5345756cab
I had to refactor the existing add_interface_block as it was getting extremely large. Now it's all split up into different readable functions.
18 lines
293 B
GLSL
18 lines
293 B
GLSL
#version 450
|
|
layout(location = 0) in mat3 vMatrix;
|
|
layout(location = 4) in Vert
|
|
{
|
|
mat3 wMatrix;
|
|
vec4 wTmp;
|
|
float arr[4];
|
|
};
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = wMatrix[0].xxyy + wTmp + vMatrix[1].yyzz;
|
|
for (int i = 0; i < 4; i++)
|
|
FragColor += arr[i];
|
|
}
|