
|
|
|
// Ensures that the specified struct member name is permanently usable by prepending
|
|
// an alpha char if the first chars are _ and a digit, which indicate a transient name.
|
|
string CompilerMSL::ensure_member_name(string mbr_name)
|
|
{
|
|
if (mbr_name.size() >= 2 && mbr_name[0] == '_' && isdigit(mbr_name[1]))
|
|
return join("m", mbr_name);
|
|
else
|
|
return mbr_name;
|
|
}
|
|
|
|
// Returns an MSL string describing the SPIR-V type
|
|
string CompilerMSL::type_to_glsl(const SPIRType &type)
|
|
{
|
|
// Ignore the pointer type since GLSL doesn't have pointers.
|
|
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Struct:
|
|
// Need OpName lookup here to get a "sensible" name for a struct.
|
|
return to_name(type.self);
|
|
|
|
case SPIRType::Image:
|
|
case SPIRType::SampledImage:
|
|
return image_type_glsl(type);
|
|
|
|
case SPIRType::Sampler:
|
|
// Not really used.
|
|
return "sampler";
|
|
|
|
case SPIRType::Void:
|
|
return "void";
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (is_scalar(type)) // Scalar builtin
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Boolean:
|
|
return "bool";
|
|
case SPIRType::Char:
|
|
return "char";
|
|
case SPIRType::Int:
|
|
return (type.width == 16 ? "short" : "int");
|
|
case SPIRType::UInt:
|
|
return (type.width == 16 ? "ushort" : "uint");
|
|
case SPIRType::AtomicCounter:
|
|
return "atomic_uint";
|
|
case SPIRType::Float:
|
|
return (type.width == 16 ? "half" : "float");
|
|
default:
|
|
return "unknown_type";
|
|
}
|
|
}
|
|
else if (is_vector(type)) // Vector builtin
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Boolean:
|
|
return join("bool", type.vecsize);
|
|
case SPIRType::Char:
|
|
return join("char", type.vecsize);
|
|
;
|
|
case SPIRType::Int:
|
|
return join((type.width == 16 ? "short" : "int"), type.vecsize);
|
|
case SPIRType::UInt:
|
|
return join((type.width == 16 ? "ushort" : "uint"), type.vecsize);
|
|
case SPIRType::Float:
|
|
return join((type.width == 16 ? "half" : "float"), type.vecsize);
|
|
default:
|
|
return "unknown_type";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Boolean:
|
|
case SPIRType::Int:
|
|
case SPIRType::UInt:
|
|
case SPIRType::Float:
|
|
return join((type.width == 16 ? "half" : "float"), type.columns, "x", type.vecsize);
|
|
default:
|
|
return "unknown_type";
|
|
}
|
|
}
|
|
}
|
|
|
|
// Returns an MSL string describing the SPIR-V image type
|
|
string CompilerMSL::image_type_glsl(const SPIRType &type)
|
|
{
|
|
string img_type_name;
|
|
|
|
auto &img_type = type.image;
|
|
if (img_type.depth)
|
|
{
|
|
switch (img_type.dim)
|
|
{
|
|
case spv::Dim2D:
|
|
img_type_name += (img_type.ms ? "depth2d_ms" : (img_type.arrayed ? "depth2d_array" : "depth2d"));
|
|
break;
|
|
case spv::DimCube:
|
|
img_type_name += (img_type.arrayed ? "depthcube_array" : "depthcube");
|
|
break;
|
|
default:
|
|
img_type_name += "unknown_depth_texture_type";
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (img_type.dim)
|
|
{
|
|
case spv::Dim1D:
|
|
img_type_name += (img_type.arrayed ? "texture1d_array" : "texture1d");
|
|
break;
|
|
case spv::DimBuffer:
|
|
case spv::Dim2D:
|
|
img_type_name += (img_type.ms ? "texture2d_ms" : (img_type.arrayed ? "texture2d_array" : "texture2d"));
|
|
break;
|
|
case spv::Dim3D:
|
|
img_type_name += "texture3D";
|
|
break;
|
|
case spv::DimCube:
|
|
img_type_name += (img_type.arrayed ? "texturecube_array" : "texturecube");
|
|
break;
|
|
default:
|
|
img_type_name += "unknown_texture_type";
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Append the pixel type
|
|
auto &img_pix_type = get<SPIRType>(img_type.type);
|
|
img_type_name += "<" + type_to_glsl(img_pix_type) + ">";
|
|
|
|
return img_type_name;
|
|
}
|
|
|
|
// Returns an MSL string identifying the name of a SPIR-V builtin
|
|
string CompilerMSL::builtin_to_glsl(BuiltIn builtin)
