SPIRV-Cross/shaders-msl/vert/set_builtin_in_func.vert
2018-06-25 11:40:20 -04:00

13 lines
138 B
GLSL

#version 450
void write_outblock()
{
gl_PointSize = 1.0;
gl_Position = vec4(gl_PointSize);
}
void main()
{
write_outblock();
}