SPIRV-Cross/reference/opt/shaders/comp/cfg.comp
2017-11-23 09:50:11 +01:00

61 lines
926 B
Plaintext

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float data;
} _11;
float _180;
void main()
{
int _13;
int _166;
float _180;
float _168;
if (_11.data != 0.0)
{
_11.data = 10.0;
}
else
{
_11.data = 15.0;
}
switch (int(_11.data))
{
case 0:
{
_11.data = 20.0;
break;
}
case 1:
{
_11.data = 30.0;
break;
}
}
switch (int(_11.data))
{
case 0:
{
break;
}
case 1:
{
break;
}
}
float _181;
_181 = _180;
for (int _179 = 0; _179 < 20; _166 = _179 + 1, _168 = _181 + 10.0, _179 = _166, _181 = _168)
{
}
_11.data = _181;
do
{
} while (_180 != 20.0);
_11.data = _180;
}