|
|
{
|
|
switch (builtin)
|
|
{
|
|
case BuiltInPosition:
|
|
return qual_pos_var_name.empty() ? (stage_out_var_name + ".gl_Position") : qual_pos_var_name;
|
|
case BuiltInPointSize:
|
|
return (stage_out_var_name + ".gl_PointSize");
|
|
case BuiltInVertexId:
|
|
return "gl_VertexID";
|
|
case BuiltInInstanceId:
|
|
return "gl_InstanceID";
|
|
case BuiltInVertexIndex:
|
|
return "gl_VertexIndex";
|
|
case BuiltInInstanceIndex:
|
|
return "gl_InstanceIndex";
|
|
case BuiltInPrimitiveId:
|
|
return "gl_PrimitiveID";
|
|
case BuiltInInvocationId:
|
|
return "gl_InvocationID";
|
|
case BuiltInLayer:
|
|
return "gl_Layer";
|
|
case BuiltInTessLevelOuter:
|
|
return "gl_TessLevelOuter";
|
|
case BuiltInTessLevelInner:
|
|
return "gl_TessLevelInner";
|
|
case BuiltInTessCoord:
|
|
return "gl_TessCoord";
|
|
case BuiltInFragCoord:
|
|
return "gl_FragCoord";
|
|
case BuiltInPointCoord:
|
|
return "gl_PointCoord";
|
|
case BuiltInFrontFacing:
|
|
return "gl_FrontFacing";
|
|
case BuiltInFragDepth:
|
|
return "gl_FragDepth";
|
|
case BuiltInNumWorkgroups:
|
|
return "gl_NumWorkGroups";
|
|
case BuiltInWorkgroupSize:
|
|
return "gl_WorkGroupSize";
|
|
case BuiltInWorkgroupId:
|
|
return "gl_WorkGroupID";
|
|
case BuiltInLocalInvocationId:
|
|
return "gl_LocalInvocationID";
|
|
case BuiltInGlobalInvocationId:
|
|
return "gl_GlobalInvocationID";
|
|
case BuiltInLocalInvocationIndex:
|
|
return "gl_LocalInvocationIndex";
|
|
default:
|
|
return "gl_???";
|
|
}
|
|
}
|
|
|
|
// Returns an MSL string attribute qualifer for a SPIR-V builtin
|
|
string CompilerMSL::builtin_qualifier(BuiltIn builtin)
|
|
{
|
|
auto &execution = get_entry_point();
|
|
|
|
switch (builtin)
|
|
{
|
|
// Vertex function in
|
|
case BuiltInVertexId:
|
|
return "vertex_id";
|
|
case BuiltInVertexIndex:
|
|
return "vertex_id";
|
|
case BuiltInInstanceId:
|
|
return "instance_id";
|
|
case BuiltInInstanceIndex:
|
|
return "instance_id";
|
|
|
|
// Vertex function out
|
|
case BuiltInClipDistance:
|
|
return "clip_distance";
|
|
case BuiltInPointSize:
|
|
return "point_size";
|
|
case BuiltInPosition:
|
|
return "position";
|
|
case BuiltInLayer:
|
|
return "render_target_array_index";
|
|
|
|
// Fragment function in
|
|
case BuiltInFrontFacing:
|
|
return "front_facing";
|
|
case BuiltInPointCoord:
|
|
return "point_coord";
|
|
case BuiltInFragCoord:
|
|
return "position";
|
|
case BuiltInSampleId:
|
|
return "sample_id";
|
|
case BuiltInSampleMask:
|
|
return "sample_mask";
|
|
|
|
// Fragment function out
|
|
case BuiltInFragDepth:
|
|
{
|
|
if (execution.flags & (1ull << ExecutionModeDepthGreater))
|
|
return "depth(greater)";
|
|
|
|
if (execution.flags & (1ull << ExecutionModeDepthLess))
|
|
return "depth(less)";
|
|
|
|
if (execution.flags & (1ull << ExecutionModeDepthUnchanged))
|
|
return "depth(any)";
|
|
}
|
|
|
|
default:
|
|
return "unsupported-built-in";
|
|
}
|
|
}
|
|
|
|
// Returns an MSL string type declaration for a SPIR-V builtin
|
|
string CompilerMSL::builtin_type_decl(BuiltIn builtin)
|
|
{
|
|
switch (builtin)
|
|
{
|
|
// Vertex function in
|
|
case BuiltInVertexId:
|
|
return "uint";
|
|
case BuiltInVertexIndex:
|
|
return "uint";
|
|
case BuiltInInstanceId:
|
|
return "uint";
|
|
case BuiltInInstanceIndex:
|
|
return "uint";
|
|
|
|
// Vertex function out
|
|
case BuiltInClipDistance:
|
|
return "float";
|
|
case BuiltInPointSize:
|
|
return "float";
|
|
case BuiltInPosition:
|
|
return "float4";
|
|
|
|
// Fragment function in
|
|
case BuiltInFrontFacing:
|
|
return "bool";
|
|
case BuiltInPointCoord:
|
|
return "float2";
|
|
case BuiltInFragCoord:
|
|
return "float4";
|
|
case BuiltInSampleId:
|
|
return "uint";
|
|
case BuiltInSampleMask:
|
|
return "uint";
|
|
|
|
default:
|
|
return "unsupported-built-in-type";
|
|
}
|
|
}
|
|
|
|
// Returns the effective size of a buffer block struct member.
