SPIRV-Cross/reference/opt/shaders/comp/composite-construct.comp
2017-11-23 09:50:11 +01:00

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
struct Composite
{
vec4 a[2];
vec4 b[2];
};
layout(binding = 0, std430) buffer SSBO0
{
vec4 as[];
} _41;
layout(binding = 1, std430) buffer SSBO1
{
vec4 bs[];
} _55;
void main()
{
vec4 _60[2] = vec4[](_41.as[gl_GlobalInvocationID.x], _55.bs[gl_GlobalInvocationID.x]);
vec4 param[3][2] = vec4[][](_60, vec4[](vec4(10.0), vec4(30.0)), _60);
_41.as[gl_GlobalInvocationID.x] = ((param[0][0] + param[2][1]) + param[0][1]) + param[1][0];
}