4226 lines
138 KiB
C++
4226 lines
138 KiB
C++
/*
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* Copyright 2015-2016 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "spir2glsl.hpp"
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#include "GLSL.std.450.h"
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#include <algorithm>
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#include <assert.h>
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using namespace spv;
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using namespace spir2cross;
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using namespace std;
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static const char* to_pls_layout(PlsFormat format)
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{
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switch (format)
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{
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case PlsR11FG11FB10F: return "layout(r11f_g11f_b10f) ";
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case PlsR32F: return "layout(r32f) ";
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case PlsRG16F: return "layout(rg16f) ";
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case PlsRGB10A2: return "layout(rgb10_a2) ";
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case PlsRGBA8: return "layout(rgba8) ";
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case PlsRG16: return "layout(rg16) ";
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case PlsRGBA8I: return "layout(rgba8i)" ;
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case PlsRG16I: return "layout(rg16i) ";
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case PlsRGB10A2UI: return "layout(rgb10_a2ui) ";
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case PlsRGBA8UI: return "layout(rgba8ui) ";
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case PlsRG16UI: return "layout(rg16ui) ";
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case PlsR32UI: return "layout(r32ui) ";
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default: return "";
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}
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}
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static SPIRType::BaseType pls_format_to_basetype(PlsFormat format)
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{
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switch (format)
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{
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default:
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case PlsR11FG11FB10F:
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case PlsR32F:
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case PlsRG16F:
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case PlsRGB10A2:
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case PlsRGBA8:
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case PlsRG16:
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return SPIRType::Float;
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case PlsRGBA8I:
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case PlsRG16I:
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return SPIRType::Int;
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case PlsRGB10A2UI:
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case PlsRGBA8UI:
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case PlsRG16UI:
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case PlsR32UI:
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return SPIRType::UInt;
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}
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}
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static uint32_t pls_format_to_components(PlsFormat format)
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{
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switch (format)
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{
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default:
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case PlsR32F:
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case PlsR32UI:
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return 1;
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case PlsRG16F:
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case PlsRG16:
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case PlsRG16UI:
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case PlsRG16I:
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return 2;
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case PlsR11FG11FB10F:
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return 3;
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case PlsRGB10A2:
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case PlsRGBA8:
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case PlsRGBA8I:
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case PlsRGB10A2UI:
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case PlsRGBA8UI:
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return 4;
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}
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}
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void CompilerGLSL::reset()
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{
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// We do some speculative optimizations which should pretty much always work out,
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// but just in case the SPIR-V is rather weird, recompile until it's happy.
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// This typically only means one extra pass.
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force_recompile = false;
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// Clear invalid expression tracking.
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invalid_expressions.clear();
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function = nullptr;
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// Clear temporary usage tracking.
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expression_usage_counts.clear();
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forwarded_temporaries.clear();
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// Clear identifier caches
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global_struct_cache.clear();
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for (auto &id : ids)
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{
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// Clear unflushed dependees.
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if (id.get_type() == TypeVariable)
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id.get<SPIRVariable>().dependees.clear();
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// And remove all expressions.
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else if (id.get_type() == TypeExpression)
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id.reset();
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// Reset active state for all functions.
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else if (id.get_type() == TypeFunction)
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{
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id.get<SPIRFunction>().active = false;
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id.get<SPIRFunction>().flush_undeclared = true;
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}
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}
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statement_count = 0;
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indent = 0;
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}
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void CompilerGLSL::remap_pls_variables()
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{
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for (auto &input : pls_inputs)
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{
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auto &var = get<SPIRVariable>(input.id);
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bool input_is_target = false;
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if (var.storage == StorageClassUniformConstant)
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{
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auto &type = get<SPIRType>(var.basetype);
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input_is_target = type.image.dim == DimSubpassData;
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}
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if (var.storage != StorageClassInput && !input_is_target)
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throw CompilerError("Can only use in and target variables for PLS inputs.");
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var.remapped_variable = true;
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}
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for (auto &output : pls_outputs)
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{
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auto &var = get<SPIRVariable>(output.id);
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if (var.storage != StorageClassOutput)
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throw CompilerError("Can only use out variables for PLS outputs.");
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var.remapped_variable = true;
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}
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}
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string CompilerGLSL::compile()
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{
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uint32_t pass_count = 0;
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do
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{
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if (pass_count >= 3)
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throw CompilerError("Over 3 compilation loops detected. Must be a bug!");
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reset();
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// Move constructor for this type is broken on GCC 4.9 ...
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buffer = unique_ptr<ostringstream>(new ostringstream());
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emit_header();
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emit_resources();
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emit_function(get<SPIRFunction>(execution.entry_point), 0);
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pass_count++;
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} while (force_recompile);
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return buffer->str();
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}
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void CompilerGLSL::emit_header()
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{
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statement("#version ", options.version, options.es && options.version > 100 ? " es" : "");
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// Needed for binding = # on UBOs, etc.
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if (!options.es && options.version < 420)
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{
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statement("#ifdef GL_ARB_shading_language_420pack");
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statement("#extension GL_ARB_shading_language_420pack : require");
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statement("#endif");
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}
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for (auto &ext : forced_extensions)
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statement("#extension ", ext, " : require");
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if (!pls_inputs.empty() || !pls_outputs.empty())
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statement("#extension GL_EXT_shader_pixel_local_storage : require");
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vector<string> inputs;
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vector<string> outputs;
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switch (execution.model)
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{
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case ExecutionModelGeometry:
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if (options.es && options.version < 320)
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statement("#extension GL_EXT_geometry_shader : require");
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if (!options.es && options.version < 320)
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statement("#extension GL_ARB_geometry_shader4 : require");
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outputs.push_back(join("max_vertices = ", execution.output_vertices));
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if (execution.flags & (1ull << ExecutionModeInvocations))
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inputs.push_back(join("invocations = ", execution.invocations));
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if (execution.flags & (1ull << ExecutionModeInputPoints))
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inputs.push_back("points");
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if (execution.flags & (1ull << ExecutionModeInputLines))
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inputs.push_back("lines");
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if (execution.flags & (1ull << ExecutionModeInputLinesAdjacency))
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inputs.push_back("lines_adjacency");
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if (execution.flags & (1ull << ExecutionModeTriangles))
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inputs.push_back("triangles");
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if (execution.flags & (1ull << ExecutionModeInputTrianglesAdjacency))
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inputs.push_back("triangles_adjacency");
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if (execution.flags & (1ull << ExecutionModeOutputTriangleStrip))
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outputs.push_back("triangle_strip");
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if (execution.flags & (1ull << ExecutionModeOutputPoints))
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outputs.push_back("points");
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if (execution.flags & (1ull << ExecutionModeOutputLineStrip))
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outputs.push_back("line_strip");
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break;
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case ExecutionModelTessellationControl:
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if (options.es && options.version < 320)
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statement("#extension GL_EXT_tessellation_shader : require");
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if (!options.es && options.version < 400)
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statement("#extension GL_ARB_tessellation_shader : require");
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if (execution.flags & (1ull << ExecutionModeOutputVertices))
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outputs.push_back(join("vertices = ", execution.output_vertices));
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break;
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case ExecutionModelTessellationEvaluation:
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if (options.es && options.version < 320)
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statement("#extension GL_EXT_tessellation_shader : require");
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if (!options.es && options.version < 400)
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statement("#extension GL_ARB_tessellation_shader : require");
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if (execution.flags & (1ull << ExecutionModeQuads))
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inputs.push_back("quads");
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if (execution.flags & (1ull << ExecutionModeIsolines))
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inputs.push_back("isolines");
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if (execution.flags & (1ull << ExecutionModePointMode))
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inputs.push_back("point_mode");
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if (execution.flags & (1ull << ExecutionModeVertexOrderCw))
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inputs.push_back("cw");
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if (execution.flags & (1ull << ExecutionModeVertexOrderCcw))
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inputs.push_back("ccw");
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if (execution.flags & (1ull << ExecutionModeSpacingFractionalEven))
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inputs.push_back("fractional_even_spacing");
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if (execution.flags & (1ull << ExecutionModeSpacingFractionalOdd))
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inputs.push_back("fractional_odd_spacing");
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if (execution.flags & (1ull << ExecutionModeSpacingEqual))
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inputs.push_back("equal_spacing");
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break;
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case ExecutionModelGLCompute:
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if (!options.es && options.version < 430)
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statement("#extension GL_ARB_compute_shader : require");
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if (options.es && options.version < 310)
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throw CompilerError("At least ESSL 3.10 required for compute shaders.");
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inputs.push_back(join("local_size_x = ", execution.workgroup_size.x));
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inputs.push_back(join("local_size_y = ", execution.workgroup_size.y));
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inputs.push_back(join("local_size_z = ", execution.workgroup_size.z));
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break;
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case ExecutionModelFragment:
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if (options.es)
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{
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switch (options.fragment.default_float_precision)
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{
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case Options::Lowp:
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statement("precision lowp float;");
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break;
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case Options::Mediump:
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statement("precision mediump float;");
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break;
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case Options::Highp:
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statement("precision highp float;");
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break;
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default:
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break;
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}
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switch (options.fragment.default_int_precision)
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{
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case Options::Lowp:
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statement("precision lowp int;");
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break;
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case Options::Mediump:
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statement("precision mediump int;");
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break;
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case Options::Highp:
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statement("precision highp int;");
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break;
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default:
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break;
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}
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}
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if (execution.flags & (1ull << ExecutionModeEarlyFragmentTests))
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inputs.push_back("early_fragment_tests");
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if (execution.flags & (1ull << ExecutionModeDepthGreater))
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inputs.push_back("depth_greater");
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if (execution.flags & (1ull << ExecutionModeDepthLess))
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inputs.push_back("depth_less");
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break;
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default:
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break;
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}
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if (!inputs.empty())
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statement("layout(", merge(inputs), ") in;");
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if (!outputs.empty())
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statement("layout(", merge(outputs), ") out;");
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statement("");
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}
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void CompilerGLSL::emit_struct(const SPIRType &type)
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{
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auto name = type_to_glsl(type);
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// Struct types can be stamped out multiple times
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// with just different offsets, matrix layouts, etc ...
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// Type-punning with these types is legal, which complicates things
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// when we are storing struct and array types in an SSBO for example.
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// For now, detect this duplication via OpName, but ideally we should
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// find proper aliases by inspecting the actual type.
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if (global_struct_cache.find(name) != end(global_struct_cache))
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return;
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update_name_cache(global_struct_cache, name);
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statement("struct ", name);
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begin_scope();
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uint32_t i = 0;
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bool emitted = false;
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for (auto &member : type.member_types)
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{
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auto &membertype = get<SPIRType>(member);
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statement(member_decl(type, membertype, i), ";");
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i++;
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emitted = true;
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}
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end_scope_decl();
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if (emitted)
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statement("");
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}
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uint64_t CompilerGLSL::combined_decoration_for_member(const SPIRType &type, uint32_t index)
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{
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uint64_t flags = 0;
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auto &memb = meta[type.self].members;
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if (index >= memb.size())
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return 0;
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auto &dec = memb[index];
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// If our type is a sturct, traverse all the members as well recursively.
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flags |= dec.decoration_flags;
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for (uint32_t i = 0; i < type.member_types.size(); i++)
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flags |= combined_decoration_for_member(get<SPIRType>(type.member_types[i]), i);
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return flags;
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}
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string CompilerGLSL::layout_for_member(const SPIRType &type, uint32_t index)
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{
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bool is_block = (meta[type.self].decoration.decoration_flags &
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((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))) != 0;
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if (!is_block)
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return "";
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auto &memb = meta[type.self].members;
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if (index >= memb.size())
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return 0;
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auto &dec = memb[index];
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vector<string> attr;
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// We can only apply layouts on members in block interfaces.
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// This is a bit problematic because in SPIR-V decorations are applied on the struct types directly.
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// This is not supported on GLSL, so we have to make the assumption that if a struct within our buffer block struct
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// has a decoration, it was originally caused by a top-level layout() qualifier in GLSL.
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//
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// We would like to go from (SPIR-V style):
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//
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// struct Foo { layout(row_major) mat4 matrix; };
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// buffer UBO { Foo foo; };
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//
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// to
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//
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// struct Foo { mat4 matrix; }; // GLSL doesn't support any layout shenanigans in raw struct declarations.
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// buffer UBO { layout(row_major) Foo foo; }; // Apply the layout on top-level.
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auto flags = combined_decoration_for_member(type, index);
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if (flags & (1ull << DecorationRowMajor))
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attr.push_back("row_major");
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// We don't emit any global layouts, so column_major is default.
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//if (flags & (1ull << DecorationColMajor))
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// attr.push_back("column_major");
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if (dec.decoration_flags & (1ull << DecorationLocation))
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attr.push_back(join("location = ", dec.location));
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if (attr.empty())
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return "";
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string res = "layout(";
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res += merge(attr);
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res += ") ";
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return res;
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}
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const char* CompilerGLSL::format_to_glsl(spv::ImageFormat format)
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{
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// Only handle GLES 3.1 compliant types for now ...
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switch (format)
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{
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case ImageFormatRgba32f: return "rgba32f";
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case ImageFormatRgba16f: return "rgba16f";
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case ImageFormatR32f: return "r32f";
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case ImageFormatRgba8: return "rgba8";
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case ImageFormatRgba8Snorm: return "rgba8_snorm";
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case ImageFormatRg32f: return "rg32f";
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case ImageFormatRg16f: return "rg16f";
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case ImageFormatRgba32i: return "rgba32i";
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case ImageFormatRgba16i: return "rgba16i";
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case ImageFormatR32i: return "r32i";
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case ImageFormatRgba8i: return "rgba8i";
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case ImageFormatRg32i: return "rg32i";
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case ImageFormatRg16i: return "rg16i";
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case ImageFormatRgba32ui: return "rgba32ui";
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case ImageFormatRgba16ui: return "rgba16ui";
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case ImageFormatR32ui: return "r32ui";
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case ImageFormatRgba8ui: return "rgba8ui";
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case ImageFormatRg32ui: return "rg32ui";
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case ImageFormatRg16ui: return "rg16ui";
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case ImageFormatUnknown: return nullptr;
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default: return "UNSUPPORTED"; // TODO: Fill in rest.
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}
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}
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uint32_t CompilerGLSL::type_to_std430_alignment(const SPIRType &type, uint64_t flags)
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{
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// float, int and uint all take 4 bytes.
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const uint32_t base_alignment = 4;
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if (type.basetype == SPIRType::Struct)
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{
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// Rule 9. Structs alignments are maximum alignment of its members.
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uint32_t alignment = 0;
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for (uint32_t i = 0; i < type.member_types.size(); i++)
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{
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auto member_flags = meta[type.self].members.at(i).decoration_flags;
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alignment = max(alignment,
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type_to_std430_alignment(get<SPIRType>(type.member_types[i]), member_flags));
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}
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return alignment;
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}
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else
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{
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// From 7.6.2.2 in GL 4.5 core spec.
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// Rule 1
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if (type.vecsize == 1 && type.columns == 1)
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return base_alignment;
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// Rule 2
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if ((type.vecsize == 2 || type.vecsize == 4) && type.columns == 1)
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return type.vecsize * base_alignment;
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// Rule 3
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if (type.vecsize == 3 && type.columns == 1)
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return 4 * base_alignment;
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// Rule 4 implied. Alignment does not change in std430.
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// Rule 5. Column-major matrices are stored as arrays of
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// vectors.
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if ((flags & (1ull << DecorationColMajor)) && type.columns > 1)
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{
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if (type.vecsize == 3)
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return 4 * base_alignment;
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else
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return type.vecsize * base_alignment;
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}
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// Rule 6 implied.
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// Rule 7.
