cab7335e64
Some older iOS devices don't support layered rendering. In that case, don't set `[[render_target_array_index]]`, because the compiler will reject the shader in that case. The client will then have to unroll the render pass manually. |
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device-group.multiview.viewfromdev.nocompat.vk.vert | ||
device-group.nocompat.vk.vert | ||
multiview.multiview.no-layered.nocompat.vk.vert | ||
multiview.multiview.nocompat.vk.vert | ||
multiview.nocompat.vk.vert | ||
small-storage.vk.vert | ||
vulkan-vertex.vk.vert |