12 lines
215 B
GLSL
12 lines
215 B
GLSL
#version 310 es
|
|
|
|
invariant gl_Position;
|
|
layout(location = 0) in vec4 vInput0;
|
|
layout(location = 1) in vec4 vInput1;
|
|
layout(location = 2) in vec4 vInput2;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vInput0 + vInput1 * vInput2;
|
|
}
|