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if ((flags & (1ull << DecorationRowMajor)) && type.vecsize > 1)
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{
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if (type.columns == 3)
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return 4 * base_alignment;
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else
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return type.columns * base_alignment;
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|
}
|
|
|
|
// Rule 8 implied.
|
|
}
|
|
|
|
throw CompilerError("Did not find suitable std430 rule for type. Bogus decorations?");
|
|
}
|
|
|
|
uint32_t CompilerGLSL::type_to_std430_array_stride(const SPIRType &type, uint64_t flags)
|
|
{
|
|
// Array stride is equal to aligned size of the underlying type.
|
|
SPIRType tmp = type;
|
|
tmp.array.pop_back();
|
|
uint32_t size = type_to_std430_size(tmp, flags);
|
|
uint32_t alignment = type_to_std430_alignment(tmp, flags);
|
|
return (size + alignment - 1) & ~(alignment - 1);
|
|
}
|
|
|
|
uint32_t CompilerGLSL::type_to_std430_size(const SPIRType &type, uint64_t flags)
|
|
{
|
|
if (!type.array.empty())
|
|
return type.array.back() * type_to_std430_array_stride(type, flags);
|
|
|
|
// float, int and uint all take 4 bytes.
|
|
const uint32_t base_alignment = 4;
|
|
uint32_t size = 0;
|
|
|
|
if (type.basetype == SPIRType::Struct)
|
|
{
|
|
for (uint32_t i = 0; i < type.member_types.size(); i++)
|
|
{
|
|
auto member_flags = meta[type.self].members.at(i).decoration_flags;
|
|
auto &member_type = get<SPIRType>(type.member_types[i]);
|
|
uint32_t alignment = type_to_std430_alignment(member_type, member_flags);
|
|
size = (size + alignment - 1) & ~(alignment - 1);
|
|
size += type_to_std430_size(member_type, member_flags);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (type.columns == 1)
|
|
size = type.vecsize * base_alignment;
|
|
|
|
if ((flags & (1ull << DecorationColMajor)) && type.columns > 1)
|
|
{
|
|
if (type.vecsize == 3)
|
|
size = type.columns * 4 * base_alignment;
|
|
else
|
|
size = type.columns * type.vecsize * base_alignment;
|
|
}
|
|
|
|
if ((flags & (1ull << DecorationRowMajor)) && type.vecsize > 1)
|
|
{
|
|
if (type.columns == 3)
|
|
size = type.vecsize * 4 * base_alignment;
|
|
else
|
|
size = type.vecsize * type.columns * base_alignment;
|
|
}
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
bool CompilerGLSL::ssbo_is_std430_packing(const SPIRType &type)
|
|
{
|
|
// This is very tricky and error prone, but try to be exhaustive and correct here.
|
|
// SPIR-V doesn't directly say if we're using std430 or std140.
|
|
// SPIR-V communicates this using Offset and ArrayStride decorations (which is what really matters),
|
|
// so we have to try to infer whether or not the original GLSL source was std140 or std430 based on this information.
|
|
// We do not have to consider shared or packed since these layouts are not allowed in Vulkan SPIR-V (they are useless anyways, and custom offsets would do the same thing).
|
|
//
|
|
// It is almost certain that we're using std430, but it gets tricky with arrays in particular.
|
|
// We will assume std430, but infer std140 if we can prove the struct is not compliant with std430.
|
|
//
|
|
// The only two differences between std140 and std430 are related to padding alignment/array stride
|
|
// in arrays and structs. In std140 they take minimum vec4 alignment.
|
|
// std430 only removes the vec4 requirement.
|
|
|
|
uint32_t offset = 0;
|
|
|
|
for (uint32_t i = 0; i < type.member_types.size(); i++)
|
|
{
|
|
auto &memb_type = get<SPIRType>(type.member_types[i]);
|
|
auto member_flags = meta[type.self].members.at(i).decoration_flags;
|
|
|
|
// Verify alignment rules.
|
|
uint32_t std430_alignment = type_to_std430_alignment(memb_type, member_flags);
|
|
offset = (offset + std430_alignment - 1) & ~(std430_alignment - 1);
|
|
|
|
uint32_t actual_offset = type_struct_member_offset(type, i);
|
|
if (actual_offset != offset) // This cannot be std430.
|
|
return false;
|
|
|
|
// Verify array stride rules.
|
|
if (!memb_type.array.empty() &&
|
|
type_to_std430_array_stride(memb_type, member_flags) !=
|
|
type_struct_member_array_stride(type, i))
|
|
return false;
|
|
|
|
// Verify that sub-structs also follow std430 rules.
|
|
if (!memb_type.member_types.empty() &&
|
|
!ssbo_is_std430_packing(memb_type))
|
|
return false;
|
|
|
|
// Bump size.
|
|
offset += type_to_std430_size(memb_type, member_flags);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
|
|
{
|
|
vector<string> attr;
|
|
|
|
auto &dec = meta[var.self].decoration;
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
auto flags = dec.decoration_flags;
|
|
auto typeflags = meta[type.self].decoration.decoration_flags;
|
|
|
|
if (flags & (1ull << DecorationRowMajor))
|
|
attr.push_back("row_major");
|
|
if (flags & (1ull << DecorationColMajor))
|
|
attr.push_back("column_major");
|
|
if (flags & (1ull << DecorationLocation))
|
|
attr.push_back(join("location = ", dec.location));
|
|
if ((flags & (1ull << DecorationDescriptorSet)) && dec.set != 0) // set = 0 is the default.
|
|
attr.push_back(join("set = ", dec.set));
|
|
if (flags & (1ull << DecorationBinding))
|
|
attr.push_back(join("binding = ", dec.binding));
|
|
if (flags & (1ull << DecorationCoherent))
|
|
attr.push_back("coherent");
|
|
if (flags & (1ull << DecorationOffset))
|
|
attr.push_back(join("offset = ", dec.offset));
|
|
|
|
// Instead of adding explicit offsets for every element here, just assume we're using std140 or std430.
|
|
// If SPIR-V does not comply with either layout, we cannot really work around it.
|
|
if (var.storage == StorageClassUniform &&
|
|
(typeflags & (1ull << DecorationBlock)))
|
|
attr.push_back("std140");
|
|
|
|
if (var.storage == StorageClassUniform &&
|
|
(typeflags & (1ull << DecorationBufferBlock)))
|
|
attr.push_back(ssbo_is_std430_packing(type) ? "std430" : "std140");
|
|
|
|
// For images, the type itself adds a layout qualifer.
|
|
if (type.basetype == SPIRType::Image)
|
|
{
|
|
const char *fmt = format_to_glsl(type.image.format);
|
|
if (fmt)
|
|
attr.push_back(fmt);
|
|
}
|
|
|
|
if (attr.empty())
|
|
return "";
|
|
|
|
string res = "layout(";
|
|
res += merge(attr);
|
|
res += ") ";
|
|
return res;
|
|
}
|
|
|
|
void CompilerGLSL::emit_push_constant_block(const SPIRVariable &var)
|
|
{
|
|
// OpenGL has no concept of push constant blocks, implement it as a uniform struct.
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
auto &flags = meta[var.self].decoration.decoration_flags;
|
|
flags &= ~((1ull << DecorationBinding) | (1ull << DecorationDescriptorSet));
|
|
|
|
#if 0
|
|
if (flags & ((1ull << DecorationBinding) | (1ull << DecorationDescriptorSet)))
|
|
throw CompilerError("Push constant blocks cannot be compiled to GLSL with Binding or Set syntax. "
|
|
"Remap to location with reflection API first or disable these decorations.");
|
|
#endif
|
|
|
|
// We're emitting the push constant block as a regular struct, so disable the block qualifier temporarily.
|
|
// Otherwise, we will end up emitting layout() qualifiers on naked structs which is not allowed.
|
|
auto &block_flags = meta[type.self].decoration.decoration_flags;
|
|
uint64_t block_flag = block_flags & (1ull << DecorationBlock);
|
|
block_flags &= ~block_flag;
|
|
|
|
emit_struct(type);
|
|
|
|
block_flags |= block_flag;
|
|
|
|
emit_uniform(var);
|
|
statement("");
|
|
}
|
|
|
|
void CompilerGLSL::emit_buffer_block(const SPIRVariable &var)
|
|
{
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
auto ssbo = meta[type.self].decoration.decoration_flags & (1ull << DecorationBufferBlock);
|
|
auto buffer_name = to_name(type.self);
|
|
statement(layout_for_variable(var) + (ssbo ? "buffer " : "uniform ") + buffer_name);
|
|
begin_scope();
|
|
|
|
uint32_t i = 0;
|
|
for (auto &member : type.member_types)
|
|
{
|
|
auto &membertype = get<SPIRType>(member);
|
|
statement(member_decl(type, membertype, i), ";");
|
|
i++;
|
|
}
|
|
|
|
end_scope_decl(to_name(var.self) + type_to_array_glsl(type));
|
|
statement("");
|
|
}
|
|
|
|
void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
|
|
{
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
// Either make it plain in/out or in/out blocks depending on what shader is doing ...
|
|
bool block = (meta[type.self].decoration.decoration_flags & (1ull << DecorationBlock)) != 0;
|
|
|
|
const char *qual = nullptr;
|
|
if (is_legacy() && execution.model == ExecutionModelVertex)
|
|
qual = var.storage == StorageClassInput ? "attribute " : "varying ";
|
|
else if (is_legacy() && execution.model == ExecutionModelFragment)
|
|
qual = "varying "; // Fragment outputs are renamed so they never hit this case.
|
|
else
|
|
qual = var.storage == StorageClassInput ? "in " : "out ";
|
|
|
|
if (block)
|
|
{
|
|
statement(layout_for_variable(var), qual, to_name(type.self));
|
|
begin_scope();
|
|
|
|
uint32_t i = 0;
|
|
for (auto &member : type.member_types)
|
|
{
|
|
auto &membertype = get<SPIRType>(member);
|
|
statement(member_decl(type, membertype, i), ";");
|
|
i++;
|
|
}
|
|
|
|
end_scope_decl(join(to_name(var.self), type_to_array_glsl(type)));
|
|
statement("");
|
|
}
|
|
else
|
|
{
|
|
statement(layout_for_variable(var), qual, variable_decl(var), ";");
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_uniform(const SPIRVariable &var)
|
|
{
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
if (type.basetype == SPIRType::Image)
|
|
{
|
|
if (!options.es && options.version < 420)
|
|
require_extension("GL_ARB_shader_image_load_store");
|
|
else if (options.es && options.version < 310)
|
|
throw CompilerError("At least ESSL 3.10 required for shader image load store.");
|
|
}
|
|
|
|
statement(layout_for_variable(var), "uniform ", variable_decl(var), ";");
|
|
}
|
|
|
|
void CompilerGLSL::replace_fragment_output(SPIRVariable &var)
|
|
{
|
|
auto &m = meta[var.self].decoration;
|
|
uint32_t location = 0;
|
|
if (m.decoration_flags & (1ull << DecorationLocation))
|
|
location = m.location;
|
|
|
|
m.alias = join("gl_FragData[", location, "]");
|
|
var.compat_builtin = true; // We don't want to declare this variable, but use the name as-is.
|
|
}
|
|
|
|
void CompilerGLSL::replace_fragment_outputs()
|
|
{
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
if (!is_builtin_variable(var) && !var.remapped_variable && type.pointer && var.storage == StorageClassOutput)
|
|
replace_fragment_output(var);
|
|
}
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::remap_swizzle(uint32_t result_type, uint32_t input_components, uint32_t expr)
|
|
{
|
|
auto &out_type = get<SPIRType>(result_type);
|
|
|
|
if (out_type.vecsize == input_components)
|
|
return to_expression(expr);
|
|
else if (input_components == 1)
|
|
return join(type_to_glsl(out_type), "(", to_expression(expr), ")");
|
|
else
|
|
{
|
|
auto e = to_expression(expr) + ".";
|
|
// Just clamp the swizzle index if we have more outputs than inputs.
|
|
for (uint32_t c = 0; c < out_type.vecsize; c++)
|
|
e += index_to_swizzle(min(c, input_components - 1));
|
|
if (backend.swizzle_is_function && out_type.vecsize > 1)
|
|
e += "()";
|
|
return e;
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_pls()
|
|
{
|
|
if (execution.model != ExecutionModelFragment)
|
|
throw CompilerError("Pixel local storage only supported in fragment shaders.");
|
|
|
|
if (!options.es)
|
|
throw CompilerError("Pixel local storage only supported in OpenGL ES.");
|
|
|
|
if (options.version < 300)
|
|
throw CompilerError("Pixel local storage only supported in ESSL 3.0 and above.");
|
|
|
|
if (!pls_inputs.empty())
|
|
{
|
|
statement("__pixel_local_inEXT _PLSIn");
|
|
begin_scope();
|
|
for (auto &input : pls_inputs)
|
|
statement(pls_decl(input), ";");
|
|
end_scope_decl();
|
|
statement("");
|
|
}
|
|
|
|
if (!pls_outputs.empty())
|
|
{
|
|
statement("__pixel_local_outEXT _PLSOut");
|
|
begin_scope();
|
|
for (auto &output : pls_outputs)
|
|
statement(pls_decl(output), ";");
|
|
end_scope_decl();
|
|
statement("");
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_resources()
|
|
{
|
|
// Legacy GL uses gl_FragData[], redeclare all fragment outputs
|
|
// with builtins.
|
|
if (execution.model == ExecutionModelFragment && is_legacy())
|
|
replace_fragment_outputs();
|
|
|
|
// Emit PLS blocks if we have such variables.
|
|
if (!pls_inputs.empty() || !pls_outputs.empty())
|
|
emit_pls();
|
|
|
|
// Output all basic struct types which are not Block or BufferBlock as these are declared inplace
|
|
// when such variables are instantiated.
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeType)
|
|
{
|
|
auto &type = id.get<SPIRType>();
|
|
if (type.basetype == SPIRType::Struct &&
|
|
type.array.empty() &&
|
|
!type.pointer &&
|
|
(meta[type.self].decoration.decoration_flags & ((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))) == 0)
|
|
{
|
|
emit_struct(type);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Output UBOs and SSBOs
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
if (type.pointer && type.storage == StorageClassUniform &&
|
|
!is_builtin_variable(var) &&
|
|
(meta[type.self].decoration.decoration_flags & ((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))))
|
|
{
|
|
emit_buffer_block(var);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Output push constant blocks
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
if (type.pointer && type.storage == StorageClassPushConstant)
|
|
emit_push_constant_block(var);
|
|
}
|
|
}
|
|
|
|
bool emitted = false;
|
|
|
|
// Output Uniform Constants (values, samplers, images, etc).
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
if (!is_builtin_variable(var) && !var.remapped_variable && type.pointer &&
|
|
(type.storage == StorageClassUniformConstant || type.storage == StorageClassAtomicCounter))
|
|
{
|
|
emit_uniform(var);
|
|
emitted = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (emitted)
|
|
statement("");
|
|
emitted = false;
|
|
|
|
// Output in/out interfaces.
