SPIRV-Cross/shaders-msl/vulkan/vert
Chip Davis cab7335e64 MSL: Don't set the layer for multiview if the device doesn't support it.
Some older iOS devices don't support layered rendering. In that case,
don't set `[[render_target_array_index]]`, because the compiler will
reject the shader in that case. The client will then have to unroll the
render pass manually.
2020-09-01 19:30:28 -05:00
..
device-group.multiview.viewfromdev.nocompat.vk.vert Support the SPV_KHR_device_group extension. 2019-07-13 16:45:54 -05:00
device-group.nocompat.vk.vert Support the SPV_KHR_device_group extension. 2019-07-13 16:45:54 -05:00
multiview.multiview.no-layered.nocompat.vk.vert MSL: Don't set the layer for multiview if the device doesn't support it. 2020-09-01 19:30:28 -05:00
multiview.multiview.nocompat.vk.vert MSL: Support SPV_KHR_multiview. 2019-06-29 09:43:55 -05:00
multiview.nocompat.vk.vert MSL: Support SPV_KHR_multiview. 2019-06-29 09:43:55 -05:00
small-storage.vk.vert Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00
vulkan-vertex.vk.vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00