13 lines
234 B
GLSL
13 lines
234 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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vec4 fragment = vec4(10.0);
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vec4 compute = vec4(10.0);
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vec4 kernel = vec4(10.0);
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vec4 vertex = vec4(10.0);
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FragColor = fragment + compute + kernel + vertex;
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}
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