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
if (!is_builtin_variable(var) &&
|
|
!var.remapped_variable &&
|
|
type.pointer &&
|
|
(var.storage == StorageClassInput || var.storage == StorageClassOutput))
|
|
{
|
|
emit_interface_block(var);
|
|
emitted = true;
|
|
}
|
|
else if (is_builtin_variable(var))
|
|
{
|
|
// For gl_InstanceIndex emulation on GLES, the API user needs to
|
|
// supply this uniform.
|
|
if (meta[var.self].decoration.builtin_type == BuiltInInstanceIndex)
|
|
{
|
|
statement("uniform int SPIR2CROSS_BaseInstance;");
|
|
emitted = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Global variables.
|
|
for (auto global : global_variables)
|
|
{
|
|
auto &var = get<SPIRVariable>(global);
|
|
if (var.storage != StorageClassOutput)
|
|
{
|
|
statement(variable_decl(var), ";");
|
|
emitted = true;
|
|
}
|
|
}
|
|
|
|
if (emitted)
|
|
statement("");
|
|
}
|
|
|
|
string CompilerGLSL::to_expression(uint32_t id)
|
|
{
|
|
auto itr = invalid_expressions.find(id);
|
|
if (itr != end(invalid_expressions))
|
|
{
|
|
auto &expr = get<SPIRExpression>(id);
|
|
|
|
// This expression has been invalidated in the past.
|
|
// Be careful with this expression next pass ...
|
|
// Used for OpCompositeInsert forwarding atm.
|
|
expr.used_while_invalidated = true;
|
|
|
|
// We tried to read an invalidated expression.
|
|
// This means we need another pass at compilation, but next time, do not try to forward
|
|
// the variables which caused invalidation to happen in the first place.
|
|
for (auto var : expr.invalidated_by)
|
|
{
|
|
//fprintf(stderr, "Expression %u was invalidated due to variable %u being invalid at read time!\n", id, var);
|
|
get<SPIRVariable>(var).forwardable = false;
|
|
}
|
|
|
|
if (expr.invalidated_by.empty() && expr.loaded_from)
|
|
{
|
|
//fprintf(stderr, "Expression %u was invalidated due to variable %u being invalid at read time!\n", id, expr.loaded_from);
|
|
get<SPIRVariable>(expr.loaded_from).forwardable = false;
|
|
}
|
|
force_recompile = true;
|
|
}
|
|
|
|
track_expression_read(id);
|
|
|
|
switch (ids[id].get_type())
|
|
{
|
|
case TypeExpression:
|
|
{
|
|
auto &e = get<SPIRExpression>(id);
|
|
if (e.base_expression)
|
|
return to_expression(e.base_expression) + e.expression;
|
|
else
|
|
return e.expression;
|
|
}
|
|
|
|
case TypeConstant:
|
|
return constant_expression(get<SPIRConstant>(id));
|
|
|
|
case TypeVariable:
|
|
{
|
|
auto &var = get<SPIRVariable>(id);
|
|
if (var.statically_assigned)
|
|
return to_expression(var.static_expression);
|
|
else if (var.deferred_declaration)
|
|
{
|
|
var.deferred_declaration = false;
|
|
return variable_decl(var);
|
|
}
|
|
else
|
|
{
|
|
auto &dec = meta[var.self].decoration;
|
|
if (dec.builtin)
|
|
return builtin_to_glsl(dec.builtin_type);
|
|
else
|
|
return to_name(id);
|
|
}
|
|
}
|
|
|
|
default:
|
|
return to_name(id);
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::constant_expression(const SPIRConstant &c)
|
|
{
|
|
if (!c.subconstants.empty())
|
|
{
|
|
// Handles Arrays and structures.
|
|
string res = type_to_glsl_constructor(get<SPIRType>(c.constant_type)) + "(";
|
|
for (auto &elem : c.subconstants)
|
|
{
|
|
res += constant_expression(get<SPIRConstant>(elem));
|
|
if (&elem != &c.subconstants.back())
|
|
res += ", ";
|
|
}
|
|
res += ")";
|
|
return res;
|
|
}
|
|
else if (c.columns() == 1)
|
|
{
|
|
return constant_expression_vector(c, 0);
|
|
}
|
|
else
|
|
{
|
|
string res = type_to_glsl(get<SPIRType>(c.constant_type)) + "(";
|
|
for (uint32_t col = 0; col < c.columns(); col++)
|
|
{
|
|
res += constant_expression_vector(c, col);
|
|
if (col + 1 < c.columns())
|
|
res += ", ";
|
|
}
|
|
res += ")";
|
|
return res;
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::constant_expression_vector(const SPIRConstant &c, uint32_t vector)
|
|
{
|
|
auto type = get<SPIRType>(c.constant_type);
|
|
type.columns = 1;
|
|
|
|
string res;
|
|
if (c.vector_size() > 1)
|
|
res += type_to_glsl(type) + "(";
|
|
|
|
bool splat = c.vector_size() > 1;
|
|
if (splat)
|
|
{
|
|
uint32_t ident = c.scalar(vector, 0);
|
|
for (uint32_t i = 1; i < c.vector_size(); i++)
|
|
if (ident != c.scalar(vector, i))
|
|
splat = false;
|
|
}
|
|
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Float:
|
|
if (splat)
|
|
{
|
|
res += convert_to_string(c.scalar_f32(vector, 0));
|
|
if (backend.float_literal_suffix)
|
|
res += "f";
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += convert_to_string(c.scalar_f32(vector, i));
|
|
if (backend.float_literal_suffix)
|
|
res += "f";
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPIRType::UInt:
|
|
if (splat)
|
|
{
|
|
res += convert_to_string(c.scalar(vector, 0));
|
|
if (backend.uint32_t_literal_suffix)
|
|
res += "u";
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += convert_to_string(c.scalar(vector, i));
|
|
if (backend.uint32_t_literal_suffix)
|
|
res += "u";
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
|
|
case SPIRType::Int:
|
|
if (splat)
|
|
res += convert_to_string(c.scalar_i32(vector, 0));
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += convert_to_string(c.scalar_i32(vector, i));
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPIRType::Bool:
|
|
if (splat)
|
|
res += c.scalar(vector, 0) ? "true" : "false";
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += c.scalar(vector, i) ? "true" : "false";
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
throw CompilerError("Invalid constant expression basetype.");
|
|
}
|
|
|
|
if (c.vector_size() > 1)
|
|
res += ")";
|
|
|
|
return res;
|
|
}
|
|
|
|
string CompilerGLSL::declare_temporary(uint32_t result_type, uint32_t result_id)
|
|
{
|
|
auto &type = get<SPIRType>(result_type);
|
|
auto flags = meta[result_id].decoration.decoration_flags;
|
|
|
|
// If we're declaring temporaries inside continue blocks,
|
|
// we must declare the temporary in the loop header so that the continue block can avoid declaring new variables.
|
|
if (current_continue_block)
|
|
{
|
|
auto &header = get<SPIRBlock>(current_continue_block->loop_dominator);
|
|
if (find_if(begin(header.declare_temporary), end(header.declare_temporary),
|
|
[result_type, result_id](const pair<uint32_t, uint32_t> &tmp) {
|
|
return tmp.first == result_type && tmp.second == result_id;
|
|
}) == end(header.declare_temporary))
|
|
{
|
|
header.declare_temporary.emplace_back(result_type, result_id);
|
|
force_recompile = true;
|
|
}
|
|
|
|
return join(to_name(result_id), " = ");
|
|
}
|
|
else
|
|
{
|
|
// The result_id has not been made into an expression yet, so use flags interface.
|
|
return join(flags_to_precision_qualifiers_glsl(type, flags),
|
|
type_to_glsl(type), " ", to_name(result_id), type_to_array_glsl(type), " = ");
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::expression_is_forwarded(uint32_t id)
|
|
{
|
|
return forwarded_temporaries.find(id) != end(forwarded_temporaries);
|
|
}
|
|
|
|
SPIRExpression& CompilerGLSL::emit_op(uint32_t result_type, uint32_t result_id, const string &rhs,
|
|
bool forwarding, bool extra_parens, bool suppress_usage_tracking)
|
|
{
|
|
if (forwarding && (forced_temporaries.find(result_id) == end(forced_temporaries)))
|
|
{
|
|
// Just forward it without temporary.
|
|
// If the forward is trivial, we do not force flushing to temporary for this expression.
|
|
if (!suppress_usage_tracking)
|
|
forwarded_temporaries.insert(result_id);
|
|
|
|
if (extra_parens)
|
|
return set<SPIRExpression>(result_id, join("(", rhs, ")"), result_type, true);
|
|
else
|
|
return set<SPIRExpression>(result_id, rhs, result_type, true);
|
|
}
|
|
else
|
|
{
|
|
// If expression isn't immutable, bind it to a temporary and make the new temporary immutable (they always are).
|
|
statement(declare_temporary(result_type, result_id), rhs, ";");
|
|
return set<SPIRExpression>(result_id, to_name(result_id), result_type, true);
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_unary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op)
|
|
{
|
|
emit_op(result_type, result_id, join(op, to_expression(op0)), should_forward(op0), true);
|
|
}
|
|
|
|
void CompilerGLSL::emit_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op)
|
|
{
|
|
emit_op(result_type, result_id, join(bitcast_glsl(result_type, op0), " ", op, " ", bitcast_glsl(result_type, op1)),
|
|
should_forward(op0) && should_forward(op1), true);
|
|
}
|
|
|
|
void CompilerGLSL::emit_unary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op)
|
|
{
|
|
emit_op(result_type, result_id, join(op, "(", to_expression(op0), ")"), should_forward(op0), false);
|
|
}
|
|
|
|
void CompilerGLSL::emit_binary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op)
|
|
{
|
|
emit_op(result_type, result_id, join(op, "(", to_expression(op0), ", ", to_expression(op1), ")"),
|
|
should_forward(op0) && should_forward(op1), false);
|
|
}
|
|
|
|
void CompilerGLSL::emit_trinary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2, const char *op)
|
|
{
|
|
emit_op(result_type, result_id, join(op, "(", to_expression(op0), ", ", to_expression(op1), ", ", to_expression(op2), ")"),
|
|
should_forward(op0) && should_forward(op1) && should_forward(op2), false);
|
|
}
|
|
|
|
void CompilerGLSL::emit_quaternary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2, uint32_t op3, const char *op)
|
|
{
|
|
emit_op(result_type, result_id, join(op, "(", to_expression(op0), ", ", to_expression(op1), ", ", to_expression(op2), ", ", to_expression(op3), ")"),
|
|
should_forward(op0) && should_forward(op1) && should_forward(op2) && should_forward(op3), false);
|
|
}
|
|
|
|
string CompilerGLSL::legacy_tex_op(const std::string &op,
|
|
const SPIRType &imgtype)
|
|
{
|
|
const char *type;
|
|
switch (imgtype.image.dim)
|
|
{
|
|
case spv::Dim1D: type = "1D"; break;
|
|
case spv::Dim2D: type = "2D"; break;
|
|
case spv::Dim3D: type = "3D"; break;
|
|
case spv::DimCube: type = "Cube"; break;
|
|
case spv::DimBuffer: type = "Buffer"; break;
|
|
case spv::DimSubpassData: type = "2D"; break;
|
|
default: type = ""; break;
|
|
}
|
|
|
|
if (op == "texture")
|
|
return join("texture", type);
|
|
else if (op == "textureLod")
|
|
return join("texture", type, "Lod");
|
|
else if (op == "textureProj")
|
|
return join("texture", type, "Proj");
|
|
else if (op == "textureProjLod")
|
|
return join("texture", type, "ProjLod");
|
|
else
|
|
throw CompilerError(join("Unsupported legacy texture op: ", op));
|
|
}
|
|
|
|
void CompilerGLSL::emit_mix_op(uint32_t result_type, uint32_t id,
|
|
uint32_t left, uint32_t right, uint32_t lerp)
|
|
{
|
|
auto &lerptype = expression_type(lerp);
|
|
auto &restype = get<SPIRType>(result_type);
|
|
|
|
bool has_boolean_mix = (options.es && options.version >= 310) ||
|
|
(!options.es && options.version >= 450);
|
|
|
|
// Boolean mix not supported on desktop without extension.
|
|
// Was added in OpenGL 4.5 with ES 3.1 compat.
|
|
if (!has_boolean_mix && lerptype.basetype == SPIRType::Bool)
|
|
{
|
|
// Could use GL_EXT_shader_integer_mix on desktop at least,
|
|
// but Apple doesn't support it. :(
|
|
// Just implement it as ternary expressions.
|
|
string expr;
|
|
if (lerptype.vecsize == 1)
|
|
expr = join(to_expression(lerp), " ? ", to_expression(right), " : ", to_expression(left));
|
|
else
|
|
{
|
|
auto swiz = [this](uint32_t id, uint32_t i) {
|
|
return join(to_expression(id), ".", index_to_swizzle(i));
|
|
};
|
|
|
|
expr = type_to_glsl_constructor(restype);
|
|
expr += "(";
|
|
for (uint32_t i = 0; i < restype.vecsize; i++)
|
|
{
|
|
expr += swiz(lerp, i);
|
|
expr += " ? ";
|
|
expr += swiz(right, i);
|
|
expr += " : ";
|
|
expr += swiz(left, i);
|
|
if (i + 1 < restype.vecsize)
|
|
expr += ", ";
|
|
}
|
|
expr += ")";
|
|
}
|
|
|
|
emit_op(result_type, id, expr,
|
|
should_forward(left) &&
|
|
should_forward(right) &&
|
|
should_forward(lerp),
|
|
false);
|
|
}
|
|
else
|
|
emit_trinary_func_op(result_type, id, left, right, lerp, "mix");
|
|
}
|
|
|
|
void CompilerGLSL::emit_texture_op(const Instruction &i)
|
|
{
|
|
auto ops = stream(i.offset);
|
|
auto op = static_cast<Op>(i.op);
|
|
uint32_t length = i.length;
|
|
|
|
if (i.offset + length > spirv.size())
|
|
throw CompilerError("Compiler::parse() opcode out of range.");
|
|
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t img = ops[2];
|
|
uint32_t coord = ops[3];
|
|
uint32_t dref = 0;
|
|
uint32_t comp = 0;
|
|
bool gather = false;
|
|
bool proj = false;
|
|
const uint32_t *opt = nullptr;
|
|
|
|
switch (op)
|
|
{
|
|
case OpImageSampleDrefImplicitLod:
|
|
case OpImageSampleDrefExplicitLod:
|
|
dref = ops[4];
|
|
opt = &ops[5];
|
|
length -= 5;
|
|
break;
|
|
|
|
case OpImageSampleProjDrefImplicitLod:
|
|
case OpImageSampleProjDrefExplicitLod:
|
|
dref = ops[4];
|
|
proj = true;
|
|
opt = &ops[5];
|
|
length -= 5;
|
|
break;
|
|
|
|
case OpImageDrefGather:
|
|
dref = ops[4];
|
|
opt = &ops[5];
|
|
gather = true;
|
|
length -= 5;
|
|
break;
|
|
|
|
case OpImageGather:
|
|
comp = ops[4];
|
|
opt = &ops[5];
|
|
gather = true;
|
|
length -= 5;
|
|
break;
|
|
|
|
case OpImageSampleProjImplicitLod:
|
|
case OpImageSampleProjExplicitLod:
|
|
opt = &ops[4];
|
|
length -= 4;
|
|
proj = true;
|
|
break;
|
|
|
|
default:
|
|
opt = &ops[4];
|
|
length -= 4;
|
|
break;
|
|
}
|
|
|
|
auto &imgtype = expression_type(img);
|
|
uint32_t coord_components = 0;
|
|
switch (imgtype.image.dim)
|
|
{
|
|
case spv::Dim1D: coord_components = 1; break;
|
|
case spv::Dim2D: coord_components = 2; break;
|
|
case spv::Dim3D: coord_components = 3; break;
|
|
case spv::DimCube: coord_components = 3; break;
|
|
case spv::DimBuffer: coord_components = 1; break;
|
|
default: coord_components = 2; break;
|
|
}
|
|
|
|
if (proj)
|
|
coord_components++;
|
|
if (imgtype.image.arrayed)
|
|
coord_components++;
|
|
|
|
uint32_t bias = 0;
|
|
uint32_t lod = 0;
|
|
uint32_t grad_x = 0;
|
|
uint32_t grad_y = 0;
|
|
uint32_t coffset = 0;
|
|
uint32_t offset = 0;
|
|
uint32_t coffsets = 0;
|
|
uint32_t sample = 0;
|
|
uint32_t flags = 0;
|
|
|
|
if (length)
|
|
{
|
|
flags = opt[0];
|
|
opt++;
|
|
length--;
|
|
}
|
|
|
|
auto test = [&](uint32_t &v, uint32_t flag) {
|
|
if (length && (flags & flag))
|
|
{
|
|
v = *opt++;
|
|
length--;
|
|
}
|
|
};
|
|
|
|
test(bias, ImageOperandsBiasMask);
|
|
test(lod, ImageOperandsLodMask);
|
|
test(grad_x, ImageOperandsGradMask);
|
|
test(grad_y, ImageOperandsGradMask);
|
|
test(coffset, ImageOperandsConstOffsetMask);
|
|
test(offset, ImageOperandsOffsetMask);
|
|
test(coffsets, ImageOperandsConstOffsetsMask);
|
|
test(sample, ImageOperandsSampleMask);
|
|
|
|
string expr;
|
|
string texop;
|
|
|
|
if (op == OpImageFetch)
|
|
texop += "texelFetch";
|
|
else
|
|
{
|
|
texop += "texture";
|
|
|
|
if (gather)
|
|
texop += "Gather";
|
|
if (coffsets)
|
|
texop += "Offsets";
|
|
if (proj)
|
|
texop += "Proj";
|
|
if (grad_x || grad_y)
|
|
texop += "Grad";
|
|
if (lod)
|
|
texop += "Lod";
|
|
}
|
|
|
|
if (coffset || offset)
|
|
texop += "Offset";
|
|
|
|
if (is_legacy())
|
|
texop = legacy_tex_op(texop, imgtype);
|
|
|
|
expr += texop;
|
|
expr += "(";
|
|
expr += to_expression(img);
|
|
|
|
bool swizz_func = backend.swizzle_is_function;
|
|
auto swizzle = [swizz_func](uint32_t comps, uint32_t in_comps) -> const char* {
|
|
if (comps == in_comps)
|
|
return "";
|
|
|
|
switch (comps)
|
|
{
|
|
case 1: return ".x";
|
|
case 2: return swizz_func ? ".xy()" : ".xy";
|
|
case 3: return swizz_func ? ".xyz()" :".xyz";
|
|
default: return "";
|
|
}
|
|
};
|
|
|
|
bool forward = should_forward(coord);
|
|
|
|
// The IR can give us more components than we need, so chop them off as needed.