|
|
size_t CompilerMSL::get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const
|
|
{
|
|
auto &type = get<SPIRType>(struct_type.member_types[index]);
|
|
auto dec_mask = get_member_decoration_mask(struct_type.self, index);
|
|
return get_declared_type_size(type, dec_mask);
|
|
}
|
|
|
|
// Returns the effective size of a variable type.
|
|
size_t CompilerMSL::get_declared_type_size(const SPIRType &type) const
|
|
{
|
|
return get_declared_type_size(type, get_decoration_mask(type.self));
|
|
}
|
|
|
|
// Returns the effective size of a variable type or member type,
|
|
// taking into consideration the specified mask of decorations.
|
|
size_t CompilerMSL::get_declared_type_size(const SPIRType &type, uint64_t dec_mask) const
|
|
{
|
|
if (type.basetype == SPIRType::Struct)
|
|
return get_declared_struct_size(type);
|
|
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Unknown:
|
|
case SPIRType::Void:
|
|
case SPIRType::AtomicCounter:
|
|
case SPIRType::Image:
|
|
case SPIRType::SampledImage:
|
|
case SPIRType::Sampler:
|
|
throw CompilerError("Querying size of object with opaque size.");
|
|
default:
|
|
break;
|
|
}
|
|
|
|
size_t component_size = type.width / 8;
|
|
unsigned vecsize = type.vecsize;
|
|
unsigned columns = type.columns;
|
|
|
|
if (type.array.empty())
|
|
{
|
|
// Vectors.
|
|
if (columns == 1)
|
|
return vecsize * component_size;
|
|
else
|
|
{
|
|
// Per SPIR-V spec, matrices must be tightly packed and aligned up for vec3 accesses.
|
|
if ((dec_mask & (1ull << DecorationRowMajor)) && columns == 3)
|
|
columns = 4;
|
|
else if ((dec_mask & (1ull << DecorationColMajor)) && vecsize == 3)
|
|
vecsize = 4;
|
|
|
|
return vecsize * columns * component_size;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// For arrays, we can use ArrayStride to get an easy check.
|
|
// ArrayStride is part of the array type not OpMemberDecorate.
|
|
auto &dec = meta[type.self].decoration;
|
|
if (dec.decoration_flags & (1ull << DecorationArrayStride))
|
|
return dec.array_stride * to_array_size_literal(type, uint32_t(type.array.size()) - 1);
|
|
else
|
|
{
|
|
throw CompilerError("Type does not have ArrayStride set.");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort both type and meta member content based on builtin status (put builtins at end), then by location.
|
|
void MemberSorterByLocation::sort()
|
|
{
|
|
// Create a temporary array of consecutive member indices and sort it base on
|
|
// how the members should be reordered, based on builtin and location meta info.
|
|
size_t mbr_cnt = type.member_types.size();
|
|
vector<uint32_t> mbr_idxs(mbr_cnt);
|
|
iota(mbr_idxs.begin(), mbr_idxs.end(), 0); // Fill with consecutive indices
|
|
std::sort(mbr_idxs.begin(), mbr_idxs.end(), *this); // Sort member indices based on member locations
|
|
|
|
// Move type and meta member info to the order defined by the sorted member indices.
|
|
// This is done by creating temporary copies of both member types and meta, and then
|
|
// copying back to the original content at the sorted indices.
|
|
auto mbr_types_cpy = type.member_types;
|
|
auto mbr_meta_cpy = meta.members;
|
|
for (uint32_t mbr_idx = 0; mbr_idx < mbr_cnt; mbr_idx++)
|
|
{
|
|
type.member_types[mbr_idx] = mbr_types_cpy[mbr_idxs[mbr_idx]];
|
|
meta.members[mbr_idx] = mbr_meta_cpy[mbr_idxs[mbr_idx]];
|
|
}
|
|
}
|
|
|
|
// Sort first by builtin status (put builtins at end), then by location.
|
|
bool MemberSorterByLocation::operator()(uint32_t mbr_idx1, uint32_t mbr_idx2)
|
|
{
|
|
auto &mbr_meta1 = meta.members[mbr_idx1];
|
|
auto &mbr_meta2 = meta.members[mbr_idx2];
|
|
if (mbr_meta1.builtin != mbr_meta2.builtin)
|
|
return mbr_meta2.builtin;
|
|
else
|
|
return mbr_meta1.location < mbr_meta2.location;
|
|
}
|