d6be21543d
Was causing compilation failures, jumped the merge a bit too soon.
10 lines
129 B
GLSL
10 lines
129 B
GLSL
#version 450
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layout(early_fragment_tests) in;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(1.0);
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}
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