|
|
auto coord_expr = to_expression(coord) + swizzle(coord_components, expression_type(coord).vecsize);
|
|
|
|
// TODO: implement rest ... A bit intensive.
|
|
|
|
if (dref)
|
|
{
|
|
forward = forward && should_forward(dref);
|
|
|
|
// SPIR-V splits dref and coordinate.
|
|
if (coord_components == 4) // GLSL also splits the arguments in two.
|
|
{
|
|
expr += ", ";
|
|
expr += to_expression(coord);
|
|
expr += ", ";
|
|
expr += to_expression(dref);
|
|
}
|
|
else
|
|
{
|
|
// Create a composite which merges coord/dref into a single vector.
|
|
auto type = expression_type(coord);
|
|
type.vecsize = coord_components + 1;
|
|
expr += ", ";
|
|
expr += type_to_glsl_constructor(type);
|
|
expr += "(";
|
|
expr += coord_expr;
|
|
expr += ", ";
|
|
expr += to_expression(dref);
|
|
expr += ")";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
expr += ", ";
|
|
expr += coord_expr;
|
|
}
|
|
|
|
if (grad_x || grad_y)
|
|
{
|
|
forward = forward && should_forward(grad_x);
|
|
forward = forward && should_forward(grad_y);
|
|
expr += ", ";
|
|
expr += to_expression(grad_x);
|
|
expr += ", ";
|
|
expr += to_expression(grad_y);
|
|
}
|
|
|
|
if (lod)
|
|
{
|
|
forward = forward && should_forward(lod);
|
|
expr += ", ";
|
|
expr += to_expression(lod);
|
|
}
|
|
|
|
if (coffset)
|
|
{
|
|
forward = forward && should_forward(coffset);
|
|
expr += ", ";
|
|
expr += to_expression(coffset);
|
|
}
|
|
else if (offset)
|
|
{
|
|
forward = forward && should_forward(offset);
|
|
expr += ", ";
|
|
expr += to_expression(offset);
|
|
}
|
|
|
|
if (bias)
|
|
{
|
|
forward = forward && should_forward(bias);
|
|
expr += ", ";
|
|
expr += to_expression(bias);
|
|
}
|
|
|
|
if (comp)
|
|
{
|
|
forward = forward && should_forward(comp);
|
|
expr += ", ";
|
|
expr += to_expression(comp);
|
|
}
|
|
|
|
expr += ")";
|
|
|
|
emit_op(result_type, id, expr, forward, false);
|
|
}
|
|
|
|
void CompilerGLSL::emit_glsl_op(uint32_t result_type, uint32_t id, uint32_t eop, const uint32_t *args, uint32_t)
|
|
{
|
|
GLSLstd450 op = static_cast<GLSLstd450>(eop);
|
|
|
|
switch (op)
|
|
{
|
|
// FP fiddling
|
|
case GLSLstd450Round:
|
|
case GLSLstd450RoundEven:
|
|
emit_unary_func_op(result_type, id, args[0], "round");
|
|
break;
|
|
case GLSLstd450Trunc:
|
|
emit_unary_func_op(result_type, id, args[0], "trunc");
|
|
break;
|
|
case GLSLstd450SAbs:
|
|
case GLSLstd450FAbs:
|
|
emit_unary_func_op(result_type, id, args[0], "abs");
|
|
break;
|
|
case GLSLstd450SSign:
|
|
case GLSLstd450FSign:
|
|
emit_unary_func_op(result_type, id, args[0], "sign");
|
|
break;
|
|
case GLSLstd450Floor:
|
|
emit_unary_func_op(result_type, id, args[0], "floor");
|
|
break;
|
|
case GLSLstd450Ceil:
|
|
emit_unary_func_op(result_type, id, args[0], "ceil");
|
|
break;
|
|
case GLSLstd450Fract:
|
|
emit_unary_func_op(result_type, id, args[0], "fract");
|
|
break;
|
|
case GLSLstd450Radians:
|
|
emit_unary_func_op(result_type, id, args[0], "radians");
|
|
break;
|
|
case GLSLstd450Degrees:
|
|
emit_unary_func_op(result_type, id, args[0], "degrees");
|
|
break;
|
|
case GLSLstd450Fma:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "fma");
|
|
break;
|
|
case GLSLstd450Modf:
|
|
register_call_out_argument(args[1]);
|
|
forced_temporaries.insert(id);
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "modf");
|
|
break;
|
|
|
|
// Minmax
|
|
case GLSLstd450FMin:
|
|
case GLSLstd450UMin:
|
|
case GLSLstd450SMin:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "min");
|
|
break;
|
|
case GLSLstd450FMax:
|
|
case GLSLstd450UMax:
|
|
case GLSLstd450SMax:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "max");
|
|
break;
|
|
case GLSLstd450FClamp:
|
|
case GLSLstd450UClamp:
|
|
case GLSLstd450SClamp:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "clamp");
|
|
break;
|
|
|
|
// Trig
|
|
case GLSLstd450Sin:
|
|
emit_unary_func_op(result_type, id, args[0], "sin");
|
|
break;
|
|
case GLSLstd450Cos:
|
|
emit_unary_func_op(result_type, id, args[0], "cos");
|
|
break;
|
|
case GLSLstd450Tan:
|
|
emit_unary_func_op(result_type, id, args[0], "tan");
|
|
break;
|
|
case GLSLstd450Asin:
|
|
emit_unary_func_op(result_type, id, args[0], "asin");
|
|
break;
|
|
case GLSLstd450Acos:
|
|
emit_unary_func_op(result_type, id, args[0], "acos");
|
|
break;
|
|
case GLSLstd450Atan:
|
|
emit_unary_func_op(result_type, id, args[0], "atan");
|
|
break;
|
|
case GLSLstd450Sinh:
|
|
emit_unary_func_op(result_type, id, args[0], "sinh");
|
|
break;
|
|
case GLSLstd450Cosh:
|
|
emit_unary_func_op(result_type, id, args[0], "cosh");
|
|
break;
|
|
case GLSLstd450Tanh:
|
|
emit_unary_func_op(result_type, id, args[0], "tanh");
|
|
break;
|
|
case GLSLstd450Asinh:
|
|
emit_unary_func_op(result_type, id, args[0], "asinh");
|
|
break;
|
|
case GLSLstd450Acosh:
|
|
emit_unary_func_op(result_type, id, args[0], "acosh");
|
|
break;
|
|
case GLSLstd450Atanh:
|
|
emit_unary_func_op(result_type, id, args[0], "atanh");
|
|
break;
|
|
case GLSLstd450Atan2:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "atan");
|
|
break;
|
|
|
|
// Exponentials
|
|
case GLSLstd450Pow:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "pow");
|
|
break;
|
|
case GLSLstd450Exp:
|
|
emit_unary_func_op(result_type, id, args[0], "exp");
|
|
break;
|
|
case GLSLstd450Log:
|
|
emit_unary_func_op(result_type, id, args[0], "log");
|
|
break;
|
|
case GLSLstd450Exp2:
|
|
emit_unary_func_op(result_type, id, args[0], "exp2");
|
|
break;
|
|
case GLSLstd450Log2:
|
|
emit_unary_func_op(result_type, id, args[0], "log2");
|
|
break;
|
|
case GLSLstd450Sqrt:
|
|
emit_unary_func_op(result_type, id, args[0], "sqrt");
|
|
break;
|
|
case GLSLstd450InverseSqrt:
|
|
emit_unary_func_op(result_type, id, args[0], "inversesqrt");
|
|
break;
|
|
|
|
// Matrix math
|
|
case GLSLstd450Determinant:
|
|
emit_unary_func_op(result_type, id, args[0], "determinant");
|
|
break;
|
|
case GLSLstd450MatrixInverse:
|
|
emit_unary_func_op(result_type, id, args[0], "inverse");
|
|
break;
|
|
|
|
// Lerping
|
|
case GLSLstd450FMix:
|
|
case GLSLstd450IMix:
|
|
{
|
|
emit_mix_op(result_type, id, args[0], args[1], args[2]);
|
|
break;
|
|
}
|
|
case GLSLstd450Step:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "step");
|
|
break;
|
|
case GLSLstd450SmoothStep:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "smoothstep");
|
|
break;
|
|
|
|
// Packing
|
|
case GLSLstd450Frexp:
|
|
register_call_out_argument(args[1]);
|
|
forced_temporaries.insert(id);
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "frexp");
|
|
break;
|
|
case GLSLstd450Ldexp:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "ldexp");
|
|
break;
|
|
case GLSLstd450PackSnorm4x8:
|
|
emit_unary_func_op(result_type, id, args[0], "packSnorm4x8");
|
|
break;
|
|
case GLSLstd450PackUnorm4x8:
|
|
emit_unary_func_op(result_type, id, args[0], "packUnorm4x8");
|
|
break;
|
|
case GLSLstd450PackSnorm2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "packSnorm2x16");
|
|
break;
|
|
case GLSLstd450PackUnorm2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "packUnorm2x16");
|
|
break;
|
|
case GLSLstd450PackHalf2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "packHalf2x16");
|
|
break;
|
|
case GLSLstd450UnpackSnorm4x8:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackSnorm4x8");
|
|
break;
|
|
case GLSLstd450UnpackUnorm4x8:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackUnorm4x8");
|
|
break;
|
|
case GLSLstd450UnpackSnorm2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackSnorm2x16");
|
|
break;
|
|
case GLSLstd450UnpackUnorm2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackUnorm2x16");
|
|
break;
|
|
case GLSLstd450UnpackHalf2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackHalf2x16");
|
|
break;
|
|
|
|
// Vector math
|
|
case GLSLstd450Length:
|
|
emit_unary_func_op(result_type, id, args[0], "length");
|
|
break;
|
|
case GLSLstd450Distance:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "distance");
|
|
break;
|
|
case GLSLstd450Cross:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "cross");
|
|
break;
|
|
case GLSLstd450Normalize:
|
|
emit_unary_func_op(result_type, id, args[0], "normalize");
|
|
break;
|
|
case GLSLstd450FaceForward:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "faceforward");
|
|
break;
|
|
case GLSLstd450Reflect:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "reflect");
|
|
break;
|
|
case GLSLstd450Refract:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "refract");
|
|
break;
|
|
|
|
// Bit-fiddling
|
|
case GLSLstd450FindILsb:
|
|
emit_unary_func_op(result_type, id, args[0], "findLSB");
|
|
break;
|
|
case GLSLstd450FindSMsb:
|
|
case GLSLstd450FindUMsb:
|
|
emit_unary_func_op(result_type, id, args[0], "findMSB");
|
|
break;
|
|
|
|
// Multisampled varying
|
|
case GLSLstd450InterpolateAtCentroid:
|
|
emit_unary_func_op(result_type, id, args[0], "interpolateAtCentroid");
|
|
break;
|
|
case GLSLstd450InterpolateAtSample:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "interpolateAtSample");
|
|
break;
|
|
case GLSLstd450InterpolateAtOffset:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "interpolateAtOffset");
|
|
break;
|
|
|
|
default:
|
|
statement("// unimplemented GLSL op ", eop);
|
|
break;
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::bitcast_glsl_op(uint32_t result_type, uint32_t argument)
|
|
{
|
|
auto &out_type = get<SPIRType>(result_type);
|
|
auto &in_type = expression_type(argument);
|
|
|
|
if (out_type.basetype == SPIRType::UInt && in_type.basetype == SPIRType::Int)
|
|
return type_to_glsl(out_type);
|
|
else if (out_type.basetype == SPIRType::UInt && in_type.basetype == SPIRType::Float)
|
|
return "floatBitsToUint";
|
|
else if (out_type.basetype == SPIRType::Int && in_type.basetype == SPIRType::UInt)
|
|
return type_to_glsl(out_type);
|
|
else if (out_type.basetype == SPIRType::Int && in_type.basetype == SPIRType::Float)
|
|
return "floatBitsToInt";
|
|
else if (out_type.basetype == SPIRType::Float && in_type.basetype == SPIRType::UInt)
|
|
return "uintBitsToFloat";
|
|
else if (out_type.basetype == SPIRType::Float && in_type.basetype == SPIRType::Int)
|
|
return "intBitsToFloat";
|
|
else
|
|
return "";
|
|
}
|
|
|
|
string CompilerGLSL::bitcast_glsl(uint32_t result_type, uint32_t argument)
|
|
{
|
|
auto op = bitcast_glsl_op(result_type, argument);
|
|
if (op.empty())
|
|
return to_expression(argument);
|
|
else
|
|
return join(op, "(", to_expression(argument), ")");
|
|
}
|
|
|
|
const char* CompilerGLSL::builtin_to_glsl(BuiltIn builtin)
|
|
{
|
|
switch (builtin)
|
|
{
|
|
case BuiltInPosition: return "gl_Position";
|
|
case BuiltInPointSize: return "gl_PointSize";
|
|
case BuiltInVertexId: return "gl_VertexID";
|
|
case BuiltInInstanceId: return "gl_InstanceID";
|
|
case BuiltInVertexIndex: return "gl_VertexID"; // gl_VertexID already has the base offset applied.
|
|
case BuiltInInstanceIndex: return "(gl_InstanceID + SPIR2CROSS_BaseInstance)"; // ... but not gl_InstanceID.
|
|
case BuiltInPrimitiveId: return "gl_PrimitiveID";
|
|
case BuiltInInvocationId: return "gl_InvocationID";
|
|
case BuiltInLayer: return "gl_Layer";
|
|
case BuiltInTessLevelOuter: return "gl_TessLevelOuter";
|
|
case BuiltInTessLevelInner: return "gl_TessLevelInner";
|
|
case BuiltInTessCoord: return "gl_TessCoord";
|
|
case BuiltInFragCoord: return "gl_FragCoord";
|
|
case BuiltInPointCoord: return "gl_PointCoord";
|
|
case BuiltInFrontFacing: return "gl_FrontFacing";
|
|
case BuiltInFragDepth: return "gl_FragDepth";
|
|
case BuiltInNumWorkgroups: return "gl_NumWorkGroups";
|
|
case BuiltInWorkgroupSize: return "gl_WorkGroupSize";
|
|
case BuiltInWorkgroupId: return "gl_WorkGroupID";
|
|
case BuiltInLocalInvocationId: return "gl_LocalInvocationID";
|
|
case BuiltInGlobalInvocationId: return "gl_GlobalInvocationID";
|
|
case BuiltInLocalInvocationIndex: return "gl_LocalInvocationIndex";
|
|
default: return "gl_???";
|
|
}
|
|
}
|
|
|
|
const char* CompilerGLSL::index_to_swizzle(uint32_t index)
|
|
{
|
|
switch (index)
|
|
{
|
|
case 0: return "x";
|
|
case 1: return "y";
|
|
case 2: return "z";
|
|
case 3: return "w";
|
|
default: throw CompilerError("Swizzle index out of range");
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::access_chain(uint32_t base, const uint32_t *indices, uint32_t count, bool index_is_literal, bool chain_only)
|
|
{
|
|
string expr;
|
|
if (!chain_only)
|
|
expr = to_expression(base);
|
|
|
|
const auto *type = &expression_type(base);
|
|
|
|
// For resolving array accesses, etc, keep a local copy for poking.
