SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen 724433d729
Merge pull request #2216 from KhronosGroup/buffer-reference-2
GLSL: Use buffer_reference2 instead of 1.
2023-10-11 14:20:36 +02:00
..
asm Merge pull request #2216 from KhronosGroup/buffer-reference-2 2023-10-11 14:20:36 +02:00
comp Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
frag GLSL: Require mesh shader when using perprimitiveEXT in frag shader. 2023-08-17 12:07:11 +02:00
legacy/frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
mesh GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Implement 64-bit image support. 2023-08-17 12:17:55 +02:00