24 lines
424 B
GLSL
24 lines
424 B
GLSL
#version 450
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layout(constant_id = 0) const int arraySize = 3;
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layout(binding = 0, rgba32i) uniform iimage2D images[arraySize];
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layout(binding = 4) uniform constant_block
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{
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vec4 foo;
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int bar;
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} constants[4];
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layout(binding = 8) buffer storage_block
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{
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uvec4 baz;
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ivec2 quux;
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} storage[2];
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void main()
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{
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storage[0].baz = uvec4(constants[3].foo);
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storage[1].quux = imageLoad(images[2], ivec2(constants[1].bar)).xy;
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}
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