|
|
SPIRType temp;
|
|
|
|
bool access_chain_is_arrayed = false;
|
|
|
|
for (uint32_t i = 0; i < count; i++)
|
|
{
|
|
uint32_t index = indices[i];
|
|
|
|
// Arrays
|
|
if (!type->array.empty())
|
|
{
|
|
expr += "[";
|
|
if (index_is_literal)
|
|
expr += convert_to_string(index);
|
|
else
|
|
expr += to_expression(index);
|
|
expr += "]";
|
|
|
|
// We have to modify the type, so keep a local copy.
|
|
if (&temp != type)
|
|
temp = *type;
|
|
type = &temp;
|
|
temp.array.pop_back();
|
|
|
|
access_chain_is_arrayed = true;
|
|
}
|
|
// For structs, the index refers to a constant, which indexes into the members.
|
|
// We also check if this member is a builtin, since we then replace the entire expression with the builtin one.
|
|
else if (type->basetype == SPIRType::Struct)
|
|
{
|
|
if (!index_is_literal)
|
|
index = get<SPIRConstant>(index).scalar();
|
|
|
|
if (index >= type->member_types.size())
|
|
throw CompilerError("Member index is out of bounds!");
|
|
|
|
BuiltIn builtin;
|
|
if (is_member_builtin(*type, index, &builtin))
|
|
{
|
|
// FIXME: We rely here on OpName on gl_in/gl_out to make this work properly.
|
|
// To make this properly work by omitting all OpName opcodes,
|
|
// we need to infer gl_in or gl_out based on the builtin, and stage.
|
|
if (access_chain_is_arrayed)
|
|
{
|
|
expr += ".";
|
|
expr += builtin_to_glsl(builtin);
|
|
}
|
|
else
|
|
expr = builtin_to_glsl(builtin);
|
|
}
|
|
else
|
|
{
|
|
expr += ".";
|
|
expr += to_member_name(*type, index);
|
|
}
|
|
type = &get<SPIRType>(type->member_types[index]);
|
|
}
|
|
// Matrix -> Vector
|
|
else if (type->columns > 1)
|
|
{
|
|
expr += "[";
|
|
if (index_is_literal)
|
|
expr += convert_to_string(index);
|
|
else
|
|
expr += to_expression(index);
|
|
expr += "]";
|
|
|
|
// We have to modify the type, so keep a local copy.
|
|
if (&temp != type)
|
|
temp = *type;
|
|
type = &temp;
|
|
temp.columns = 1;
|
|
}
|
|
// Vector -> Scalar
|
|
else if (type->vecsize > 1)
|
|
{
|
|
if (index_is_literal)
|
|
{
|
|
expr += ".";
|
|
expr += index_to_swizzle(index);
|
|
}
|
|
else if (ids[index].get_type() == TypeConstant)
|
|
{
|
|
auto &c = get<SPIRConstant>(index);
|
|
expr += ".";
|
|
expr += index_to_swizzle(c.scalar());
|
|
}
|
|
else
|
|
{
|
|
expr += "[";
|
|
expr += to_expression(index);
|
|
expr += "]";
|
|
}
|
|
|
|
// We have to modify the type, so keep a local copy.
|
|
if (&temp != type)
|
|
temp = *type;
|
|
type = &temp;
|
|
temp.vecsize = 1;
|
|
}
|
|
else
|
|
throw CompilerError("Cannot subdivide a scalar value!");
|
|
}
|
|
|
|
return expr;
|
|
}
|
|
|
|
bool CompilerGLSL::should_forward(uint32_t id)
|
|
{
|
|
return is_immutable(id) &&
|
|
!options.force_temporary;
|
|
}
|
|
|
|
void CompilerGLSL::track_expression_read(uint32_t id)
|
|
{
|
|
// If we try to read a forwarded temporary more than once we will stamp out possibly complex code twice.
|
|
// In this case, it's better to just bind the complex expression to the temporary and read that temporary twice.
|
|
if (expression_is_forwarded(id))
|
|
{
|
|
auto &v = expression_usage_counts[id];
|
|
v++;
|
|
|
|
if (v >= 2)
|
|
{
|
|
//if (v == 2)
|
|
// fprintf(stderr, "ID %u was forced to temporary due to more than 1 expression use!\n", id);
|
|
|
|
forced_temporaries.insert(id);
|
|
// Force a recompile after this pass to avoid forwarding this variable.
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::args_will_forward(uint32_t id, const uint32_t *args, uint32_t num_args, bool pure)
|
|
{
|
|
if (forced_temporaries.find(id) != end(forced_temporaries))
|
|
return false;
|
|
|
|
for (uint32_t i = 0; i < num_args; i++)
|
|
if (!should_forward(args[i]))
|
|
return false;
|
|
|
|
// We need to forward globals as well.
|
|
if (!pure)
|
|
{
|
|
for (auto global : global_variables)
|
|
if (!should_forward(global))
|
|
return false;
|
|
for (auto aliased : aliased_variables)
|
|
if (!should_forward(aliased))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CompilerGLSL::register_impure_function_call()
|
|
{
|
|
// Impure functions can modify globals and aliased variables, so invalidate them as well.
|
|
for (auto global : global_variables)
|
|
flush_dependees(get<SPIRVariable>(global));
|
|
for (auto aliased : aliased_variables)
|
|
flush_dependees(get<SPIRVariable>(aliased));
|
|
}
|
|
|
|
void CompilerGLSL::register_call_out_argument(uint32_t id)
|
|
{
|
|
register_write(id);
|
|
|
|
auto *var = maybe_get<SPIRVariable>(id);
|
|
if (var)
|
|
flush_variable_declaration(var->self);
|
|
}
|
|
|
|
void CompilerGLSL::flush_variable_declaration(uint32_t id)
|
|
{
|
|
auto *var = maybe_get<SPIRVariable>(id);
|
|
if (var && var->deferred_declaration)
|
|
{
|
|
statement(variable_decl(*var), ";");
|
|
var->deferred_declaration = false;
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::remove_duplicate_swizzle(string &op)
|
|
{
|
|
auto pos = op.find_last_of('.');
|
|
if (pos == string::npos || pos == 0)
|
|
return false;
|
|
|
|
string final_swiz = op.substr(pos + 1, string::npos);
|
|
|
|
if (backend.swizzle_is_function)
|
|
{
|
|
if (final_swiz.size() < 2)
|
|
return false;
|
|
|
|
if (final_swiz.substr(final_swiz.size() - 2, string::npos) == "()")
|
|
final_swiz.erase(final_swiz.size() - 2, string::npos);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// Check if final swizzle is of form .x, .xy, .xyz, .xyzw or similar.
|
|
// If so, and previous swizzle is of same length,
|
|
// we can drop the final swizzle altogether.
|
|
for (uint32_t i = 0; i < final_swiz.size(); i++)
|
|
{
|
|
static const char expected[] = { 'x', 'y', 'z', 'w' };
|
|
if (i >= 4 || final_swiz[i] != expected[i])
|
|
return false;
|
|
}
|
|
|
|
auto prevpos = op.find_last_of('.', pos - 1);
|
|
if (prevpos == string::npos)
|
|
return false;
|
|
|
|
prevpos++;
|
|
|
|
// Make sure there are only swizzles here ...
|
|
for (auto i = prevpos; i < pos; i++)
|
|
{
|
|
if (op[i] < 'w' || op[i] > 'z')
|
|
{
|
|
// If swizzles are foo.xyz() like in C++ backend for example, check for that.
|
|
if (backend.swizzle_is_function && i + 2 == pos && op[i] == '(' && op[i + 1] == ')')
|
|
break;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// If original swizzle is large enough, just carve out the components we need.
|
|
// E.g. foobar.wyx.xy will turn into foobar.wy.
|
|
if (pos - prevpos >= final_swiz.size())
|
|
{
|
|
op.erase(prevpos + final_swiz.size(), string::npos);
|
|
|
|
// Add back the function call ...
|
|
if (backend.swizzle_is_function)
|
|
op += "()";
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Optimizes away vector swizzles where we have something like
|
|
// vec3 foo;
|
|
// foo.xyz <-- swizzle expression does nothing.
|
|
// This is a very common pattern after OpCompositeCombine.
|
|
bool CompilerGLSL::remove_unity_swizzle(uint32_t base, string &op)
|
|
{
|
|
auto pos = op.find_last_of('.');
|
|
if (pos == string::npos || pos == 0)
|
|
return false;
|
|
|
|
string final_swiz = op.substr(pos + 1, string::npos);
|
|
|
|
if (backend.swizzle_is_function)
|
|
{
|
|
if (final_swiz.size() < 2)
|
|
return false;
|
|
|
|
if (final_swiz.substr(final_swiz.size() - 2, string::npos) == "()")
|
|
final_swiz.erase(final_swiz.size() - 2, string::npos);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// Check if final swizzle is of form .x, .xy, .xyz, .xyzw or similar.
|
|
// If so, and previous swizzle is of same length,
|
|
// we can drop the final swizzle altogether.
|
|
for (uint32_t i = 0; i < final_swiz.size(); i++)
|
|
{
|
|
static const char expected[] = { 'x', 'y', 'z', 'w' };
|
|
if (i >= 4 || final_swiz[i] != expected[i])
|
|
return false;
|
|
}
|
|
|
|
auto &type = expression_type(base);
|
|
|
|
// Sanity checking ...
|
|
assert(type.columns == 1 && type.array.empty());
|
|
|
|
if (type.vecsize == final_swiz.size())
|
|
op.erase(pos, string::npos);
|
|
return true;
|
|
}
|
|
|
|
string CompilerGLSL::build_composite_combiner(const uint32_t *elems, uint32_t length)
|
|
{
|
|
uint32_t base = 0;
|
|
bool swizzle_optimization = false;
|
|
string op;
|
|
|
|
for (uint32_t i = 0; i < length; i++)
|
|
{
|
|
auto *e = maybe_get<SPIRExpression>(elems[i]);
|
|
|
|
// If we're merging another scalar which belongs to the same base
|
|
// object, just merge the swizzles to avoid triggering more than 1 expression read as much as possible!
|
|
if (e && e->base_expression && e->base_expression == base)
|
|
{
|
|
// Only supposed to be used for vector swizzle -> scalar.
|
|
assert(!e->expression.empty() && e->expression.front() == '.');
|
|
op += e->expression.substr(1, string::npos);
|
|
swizzle_optimization = true;
|
|
}
|
|
else
|
|
{
|
|
// We'll likely end up with duplicated swizzles, e.g.
|
|
// foobar.xyz.xyz from patterns like
|
|
// OpVectorSwizzle
|
|
// OpCompositeExtract x 3
|
|
// OpCompositeConstruct 3x + other scalar.
|
|
// Just modify op in-place.
|
|
if (swizzle_optimization)
|
|
{
|
|
if (backend.swizzle_is_function)
|
|
op += "()";
|
|
|
|
// Don't attempt to remove unity swizzling if we managed to remove duplicate swizzles.
|
|
// The base "foo" might be vec4, while foo.xyz is vec3 (OpVectorShuffle) and looks like a vec3 due to the .xyz tacked on.
|
|
// We only want to remove the swizzles if we're certain that the resulting base will be the same vecsize.
|
|
// Essentially, we can only remove one set of swizzles, since that's what we have control over ...
|
|
// Case 1:
|
|
// foo.yxz.xyz: Duplicate swizzle kicks in, giving foo.yxz, we are done.
|
|
// foo.yxz was the result of OpVectorShuffle and we don't know the type of foo.
|
|
// Case 2:
|
|
// foo.xyz: Duplicate swizzle won't kick in.
|
|
// If foo is vec3, we can remove xyz, giving just foo.
|
|
if (!remove_duplicate_swizzle(op))
|
|
remove_unity_swizzle(base, op);
|
|
swizzle_optimization = false;
|
|
}
|
|
|
|
if (i)
|
|
op += ", ";
|
|
op += to_expression(elems[i]);
|
|
}
|
|
|
|
base = e ? e->base_expression : 0;
|
|
}
|
|
|
|
if (swizzle_optimization)
|
|
{
|
|
if (backend.swizzle_is_function)
|
|
op += "()";
|
|
|
|
if (!remove_duplicate_swizzle(op))
|
|
remove_unity_swizzle(base, op);
|
|
}
|
|
|
|
return op;
|
|
}
|
|
|
|
void CompilerGLSL::emit_instruction(const Instruction &i)
|
|
{
|
|
auto ops = stream(i.offset);
|
|
auto op = static_cast<Op>(i.op);
|
|
uint32_t length = i.length;
|
|
|
|
#define BOP(op) emit_binary_op(ops[0], ops[1], ops[2], ops[3], #op)
|
|
#define UOP(op) emit_unary_op(ops[0], ops[1], ops[2], #op)
|
|
#define QFOP(op) emit_quaternary_func_op(ops[0], ops[1], ops[2], ops[3], ops[4], ops[5], #op)
|
|
#define TFOP(op) emit_trinary_func_op(ops[0], ops[1], ops[2], ops[3], ops[4], #op)
|
|
#define BFOP(op) emit_binary_func_op(ops[0], ops[1], ops[2], ops[3], #op)
|
|
#define UFOP(op) emit_unary_func_op(ops[0], ops[1], ops[2], #op)
|
|
|
|
switch (op)
|
|
{
|
|
// Dealing with memory
|
|
case OpLoad:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t ptr = ops[2];
|
|
|
|
flush_variable_declaration(ptr);
|
|
|
|
// If we're loading from memory that cannot be changed by the shader,
|
|
// just forward the expression directly to avoid needless temporaries.
|
|
if (should_forward(ptr))
|
|
{
|
|
set<SPIRExpression>(id, to_expression(ptr), result_type, true);
|
|
register_read(id, ptr, true);
|
|
}
|
|
else
|
|
{
|
|
// If the variable can be modified after this OpLoad, we cannot just forward the expression.
|
|
// We must read it now and store it in a temporary.
|
|
emit_op(result_type, id, to_expression(ptr), false, false);
|
|
register_read(id, ptr, false);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpInBoundsAccessChain:
|
|
case OpAccessChain:
|
|
{
|
|
auto *var = maybe_get<SPIRVariable>(ops[2]);
|
|
if (var)
|
|
flush_variable_declaration(var->self);
|
|
|
|
// If the base is immutable, the access chain pointer must also be.
|
|
auto e = access_chain(ops[2], &ops[3], length - 3, false);
|
|
auto &expr = set<SPIRExpression>(ops[1], move(e), ops[0], is_immutable(ops[2]));
|
|
expr.loaded_from = ops[2];
|
|
break;
|
|
}
|
|
|
|
case OpStore:
|
|
{
|
|
auto *var = maybe_get<SPIRVariable>(ops[0]);
|
|
|
|
if (var && var->statically_assigned)
|
|
var->static_expression = ops[1];
|
|
else
|
|
{
|
|
auto lhs = to_expression(ops[0]);
|
|
auto rhs = to_expression(ops[1]);
|
|
|
|
// It is possible with OpLoad/OpCompositeInsert/OpStore that we get <expr> = <same-expr>.
|
|
// For this case, we don't need to invalidate anything and emit any opcode.
|
|
if (lhs != rhs)
|
|
{
|
|
register_write(ops[0]);
|
|
statement(lhs, " = ", rhs, ";");
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpArrayLength:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
auto e = access_chain(ops[2], &ops[3], length - 3, true);
|
|
set<SPIRExpression>(id, e + ".length()", result_type, true);
|
|
break;
|
|
}
|
|
|
|
// Function calls
|
|
case OpFunctionCall:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t func = ops[2];
|
|
const auto *arg = &ops[3];
|
|
length -= 3;
|
|
|
|
auto &callee = get<SPIRFunction>(func);
|
|
bool pure = function_is_pure(callee);
|
|
|
|
bool callee_has_out_variables = false;
|
|
|
|
// Invalidate out variables passed to functions since they can be OpStore'd to.
