SPIRV-Cross/shaders-msl/tese
Hans-Kristian Arntzen 82a77e534e MSL: Use proper array for quad tess levels.
We need to handle loads from array as well, so the float4 hack doesn't
work.
2021-04-23 14:12:00 +02:00
..
input-array.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
input-types.tese Add a note that array-of-struct input needs fixing. 2019-02-15 17:33:21 -06:00
load-control-point-array-of-matrix.tese MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
load-control-point-array.tese MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
quad.domain.tese MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
quad.tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
read-tess-level-in-func-quad.msl2.tese MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
read-tess-level-in-func.msl2.tese MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
set-from-function.tese Handle blocks of patch I/O. 2019-02-15 17:21:38 -06:00
triangle-tess-level.tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
triangle.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
water_tess.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00