SPIRV-Cross/reference/opt/shaders-hlsl/frag/bit-conversions.frag
2017-11-23 09:50:11 +01:00

27 lines
473 B
GLSL

static float2 value;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float2 value : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float4(1.0f, 0.0f, asfloat(asint(value.x)), 1.0f);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
value = stage_input.value;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}