8bf916f575
This CL updates the GLSLang, SPIRV-Tools and SPIRV-Headers dependencies.
46 lines
1.6 KiB
GLSL
46 lines
1.6 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct UBO
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{
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float4x4 uMVP;
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float4 uScale;
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float2 uInvScale;
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float3 uCamPos;
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float2 uPatchSize;
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float2 uInvHeightmapSize;
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};
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struct main0_out
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{
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float3 vWorld [[user(locn0)]];
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float4 vGradNormalTex [[user(locn1)]];
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float4 gl_Position [[position]];
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};
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struct main0_patchIn
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{
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float2 vOutPatchPosBase [[attribute(0)]];
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float4 vPatchLods [[attribute(1)]];
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};
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[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant UBO& _31 [[buffer(0)]], texture2d<float> uHeightmapDisplacement [[texture(0)]], sampler uHeightmapDisplacementSmplr [[sampler(0)]], float2 gl_TessCoord [[position_in_patch]])
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{
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main0_out out = {};
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float2 _202 = patchIn.vOutPatchPosBase + (float3(gl_TessCoord, 0).xy * _31.uPatchSize);
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float2 _216 = mix(patchIn.vPatchLods.yx, patchIn.vPatchLods.zw, float2(float3(gl_TessCoord, 0).x));
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float _223 = mix(_216.x, _216.y, float3(gl_TessCoord, 0).y);
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float _225 = floor(_223);
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float2 _125 = _202 * _31.uInvHeightmapSize;
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float2 _141 = _31.uInvHeightmapSize * exp2(_225);
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out.vGradNormalTex = float4(_125 + (_31.uInvHeightmapSize * 0.5), _125 * _31.uScale.zw);
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float3 _256 = mix(uHeightmapDisplacement.sample(uHeightmapDisplacementSmplr, (_125 + (_141 * 0.5)), level(_225)).xyz, uHeightmapDisplacement.sample(uHeightmapDisplacementSmplr, (_125 + (_141 * 1.0)), level(_225 + 1.0)).xyz, float3(_223 - _225));
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float2 _171 = (_202 * _31.uScale.xy) + _256.yz;
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out.vWorld = float3(_171.x, _256.x, _171.y);
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out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
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return out;
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}
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