922420e346
Fixes awkward code-gen issue.
14 lines
239 B
GLSL
14 lines
239 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(location = 0) in vec4 v0;
|
|
|
|
void main()
|
|
{
|
|
float lut[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0);
|
|
for (int i = 0; i < 4; i++, FragColor += lut[i])
|
|
{
|
|
}
|
|
}
|