SPIRV-Cross/reference/shaders-msl-no-opt/asm/tesc/copy-memory-control-point.asm.tesc
2021-04-19 12:10:49 +02:00

126 lines
4.0 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct cb1_struct
{
float4 _m0[1];
};
struct main0_out
{
float3 vocp0;
float4 vocp1;
};
struct main0_in
{
float4 v0 [[attribute(0)]];
float4 v1 [[attribute(1)]];
float3 vicp0 [[attribute(2)]];
float4 vicp1 [[attribute(4)]];
};
static inline __attribute__((always_inline))
void fork0_epilogue(thread const float4& _87, thread const float4& _88, thread const float4& _89, device half (&gl_TessLevelOuter)[3])
{
gl_TessLevelOuter[0u] = half(_87.x);
gl_TessLevelOuter[1u] = half(_88.x);
gl_TessLevelOuter[2u] = half(_89.x);
}
static inline __attribute__((always_inline))
void fork0(uint vForkInstanceId, device half (&gl_TessLevelOuter)[3], thread spvUnsafeArray<float4, 4>& opc, constant cb1_struct& cb0_0, thread float4& v_48, thread float4& v_49, thread float4& v_50)
{
float4 r0;
r0.x = as_type<float>(vForkInstanceId);
opc[as_type<int>(r0.x)].x = cb0_0._m0[0u].x;
v_48 = opc[0u];
v_49 = opc[1u];
v_50 = opc[2u];
fork0_epilogue(v_48, v_49, v_50, gl_TessLevelOuter);
}
static inline __attribute__((always_inline))
void fork1_epilogue(thread const float4& _109, device half &gl_TessLevelInner)
{
gl_TessLevelInner = half(_109.x);
}
static inline __attribute__((always_inline))
void fork1(device half &gl_TessLevelInner, thread spvUnsafeArray<float4, 4>& opc, constant cb1_struct& cb0_0, thread float4& v_56)
{
opc[3u].x = cb0_0._m0[0u].x;
v_56 = opc[3u];
fork1_epilogue(v_56, gl_TessLevelInner);
}
kernel void main0(main0_in in [[stage_in]], constant cb1_struct& cb0_0 [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]])
{
device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3];
if (gl_InvocationID < spvIndirectParams[0])
gl_in[gl_InvocationID] = in;
threadgroup_barrier(mem_flags::mem_threadgroup);
if (gl_InvocationID >= 3)
return;
spvUnsafeArray<spvUnsafeArray<float4, 3>, 2> vicp;
spvUnsafeArray<float4, 3> _153 = spvUnsafeArray<float4, 3>({ gl_in[0].v0, gl_in[1].v0, gl_in[2].v0 });
vicp[0u] = _153;
spvUnsafeArray<float4, 3> _154 = spvUnsafeArray<float4, 3>({ gl_in[0].v1, gl_in[1].v1, gl_in[2].v1 });
vicp[1u] = _154;
gl_out[gl_InvocationID].vocp0 = gl_in[gl_InvocationID].vicp0;
gl_out[gl_InvocationID].vocp1 = gl_in[gl_InvocationID].vicp1;
spvUnsafeArray<float4, 4> opc;
float4 v_48;
float4 v_49;
float4 v_50;
fork0(0u, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor, opc, cb0_0, v_48, v_49, v_50);
fork0(1u, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor, opc, cb0_0, v_48, v_49, v_50);
fork0(2u, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor, opc, cb0_0, v_48, v_49, v_50);
float4 v_56;
fork1(spvTessLevel[gl_PrimitiveID].insideTessellationFactor, opc, cb0_0, v_56);
}