|
|
for (uint32_t i = 0; i < length; i++)
|
|
{
|
|
if (callee.arguments[i].write_count)
|
|
{
|
|
register_call_out_argument(arg[i]);
|
|
callee_has_out_variables = true;
|
|
}
|
|
|
|
flush_variable_declaration(arg[i]);
|
|
}
|
|
|
|
if (!pure)
|
|
register_impure_function_call();
|
|
|
|
string funexpr;
|
|
funexpr += to_name(func) + "(";
|
|
for (uint32_t i = 0; i < length; i++)
|
|
{
|
|
funexpr += to_expression(arg[i]);
|
|
if (i + 1 < length)
|
|
funexpr += ", ";
|
|
}
|
|
funexpr += ")";
|
|
|
|
if (get<SPIRType>(result_type).basetype != SPIRType::Void)
|
|
{
|
|
// If the function actually writes to an out variable,
|
|
// take the conservative route and do not forward.
|
|
// The problem is that we might not read the function
|
|
// result (and emit the function) before an out variable
|
|
// is read (common case when return value is ignored!
|
|
// In order to avoid start tracking invalid variables,
|
|
// just avoid the forwarding problem altogether.
|
|
bool forward = args_will_forward(id, arg, length, pure) &&
|
|
!callee_has_out_variables && pure &&
|
|
(forced_temporaries.find(id) == end(forced_temporaries));
|
|
|
|
emit_op(result_type, id, funexpr, forward, false);
|
|
|
|
// Function calls are implicit loads from all variables in question.
|
|
// Set dependencies for them.
|
|
for (uint32_t i = 0; i < length; i++)
|
|
register_read(id, arg[i], forward);
|
|
|
|
// If we're going to forward the temporary result,
|
|
// put dependencies on every variable that must not change.
|
|
if (forward)
|
|
register_global_read_dependencies(callee, id);
|
|
}
|
|
else
|
|
statement(funexpr, ";");
|
|
|
|
break;
|
|
}
|
|
|
|
// Composite munging
|
|
case OpCompositeConstruct:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
const auto *elems = &ops[2];
|
|
length -= 2;
|
|
|
|
if (!length)
|
|
throw CompilerError("Invalid input to OpCompositeConstruct.");
|
|
|
|
bool forward = true;
|
|
for (uint32_t i = 0; i < length; i++)
|
|
forward = forward && should_forward(elems[i]);
|
|
|
|
auto &in_type = expression_type(elems[0]);
|
|
bool splat = in_type.vecsize == 1 && in_type.columns == 1;
|
|
|
|
if (splat)
|
|
{
|
|
uint32_t input = elems[0];
|
|
for (uint32_t i = 0; i < length; i++)
|
|
if (input != elems[i])
|
|
splat = false;
|
|
}
|
|
|
|
auto op = type_to_glsl_constructor(get<SPIRType>(result_type)) + "(";
|
|
if (splat)
|
|
op += to_expression(elems[0]);
|
|
else
|
|
op += build_composite_combiner(elems, length);
|
|
op += ")";
|
|
emit_op(result_type, id, op, forward, false);
|
|
break;
|
|
}
|
|
|
|
case OpVectorInsertDynamic:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t vec = ops[2];
|
|
uint32_t comp = ops[3];
|
|
uint32_t index = ops[4];
|
|
|
|
flush_variable_declaration(vec);
|
|
|
|
// Make a copy, then use access chain to store the variable.
|
|
statement(declare_temporary(result_type, id), to_expression(vec), ";");
|
|
set<SPIRExpression>(id, to_name(id), result_type, true);
|
|
auto chain = access_chain(id, &index, 1, false);
|
|
statement(chain, " = ", to_expression(comp), ";");
|
|
break;
|
|
}
|
|
|
|
case OpVectorExtractDynamic:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
|
|
auto expr = access_chain(ops[2], &ops[3], 1, false);
|
|
emit_op(result_type, id, expr, should_forward(ops[2]), false);
|
|
break;
|
|
}
|
|
|
|
case OpCompositeExtract:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
length -= 3;
|
|
|
|
auto &type = get<SPIRType>(result_type);
|
|
|
|
// Only apply this optimization if result is scalar.
|
|
if (should_forward(ops[2]) && type.vecsize == 1 && type.columns == 1 && length == 1)
|
|
{
|
|
// We want to split the access chain from the base.
|
|
// This is so we can later combine different CompositeExtract results
|
|
// with CompositeConstruct without emitting code like
|
|
//
|
|
// vec3 temp = texture(...).xyz
|
|
// vec4(temp.x, temp.y, temp.z, 1.0).
|
|
//
|
|
// when we actually wanted to emit this
|
|
// vec4(texture(...).xyz, 1.0).
|
|
//
|
|
// Including the base will prevent this and would trigger multiple reads
|
|
// from expression causing it to be forced to an actual temporary in GLSL.
|
|
auto expr = access_chain(ops[2], &ops[3], length, true, true);
|
|
auto &e = emit_op(result_type, id, expr, true, false,
|
|
!expression_is_forwarded(ops[2]));
|
|
e.base_expression = ops[2];
|
|
}
|
|
else
|
|
{
|
|
auto expr = access_chain(ops[2], &ops[3], length, true);
|
|
emit_op(result_type, id, expr, should_forward(ops[2]), false,
|
|
!expression_is_forwarded(ops[2]));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpCompositeInsert:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t obj = ops[2];
|
|
uint32_t composite = ops[3];
|
|
const auto *elems = &ops[4];
|
|
length -= 4;
|
|
|
|
flush_variable_declaration(composite);
|
|
|
|
auto *expr = maybe_get<SPIRExpression>(id);
|
|
if ((expr && expr->used_while_invalidated) || !should_forward(composite))
|
|
{
|
|
// Make a copy, then use access chain to store the variable.
|
|
statement(declare_temporary(result_type, id), to_expression(composite), ";");
|
|
set<SPIRExpression>(id, to_name(id), result_type, true);
|
|
auto chain = access_chain(id, elems, length, true);
|
|
statement(chain, " = ", to_expression(obj), ";");
|
|
}
|
|
else
|
|
{
|
|
auto chain = access_chain(composite, elems, length, true);
|
|
statement(chain, " = ", to_expression(obj), ";");
|
|
set<SPIRExpression>(id, to_expression(composite), result_type, true);
|
|
|
|
register_write(composite);
|
|
register_read(id, composite, true);
|
|
// Invalidate the old expression we inserted into.
|
|
invalid_expressions.insert(composite);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpCopyObject:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t rhs = ops[2];
|
|
if (expression_is_lvalue(rhs))
|
|
{
|
|
// Need a copy.
|
|
statement(declare_temporary(result_type, id), to_expression(rhs), ";");
|
|
set<SPIRExpression>(id, to_name(id), result_type, true);
|
|
}
|
|
else
|
|
{
|
|
// RHS expression is immutable, so just forward it.
|
|
// Copying these things really make no sense, but
|
|
// seems to be allowed anyways.
|
|
set<SPIRExpression>(id, to_expression(rhs), result_type, true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpVectorShuffle:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t vec0 = ops[2];
|
|
uint32_t vec1 = ops[3];
|
|
const auto *elems = &ops[4];
|
|
length -= 4;
|
|
|
|
auto &type0 = expression_type(vec0);
|
|
|
|
bool shuffle = false;
|
|
for (uint32_t i = 0; i < length; i++)
|
|
if (elems[i] >= type0.vecsize)
|
|
shuffle = true;
|
|
|
|
string expr;
|
|
bool trivial_forward;
|
|
|
|
if (shuffle)
|
|
{
|
|
trivial_forward = !expression_is_forwarded(vec0) && !expression_is_forwarded(vec1);
|
|
|
|
// Constructor style and shuffling from two different vectors.
|
|
vector<string> args;
|
|
for (uint32_t i = 0; i < length; i++)
|
|
{
|
|
if (elems[i] >= type0.vecsize)
|
|
args.push_back(join(to_expression(vec1), ".", index_to_swizzle(elems[i] - type0.vecsize)));
|
|
else
|
|
args.push_back(join(to_expression(vec0), ".", index_to_swizzle(elems[i])));
|
|
}
|
|
expr += join(type_to_glsl_constructor(get<SPIRType>(result_type)), "(", merge(args), ")");
|
|
}
|
|
else
|
|
{
|
|
trivial_forward = !expression_is_forwarded(vec0);
|
|
|
|
// We only source from first vector, so can use swizzle.
|
|
expr += to_expression(vec0);
|
|
expr += ".";
|
|
for (uint32_t i = 0; i < length; i++)
|
|
expr += index_to_swizzle(elems[i]);
|
|
if (backend.swizzle_is_function && length > 1)
|
|
expr += "()";
|
|
}
|
|
|
|
// A shuffle is trivial in that it doesn't actually *do* anything.
|
|
// We inherit the forwardedness from our arguments to avoid flushing out to temporaries when it's not really needed.
|
|
|
|
emit_op(result_type, id, expr, should_forward(vec0) && should_forward(vec1), false, trivial_forward);
|
|
break;
|
|
}
|
|
|
|
// ALU
|
|
case OpIsNan:
|
|
UFOP(isnan);
|
|
break;
|
|
|
|
case OpIsInf:
|
|
UFOP(isinf);
|
|
break;
|
|
|
|
case OpSNegate:
|
|
case OpFNegate:
|
|
UOP(-);
|
|
break;
|
|
|
|
case OpIAdd:
|
|
case OpFAdd:
|
|
BOP(+);
|
|
break;
|
|
|
|
case OpISub:
|
|
case OpFSub:
|
|
BOP(-);
|
|
break;
|
|
|
|
case OpIMul:
|
|
case OpFMul:
|
|
case OpMatrixTimesVector:
|
|
case OpMatrixTimesScalar:
|
|
case OpVectorTimesScalar:
|
|
case OpVectorTimesMatrix:
|
|
case OpMatrixTimesMatrix:
|
|
BOP(*);
|
|
break;
|
|
|
|
case OpOuterProduct:
|
|
UFOP(outerProduct);
|
|
break;
|
|
|
|
case OpDot:
|
|
BFOP(dot);
|
|
break;
|
|
|
|
case OpTranspose:
|
|
UFOP(transpose);
|
|
break;
|
|
|
|
case OpSDiv:
|
|
case OpUDiv:
|
|
case OpFDiv:
|
|
BOP(/);
|
|
break;
|
|
|
|
// Might need workaround if RightLocal can be used on signed types ...
|
|
case OpShiftRightLogical:
|
|
case OpShiftRightArithmetic:
|
|
BOP(>>);
|
|
break;
|
|
|
|
case OpShiftLeftLogical:
|
|
BOP(<<);
|
|
break;
|
|
|
|
case OpBitwiseOr:
|
|
BOP(|);
|
|
break;
|
|
|
|
case OpBitwiseXor:
|
|
BOP(^);
|
|
break;
|
|
|
|
case OpBitwiseAnd:
|
|
BOP(&);
|
|
break;
|
|
|
|
case OpNot:
|
|
UOP(~);
|
|
break;
|
|
|
|
case OpUMod:
|
|
case OpSMod:
|
|
case OpFMod:
|
|
BOP(%);
|
|
break;
|
|
|
|
// Relational
|
|
case OpAny:
|
|
UFOP(any);
|
|
break;
|
|
|
|
case OpAll:
|
|
UFOP(all);
|
|
break;
|
|
|
|
case OpSelect:
|
|
emit_mix_op(ops[0], ops[1], ops[4], ops[3], ops[2]);
|
|
break;
|
|
|
|
case OpLogicalOr:
|
|
BOP(||);
|
|
break;
|
|
|
|
case OpLogicalAnd:
|
|
BOP(&&);
|
|
break;
|
|
|
|
case OpLogicalNot:
|
|
UOP(!);
|
|
break;
|
|
|
|
case OpLogicalEqual:
|
|
case OpIEqual:
|
|
case OpFOrdEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(equal);
|
|
else
|
|
BOP(==);
|
|
break;
|
|
}
|
|
|
|
case OpLogicalNotEqual:
|
|
case OpINotEqual:
|
|
case OpFOrdNotEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(notEqual);
|
|
else
|
|
BOP(!=);
|
|
break;
|
|
}
|
|
|
|
case OpUGreaterThan:
|
|
case OpSGreaterThan:
|
|
case OpFOrdGreaterThan:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(greaterThan);
|
|
else
|
|
BOP(>);
|
|
break;
|
|
}
|
|
|
|
case OpUGreaterThanEqual:
|
|
case OpSGreaterThanEqual:
|
|
case OpFOrdGreaterThanEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(greaterThanEqual);
|
|
else
|
|
BOP(>=);
|
|
break;
|
|
}
|
|
|
|
case OpULessThan:
|
|
case OpSLessThan:
|
|
case OpFOrdLessThan:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(lessThan);
|
|
else
|
|
BOP(<);
|
|
break;
|
|
}
|
|
|
|
case OpULessThanEqual:
|
|
case OpSLessThanEqual:
|
|
case OpFOrdLessThanEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(lessThanEqual);
|
|
else
|
|
BOP(<=);
|
|
break;
|
|
}
|
|
|
|
// Conversion
|
|
case OpConvertFToU:
|
|
case OpConvertFToS:
|
|
case OpConvertSToF:
|
|
case OpConvertUToF:
|
|
case OpUConvert:
|
|
case OpSConvert:
|
|
case OpFConvert:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
|
|
auto func = type_to_glsl_constructor(get<SPIRType>(result_type));
|
|
emit_unary_func_op(result_type, id, ops[2], func.c_str());
|
|
break;
|
|
}
|
|
|
|
case OpBitcast:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t arg = ops[2];
|
|
|
|
auto op = bitcast_glsl_op(result_type, arg);
|
|
emit_unary_func_op(result_type, id, arg, op.c_str());
|
|
break;
|
|
}
|
|
|
|
// Derivatives
|
|
case OpDPdx:
|
|
UFOP(dFdx);
|
|
break;
|
|
|
|
case OpDPdy:
|
|
UFOP(dFdy);
|
|
break;
|
|
|
|
case OpFwidth:
|
|
UFOP(fwidth);
|
|
break;
|
|
|
|
// Bitfield
|
|
case OpBitFieldInsert:
|
|
QFOP(bitfieldInsert);
|
|
break;
|
|
|
|
case OpBitFieldSExtract:
|
|
case OpBitFieldUExtract:
|
|
QFOP(bitfieldExtract);
|
|
break;
|
|
|
|
case OpBitReverse:
|
|
UFOP(bitfieldReverse);
|
|
break;
|
|
|
|
case OpBitCount:
|
|
UFOP(bitCount);
|
|
break;
|
|
|
|
// Atomics
|
|
case OpAtomicExchange:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t ptr = ops[2];
|
|
// Ignore semantics for now, probably only relevant to CL.
|
|
uint32_t val = ops[5];
|
|
const char *op = check_atomic_image(ptr) ? "imageAtomicExchange" : "atomicExchange";
|
|
forced_temporaries.insert(id);
|
|
emit_binary_func_op(result_type, id, ptr, val, op);
|
|
flush_all_atomic_capable_variables();
|
|
break;
|
|
}
|
|
|
|
case OpAtomicCompareExchange:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t ptr = ops[2];
|
|
uint32_t val = ops[6];
|
|
uint32_t comp = ops[7];
|
|
const char *op = check_atomic_image(ptr) ? "imageAtomicCompSwap" : "atomicCompSwap";
|
|
|
|
forced_temporaries.insert(id);
|
|
emit_trinary_func_op(result_type, id, ptr, comp, val, op);
|
|
flush_all_atomic_capable_variables();
|
|
break;
|
|
}
|
|
|
|
case OpAtomicLoad:
|
|
flush_all_atomic_capable_variables();
|
|
// FIXME: Image?
|
|
UFOP(atomicCounter);
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
|
|
// OpAtomicStore unimplemented. Not sure what would use that.
|
|
// OpAtomicLoad seems to only be relevant for atomic counters.
|
|
|
|
case OpAtomicIIncrement:
|
|
forced_temporaries.insert(ops[1]);
|
|
// FIXME: Image?
|
|
UFOP(atomicCounterIncrement);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
|
|
case OpAtomicIDecrement:
|
|
forced_temporaries.insert(ops[1]);
|
|
// FIXME: Image?
|
|
UFOP(atomicCounterDecrement);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
|
|
case OpAtomicIAdd:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicAdd" : "atomicAdd";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicISub:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicAdd" : "atomicAdd";
|
|
forced_temporaries.insert(ops[1]);
|
|
auto expr = join(op, "(", to_expression(ops[2]), ", -", to_expression(ops[5]), ")");
|
|
emit_op(ops[0], ops[1], expr, should_forward(ops[2]) && should_forward(ops[5]), false);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicSMin:
|
|
case OpAtomicUMin:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicMin" : "atomicMin";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicSMax:
|
|
case OpAtomicUMax:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicMax" : "atomicMax";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicAnd:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicAnd" : "atomicAnd";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicOr:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicOr" : "atomicOr";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicXor:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicXor" : "atomicXor";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
// Geometry shaders
|
|
case OpEmitVertex:
|
|
statement("EmitVertex();");
|
|
break;
|
|
|
|
case OpEndPrimitive:
|
|
statement("EndPrimitive();");
|
|
break;
|
|
|
|
case OpEmitStreamVertex:
|
|
statement("EmitStreamVertex();");
|
|
break;
|
|
|
|
case OpEndStreamPrimitive:
|
|
statement("EndStreamPrimitive();");
|
|
break;
|
|
|
|
// Textures
|
|
case OpImageSampleImplicitLod:
|
|
case OpImageSampleExplicitLod:
|
|
case OpImageSampleProjImplicitLod:
|
|
case OpImageSampleProjExplicitLod:
|
|
case OpImageSampleDrefImplicitLod:
|
|
case OpImageSampleDrefExplicitLod:
|
|
case OpImageSampleProjDrefImplicitLod:
|
|
case OpImageSampleProjDrefExplicitLod:
|
|
case OpImageFetch:
|
|
case OpImageGather:
|
|
case OpImageDrefGather:
|
|
// Gets a bit hairy, so move this to a separate instruction.
|
|
emit_texture_op(i);
|
|
break;
|
|
|
|
case OpImage:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
emit_op(result_type, id, to_expression(ops[2]), true, false);
|
|
break;
|
|
}
|
|
|
|
case OpImageQuerySizeLod:
|
|
BFOP(textureSize);
|
|
break;
|
|
|
|
// Image load/store
|
|
case OpImageRead:
|
|
{
|
|
// We added Nonreadable speculatively to the OpImage variable due to glslangValidator
|
|
// not adding the proper qualifiers.
|
|
// If it turns out we need to read the image after all, remove the qualifier and recompile.
|
|
auto *var = maybe_get_backing_variable(ops[2]);
|
|
if (var)
|
|
{
|
|
auto &flags = meta.at(var->self).decoration.decoration_flags;
|
|
if (flags & (1ull << DecorationNonReadable))
|
|
{
|
|
flags &= ~(1ull << DecorationNonReadable);
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
|
|
bool pure;
|
|
string imgexpr;
|
|
auto &type = expression_type(ops[2]);
|
|
|
|
if (var && var->remapped_variable) // PLS input, just read as-is without any op-code
|
|
{
|
|
// PLS input could have different number of components than what the SPIR expects, swizzle to
|
|
// the appropriate vector size.
|
|
auto itr = find_if(begin(pls_inputs), end(pls_inputs),
|
|
[var](const PlsRemap &pls) { return pls.id == var->self; });
|
|
|
|
if (itr == end(pls_inputs))
|
|
throw CompilerError("Found PLS remap for OpImageRead, but ID is not a PLS input ...");
|
|
|
|
uint32_t components = pls_format_to_components(itr->format);
|
|
imgexpr = remap_swizzle(result_type, components, ops[2]);
|
|
pure = true;
|
|
}
|
|
else if (type.image.dim == DimSubpassData)
|
|
{
|
|
// Implement subpass loads via texture barrier style sampling.
|
|
// Fairly ugly, but should essentially work as a fallback for desktop.
|
|
imgexpr = join("texture(", to_expression(ops[2]),
|
|
", gl_FragCoord.xy / vec2(textureSize(", to_expression(ops[2]), ", 0).xy))");
|
|
pure = true;
|
|
}
|
|
else
|
|
{
|
|
// Plain image load/store.
|
|
imgexpr = join("imageLoad(", to_expression(ops[2]), ", ", to_expression(ops[3]), ")");
|
|
pure = false;
|
|
}
|
|
|
|
if (var && var->forwardable)
|
|
{
|
|
auto &e = emit_op(result_type, id, imgexpr, true, false);
|
|
|
|
// We only need to track dependencies if we're reading from image load/store.
|
|
if (!pure)
|
|
{
|
|
e.loaded_from = var->self;
|
|
var->dependees.push_back(id);
|
|
}
|
|
}
|
|
else
|
|
emit_op(result_type, id, imgexpr, false, false);
|
|
break;
|
|
}
|
|
|
|
case OpImageTexelPointer:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
auto &e = set<SPIRExpression>(id, join(to_expression(ops[2]), ", ", to_expression(ops[3])), result_type, true);
|
|
|
|
auto *var = maybe_get_backing_variable(ops[2]);
|
|
e.loaded_from = var ? var->self : 0;
|
|
break;
|
|
}
|
|
|
|
case OpImageWrite:
|
|
{
|
|
// We added Nonwritable speculatively to the OpImage variable due to glslangValidator
|
|
// not adding the proper qualifiers.
|
|
// If it turns out we need to write to the image after all, remove the qualifier and recompile.
|
|
auto *var = maybe_get_backing_variable(ops[0]);
|
|
if (var)
|
|
{
|
|
auto &flags = meta.at(var->self).decoration.decoration_flags;
|
|
if (flags & (1ull << DecorationNonWritable))
|
|
{
|
|
flags &= ~(1ull << DecorationNonWritable);
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
|
|
statement("imageStore(",
|
|
to_expression(ops[0]), ", ",
|
|
to_expression(ops[1]), ", ",
|
|
to_expression(ops[2]), ");");
|
|
|
|
if (var && variable_storage_is_aliased(*var))
|
|
flush_all_aliased_variables();
|
|
break;
|
|
}
|
|
|
|
case OpImageQuerySize:
|
|
{
|
|
auto &type = expression_type(ops[2]);
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
|
|
if (type.basetype == SPIRType::Image)
|
|
{
|
|
// The size of an image is always constant.
|
|
emit_op(result_type, id, join("imageSize(", to_expression(ops[2]), ")"),
|
|
true, false);
|
|
}
|
|
else
|
|
throw CompilerError("Invalid type for OpImageQuerySize.");
|
|
break;
|
|
}
|
|
|
|
// Compute
|
|
case OpControlBarrier:
|
|
{
|
|
// Ignore execution and memory scope.
|
|
if (execution.model == ExecutionModelGLCompute)
|
|
{
|
|
uint32_t mem = get<SPIRConstant>(ops[2]).scalar();
|
|
if (mem == MemorySemanticsWorkgroupMemoryMask)
|
|
statement("memoryBarrierShared();");
|
|
else if (mem && mem != 4062) // Hacky workaround of glslangValidator which emits "all" barrier for barrier() ...
|
|
statement("memoryBarrier();");
|
|
}
|
|
statement("barrier();");
|
|
break;
|
|
}
|
|
|
|
case OpMemoryBarrier:
|
|
{
|
|
uint32_t mem = get<SPIRConstant>(ops[1]).scalar();
|
|
|
|
// We cannot forward any loads beyond the memory barrier.
|
|
if (mem)
|
|
flush_all_active_variables();
|
|
|
|
if (mem == MemorySemanticsWorkgroupMemoryMask)
|
|
statement("memoryBarrierShared();");
|
|
else if (mem && mem != 4062) // Hacky workaround of glslangValidator which emits "all" barrier for barrier() ...
|
|
statement("memoryBarrier();");
|
|
break;
|
|
}
|
|
|
|
case OpExtInst:
|
|
{
|
|
uint32_t set = ops[2];
|
|
if (get<SPIRExtension>(set).ext != SPIRExtension::GLSL)
|
|
{
|
|
statement("// unimplemented ext op ", i.op);
|
|
break;
|
|
}
|
|
|
|
emit_glsl_op(ops[0], ops[1], ops[3], &ops[4], length - 4);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
statement("// unimplemented op ", i.op);
|
|
break;
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::to_member_name(const SPIRType &type, uint32_t index)
|
|
{
|
|
auto &memb = meta[type.self].members;
|
|
if (index < memb.size() && !memb[index].alias.empty())
|
|
return memb[index].alias;
|
|
else
|
|
return join("_", index);
|
|
}
|
|
|
|
string CompilerGLSL::member_decl(const SPIRType &type, const SPIRType &membertype, uint32_t index)
|
|
{
|
|
uint64_t memberflags = 0;
|
|
auto &memb = meta[type.self].members;
|
|
if (index < memb.size())
|
|
memberflags = memb[index].decoration_flags;
|
|
|
|
return join(layout_for_member(type, index),
|
|
flags_to_precision_qualifiers_glsl(membertype, memberflags),
|
|
type_to_glsl(membertype), " ", to_member_name(type, index), type_to_array_glsl(membertype));
|
|
}
|
|
|
|
const char* CompilerGLSL::flags_to_precision_qualifiers_glsl(const SPIRType &type, uint64_t flags)
|
|
{
|
|
if (options.es)
|
|
{
|
|
// Structs to not have precision qualifiers.
|
|
if (type.basetype != SPIRType::Float &&
|
|
type.basetype != SPIRType::Int &&
|
|
type.basetype != SPIRType::UInt &&
|
|
type.basetype != SPIRType::Image &&
|
|
type.basetype != SPIRType::SampledImage)
|
|
return "";
|
|
|
|
if (flags & (1ull << DecorationRelaxedPrecision))
|
|
{
|
|
bool implied_fmediump = type.basetype == SPIRType::Float &&
|
|
options.fragment.default_float_precision == Options::Mediump &&
|
|
execution.model == ExecutionModelFragment;
|
|
|
|
bool implied_imediump = (type.basetype == SPIRType::Int || type.basetype == SPIRType::UInt) &&
|
|
options.fragment.default_int_precision == Options::Mediump &&
|
|
execution.model == ExecutionModelFragment;
|
|
|
|
return implied_fmediump || implied_imediump ? "" : "mediump ";
|
|
}
|
|
else
|
|
{
|
|
bool implied_fhighp = type.basetype == SPIRType::Float &&
|
|
((options.fragment.default_float_precision == Options::Highp &&
|
|
execution.model == ExecutionModelFragment) || (execution.model != ExecutionModelFragment));
|
|
|
|
bool implied_ihighp = (type.basetype == SPIRType::Int || type.basetype == SPIRType::UInt) &&
|
|
((options.fragment.default_int_precision == Options::Highp &&
|
|
execution.model == ExecutionModelFragment) || (execution.model != ExecutionModelFragment));
|
|
|
|
return implied_fhighp || implied_ihighp ? "" : "highp ";
|
|
}
|
|
}
|
|
else
|
|
return "";
|
|
}
|
|
|
|
const char* CompilerGLSL::to_precision_qualifiers_glsl(uint32_t id)
|
|
{
|
|
return flags_to_precision_qualifiers_glsl(expression_type(id), meta[id].decoration.decoration_flags);
|
|
}
|
|
|
|
string CompilerGLSL::to_qualifiers_glsl(uint32_t id)
|
|
{
|
|
auto flags = meta[id].decoration.decoration_flags;
|
|
string res;
|
|
|
|
auto *var = maybe_get<SPIRVariable>(id);
|
|
|
|
if (var && var->storage == StorageClassWorkgroup && !backend.shared_is_implied)
|
|
res += "shared ";
|
|
|
|
res += to_precision_qualifiers_glsl(id);
|
|
|
|
//if (flags & (1ull << DecorationSmooth))
|
|
// res += "smooth ";
|
|
if (flags & (1ull << DecorationFlat))
|
|
res += "flat ";
|
|
if (flags & (1ull << DecorationNoPerspective))
|
|
res += "noperspective ";
|
|
if (flags & (1ull << DecorationPatch))
|
|
res += "patch ";
|
|
if (flags & (1ull << DecorationSample))
|
|
res += "sample ";
|
|
if (flags & (1ull << DecorationInvariant))
|
|
res += "invariant ";
|
|
|
|
auto &type = expression_type(id);
|
|
if (type.image.dim != DimSubpassData)
|
|
{
|
|
if (flags & (1ull << DecorationNonWritable))
|
|
res += "readonly ";
|
|
if (flags & (1ull << DecorationNonReadable))
|
|
res += "writeonly ";
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
string CompilerGLSL::argument_decl(const SPIRFunction::Parameter &arg)
|
|
{
|
|
// glslangValidator seems to make all arguments pointer no matter what which is rather bizarre ...
|
|
// Not sure if argument being pointer type should make the argument inout.
|
|
auto &type = expression_type(arg.id);
|
|
const char *direction = "";
|
|
|
|
if (type.pointer)
|
|
{
|
|
if (arg.write_count && arg.read_count)
|
|
direction = "inout ";
|
|
else if (arg.write_count)
|
|
direction = "out ";
|
|
}
|
|
|
|
return join(direction, to_qualifiers_glsl(arg.id), type_to_glsl(type), " ",
|
|
to_name(arg.id), type_to_array_glsl(type));
|
|
}
|
|
|
|
string CompilerGLSL::variable_decl(const SPIRVariable &variable)
|
|
{
|
|
// Ignore the pointer type since GLSL doesn't have pointers.
|
|
auto &type = get<SPIRType>(variable.basetype);
|
|
auto res = join(to_qualifiers_glsl(variable.self), type_to_glsl(type), " ", to_name(variable.self), type_to_array_glsl(type));
|
|
if (variable.initializer)
|
|
res += join(" = ", to_expression(variable.initializer));
|
|
return res;
|
|
}
|
|
|
|
const char* CompilerGLSL::to_pls_qualifiers_glsl(const SPIRVariable &variable)
|
|
{
|
|
auto flags = meta[variable.self].decoration.decoration_flags;
|
|
if (flags & (1ull << DecorationRelaxedPrecision))
|
|
return "mediump ";
|
|
else
|
|
return "highp ";
|
|
}
|
|
|
|
string CompilerGLSL::pls_decl(const PlsRemap &var)
|
|
{
|
|
auto &variable = get<SPIRVariable>(var.id);
|
|
|
|
SPIRType type;
|
|
type.vecsize = pls_format_to_components(var.format);
|
|
type.basetype = pls_format_to_basetype(var.format);
|
|
|
|
return join(to_pls_layout(var.format), to_pls_qualifiers_glsl(variable), type_to_glsl(type), " ", to_name(variable.self));
|
|
}
|
|
|
|
string CompilerGLSL::type_to_array_glsl(const SPIRType &type)
|
|
{
|
|
string res;
|
|
for (auto &size : type.array)
|
|
{
|
|
res += "[";
|
|
if (size)
|
|
res += convert_to_string(size);
|
|
res += "]";
|
|
}
|
|
return res;
|
|
}
|
|
|
|
string CompilerGLSL::image_type_glsl(const SPIRType &type)
|
|
{
|
|
auto &imagetype = get<SPIRType>(type.image.type);
|
|
string res;
|
|
|
|
switch (imagetype.basetype)
|
|
{
|
|
case SPIRType::Int: res = "i"; break;
|
|
case SPIRType::UInt: res = "u"; break;
|
|
default: break;
|
|
}
|
|
|
|
// If we're emulating subpassInput with samplers, force sampler2D
|
|
// so we don't have to specify format.
|
|
res += type.basetype == SPIRType::Image && type.image.dim != DimSubpassData ?
|
|
"image" : "sampler";
|
|
|
|
switch (type.image.dim)
|
|
{
|
|
case Dim1D: res += "1D"; break;
|
|
case Dim2D: res += "2D"; break;
|
|
case Dim3D: res += "3D"; break;
|
|
case DimCube: res += "Cube"; break;
|
|
|
|
case DimBuffer:
|
|
if (options.es && options.version < 320)
|
|
require_extension("GL_OES_texture_buffer");
|
|
else if (!options.es && options.version < 300)
|
|
require_extension("GL_EXT_texture_buffer_object");
|
|
res += "Buffer";
|
|
break;
|
|
|
|
case DimSubpassData: res += "2D"; break;
|
|
default: throw CompilerError("Only 1D, 2D, 3D, Buffer, InputTarget and Cube textures supported.");
|
|
}
|
|
|
|
if (type.image.arrayed)
|
|
res += "Array";
|
|
if (type.image.depth)
|
|
res += "Shadow";
|
|
if (type.image.ms)
|
|
res += "MS";
|
|
|
|
return res;
|
|
}
|
|
|
|
string CompilerGLSL::type_to_glsl_constructor(const SPIRType &type)
|
|
{
|
|
auto e = type_to_glsl(type);
|
|
for (uint32_t i = 0; i < type.array.size(); i++)
|
|
e += "[]";
|
|
return e;
|
|
}
|
|
|
|
string CompilerGLSL::type_to_glsl(const SPIRType &type)
|
|
{
|
|
// Ignore the pointer type since GLSL doesn't have pointers.
|
|
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Struct:
|
|
// Need OpName lookup here to get a "sensible" name for a struct.
|
|
return to_name(type.self);
|
|
|
|
case SPIRType::Image:
|
|
case SPIRType::SampledImage:
|
|
return image_type_glsl(type);
|
|
|
|
case SPIRType::Sampler:
|
|
// Not really used.
|
|
return "sampler";
|
|
|
|
case SPIRType::Void:
|
|
return "void";
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (type.vecsize == 1 && type.columns == 1) // Scalar builtin
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Bool: return "bool";
|
|
case SPIRType::Int: return backend.basic_int_type;
|
|
case SPIRType::UInt: return backend.basic_uint_type;
|
|
case SPIRType::AtomicCounter: return "atomic_uint";
|
|
case SPIRType::Float: return "float";
|
|
default: return "???";
|
|
}
|
|
}
|
|
else if (type.vecsize > 1 && type.columns == 1) // Vector builtin
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Bool: return join("bvec", type.vecsize);
|
|
case SPIRType::Int: return join("ivec", type.vecsize);
|
|
case SPIRType::UInt: return join("uvec", type.vecsize);
|
|
case SPIRType::Float: return join("vec", type.vecsize);
|
|
default: return "???";
|
|
}
|
|
}
|
|
else if (type.vecsize == type.columns) // Simple Matrix builtin
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Bool: return join("bmat", type.vecsize);
|
|
case SPIRType::Int: return join("imat", type.vecsize);
|
|
case SPIRType::UInt: return join("umat", type.vecsize);
|
|
case SPIRType::Float: return join("mat", type.vecsize);
|
|
default: return "???";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Bool: return join("bmat", type.columns, "x", type.vecsize);
|
|
case SPIRType::Int: return join("imat", type.columns, "x", type.vecsize);
|
|
case SPIRType::UInt: return join("umat", type.columns, "x", type.vecsize);
|
|
case SPIRType::Float: return join("mat", type.columns, "x", type.vecsize);
|
|
default: return "???";
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::add_local_variable(uint32_t id)
|
|
{
|
|
auto &name = meta[id].decoration.alias;
|
|
if (name.empty())
|
|
return;
|
|
|
|
// Reserved for temporaries.
|
|
if (name[0] == '_')
|
|
{
|
|
name.clear();
|
|
return;
|
|
}
|
|
|
|
update_name_cache(local_variables, name);
|
|
}
|
|
|
|
void CompilerGLSL::require_extension(const string &ext)
|
|
{
|
|
if (forced_extensions.find(ext) == end(forced_extensions))
|
|
{
|
|
forced_extensions.insert(ext);
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::check_atomic_image(uint32_t id)
|
|
{
|
|
auto &type = expression_type(id);
|
|
if (type.storage == StorageClassImage)
|
|
{
|
|
if (options.es && options.version < 320)
|
|
require_extension("GL_OES_shader_image_atomic");
|
|
|
|
auto *var = maybe_get_backing_variable(id);
|
|
if (var)
|
|
{
|
|
auto &flags = meta.at(var->self).decoration.decoration_flags;
|
|
if (flags & ((1ull << DecorationNonWritable) | (1ull << DecorationNonReadable)))
|
|
{
|
|
flags &= ~(1ull << DecorationNonWritable);
|
|
flags &= ~(1ull << DecorationNonReadable);
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void CompilerGLSL::emit_function_prototype(SPIRFunction &func, uint64_t return_flags)
|
|
{
|
|
local_variables.clear();
|
|
string decl;
|
|
|
|
auto &type = get<SPIRType>(func.return_type);
|
|
decl += flags_to_precision_qualifiers_glsl(type, return_flags);
|
|
decl += type_to_glsl(type);
|
|
decl += " ";
|
|
|
|
if (func.self == execution.entry_point)
|
|
{
|
|
decl += "main";
|
|
processing_entry_point = true;
|
|
}
|
|
else
|
|
decl += to_name(func.self);
|
|
|
|
decl += "(";
|
|
for (auto &arg : func.arguments)
|
|
{
|
|
// Might change the variable name if it already exists in this function.
|
|
// SPIRV OpName doesn't have any semantic effect, so it's valid for an implementation
|
|
// to use same name for variables.
|
|
// Since we want to make the GLSL debuggable and somewhat sane, use fallback names for variables which are duplicates.
|
|
add_local_variable(arg.id);
|
|
|
|
decl += argument_decl(arg);
|
|
if (&arg != &func.arguments.back())
|
|
decl += ", ";
|
|
|
|
// Hold a pointer to the parameter so we can invalidate the readonly field if needed.
|
|
auto *var = maybe_get<SPIRVariable>(arg.id);
|
|
if (var)
|
|
var->parameter = &arg;
|
|
}
|
|
|
|
decl += ")";
|
|
statement(decl);
|
|
}
|
|
|
|
void CompilerGLSL::emit_function(SPIRFunction &func, uint64_t return_flags)
|
|
{
|
|
// Avoid potential cycles.
|
|
if (func.active)
|
|
return;
|
|
func.active = true;
|
|
|
|
// If we depend on a function, emit that function before we emit our own function.
|
|
for (auto block : func.blocks)
|
|
{
|
|
auto &b = get<SPIRBlock>(block);
|
|
for (auto &i : b.ops)
|
|
{
|
|
auto ops = stream(i.offset);
|
|
auto op = static_cast<Op>(i.op);
|
|
|
|
if (op == OpFunctionCall)
|
|
{
|
|
// Recursively emit functions which are called.
|
|
uint32_t func = ops[2];
|
|
emit_function(get<SPIRFunction>(func), meta[ops[1]].decoration.decoration_flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
emit_function_prototype(func, return_flags);
|
|
begin_scope();
|
|
|
|
function = &func;
|
|
|
|
for (auto &v : func.local_variables)
|
|
{
|
|
auto &var = get<SPIRVariable>(v);
|
|
if (expression_is_lvalue(v))
|
|
{
|
|
add_local_variable(var.self);
|
|
|
|
if (var.initializer)
|
|
statement(variable_decl(var), ";");
|
|
else
|
|
{
|
|
// Don't declare variable until first use to declutter the GLSL output quite a lot.
|
|
// If we don't touch the variable before first branch,
|
|
// declare it then since we need variable declaration to be in top scope.
|
|
var.deferred_declaration = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// HACK: SPIRV likes to use samplers and images as local variables, but GLSL does not allow
|
|
// this. For these types (non-lvalue), we enforce forwarding through a shadowed variable.
|
|
// This means that when we OpStore to these variables, we just write in the expression ID directly.
|
|
// This breaks any kind of branching, since the variable must be statically assigned.
|
|
// Branching on samplers and images would be pretty much impossible to fake in GLSL.
|
|
var.statically_assigned = true;
|
|
}
|
|
}
|
|
|
|
auto &entry_block = get<SPIRBlock>(func.entry_block);
|
|
entry_block.loop_dominator = SPIRBlock::NoDominator;
|
|
emit_block_chain(entry_block);
|
|
|
|
end_scope();
|
|
processing_entry_point = false;
|
|
statement("");
|
|
}
|
|
|
|
void CompilerGLSL::emit_fixup()
|
|
{
|
|
if (execution.model == ExecutionModelVertex && options.vertex.fixup_clipspace)
|
|
{
|
|
const char *suffix = backend.float_literal_suffix ? "f" : "";
|
|
statement("gl_Position.z = 2.0", suffix, " * gl_Position.z - gl_Position.w;");
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::flush_phi_required(uint32_t from, uint32_t to)
|
|
{
|
|
auto &child = get<SPIRBlock>(to);
|
|
for (auto &phi : child.phi_variables)
|
|
if (phi.parent == from)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void CompilerGLSL::flush_phi(uint32_t from, uint32_t to)
|
|
{
|
|
auto &child = get<SPIRBlock>(to);
|
|
|
|
for (auto &phi : child.phi_variables)
|
|
if (phi.parent == from)
|
|
statement(to_expression(phi.function_variable), " = ", to_expression(phi.local_variable), ";");
|
|
}
|
|
|
|
void CompilerGLSL::branch(uint32_t from, uint32_t to)
|
|
{
|
|
flush_phi(from, to);
|
|
flush_all_active_variables();
|
|
|
|
if (loop_block.find(to) != end(loop_block))
|
|
{
|
|
// This can happen if we had a complex continue block which was emitted.
|
|
// Once the continue block tries to branch to the loop header, just emit continue;
|
|
// and end the chain here.
|
|
statement("continue;");
|
|
}
|
|
else if (is_continue(to))
|
|
{
|
|
auto &continue_block = get<SPIRBlock>(to);
|
|
if (continue_block.complex_continue)
|
|
{
|
|
// Just emit the whole block chain as is.
|
|
auto usage_counts = expression_usage_counts;
|
|
auto invalid = invalid_expressions;
|
|
|
|
emit_block_chain(continue_block);
|
|
|
|
// Expression usage counts and invalid expressions
|
|
// are moot after returning from the continue block.
|
|
// Since we emit the same block multiple times,
|
|
// we don't want to invalidate ourselves.
|
|
expression_usage_counts = usage_counts;
|
|
invalid_expressions = invalid;
|
|
}
|
|
else
|
|
{
|
|
auto &block = get<SPIRBlock>(from);
|
|
auto &dominator = get<SPIRBlock>(block.loop_dominator);
|
|
|
|
// For non-complex continue blocks, we implicitly branch to the continue block
|
|
// by having the continue block be part of the loop header in for (; ; continue-block).
|
|
bool outside_control_flow = block_is_outside_flow_control_from_block(dominator, block);
|
|
|
|
// Some simplification for for-loops. We always end up with a useless continue;
|
|
// statement since we branch to a loop block.
|
|
// Walk the CFG, if we uncoditionally execute the block calling continue assuming we're in the loop block,
|
|
// we can avoid writing out an explicit continue statement.
|
|
// Similar optimization to return statements if we know we're outside flow control.
|
|
if (!outside_control_flow)
|
|
statement("continue;");
|
|
}
|
|
}
|
|
else if (is_break(to))
|
|
statement("break;");
|
|
else if (!is_conditional(to))
|
|
emit_block_chain(get<SPIRBlock>(to));
|
|
}
|
|
|
|
void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uint32_t false_block)
|
|
{
|
|
// If we branch directly to a selection merge target, we don't really need a code path.
|
|
bool true_sub = !is_conditional(true_block);
|
|
bool false_sub = !is_conditional(false_block);
|
|
|
|
if (true_sub)
|
|
{
|
|
statement("if (", to_expression(cond), ")");
|
|
begin_scope();
|
|
branch(from, true_block);
|
|
end_scope();
|
|
|
|
if (false_sub)
|
|
{
|
|
statement("else");
|
|
begin_scope();
|
|
branch(from, false_block);
|
|
end_scope();
|
|
}
|
|
else if (flush_phi_required(from, false_block))
|
|
{
|
|
statement("else");
|
|
begin_scope();
|
|
flush_phi(from, false_block);
|
|
end_scope();
|
|
}
|
|
}
|
|
else if (false_sub && !true_sub)
|
|
{
|
|
// Only need false path, use negative conditional.
|
|
statement("if (!", to_expression(cond), ")");
|
|
begin_scope();
|
|
branch(from, false_block);
|
|
end_scope();
|
|
|
|
if (flush_phi_required(from, true_block))
|
|
{
|
|
statement("else");
|
|
begin_scope();
|
|
flush_phi(from, true_block);
|
|
end_scope();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::propagate_loop_dominators(const SPIRBlock &block)
|
|
{
|
|
// Propagate down the loop dominator block, so that dominated blocks can back trace.
|
|
if (block.merge == SPIRBlock::MergeLoop || block.loop_dominator)
|
|
{
|
|
uint32_t dominator = block.merge == SPIRBlock::MergeLoop ?
|
|
block.self : block.loop_dominator;
|
|
|
|
auto set_dominator = [this](uint32_t self, uint32_t dominator) {
|
|
auto &block = this->get<SPIRBlock>(self);
|
|
|
|
// If we already have a loop dominator, we're trying to break out to merge targets
|
|
// which should not update the loop dominator.
|
|
if (!block.loop_dominator)
|
|
block.loop_dominator = dominator;
|
|
};
|
|
|
|
if (block.true_block)
|
|
set_dominator(block.true_block, dominator);
|
|
if (block.false_block)
|
|
set_dominator(block.false_block, dominator);
|
|
if (block.next_block)
|
|
set_dominator(block.next_block, dominator);
|
|
if (block.continue_block)
|
|
set_dominator(block.continue_block, dominator);
|
|
for (auto &c : block.cases)
|
|
set_dominator(c.block, dominator);
|
|
|
|
// After merging a loop, we inherit the loop dominator always.
|
|
if (block.merge_block)
|
|
set_dominator(block.merge_block, block.loop_dominator);
|
|
}
|
|
}
|
|
|
|
// FIXME: This currently cannot handle complex continue blocks
|
|
// as in do-while.
|
|
// This should be seen as a "trivial" continue block.
|
|
string CompilerGLSL::emit_continue_block(uint32_t continue_block)
|
|
{
|
|
auto *block = &get<SPIRBlock>(continue_block);
|
|
|
|
// While emitting the continue block, declare_temporary will check this
|
|
// if we have to emit temporaries.
|
|
current_continue_block = block;
|
|
|
|
vector<string> statements;
|
|
|
|
// Capture all statements into our list.
|
|
auto *old = redirect_statement;
|
|
redirect_statement = &statements;
|
|
|
|
// Stamp out all blocks one after each other.
|
|
while (loop_block.find(block->self) == end(loop_block))
|
|
{
|
|
propagate_loop_dominators(*block);
|
|
// Write out all instructions we have in this block.
|
|
for (auto &op : block->ops)
|
|
emit_instruction(op);
|
|
|
|
// For plain branchless for/while continue blocks.
|
|
if (block->next_block)
|
|
{
|
|
flush_phi(continue_block, block->next_block);
|
|
block = &get<SPIRBlock>(block->next_block);
|
|
}
|
|
// For do while blocks. The last block will be a select block.
|
|
else if (block->true_block)
|
|
{
|
|
flush_phi(continue_block, block->true_block);
|
|
block = &get<SPIRBlock>(block->true_block);
|
|
}
|
|
}
|
|
|
|
// Restore old pointer.
|
|
redirect_statement = old;
|
|
|
|
// Somewhat ugly, strip off the last ';' since we use ',' instead.
|
|
// Ideally, we should select this behavior in statement().
|
|
for (auto &statement : statements)
|
|
{
|
|
if (!statement.empty() && statement.back() == ';')
|
|
statement.pop_back();
|
|
}
|
|
|
|
current_continue_block = nullptr;
|
|
return merge(statements);
|
|
}
|
|
|
|
bool CompilerGLSL::attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method)
|
|
{
|
|
SPIRBlock::ContinueBlockType continue_type = continue_block_type(get<SPIRBlock>(block.continue_block));
|
|
|
|
if (method == SPIRBlock::MergeToSelectForLoop)
|
|
{
|
|
uint32_t current_count = statement_count;
|
|
// If we're trying to create a true for loop,
|
|
// we need to make sure that all opcodes before branch statement do not actually emit any code.
|
|
// We can then take the condition expression and create a for (; cond ; ) { body; } structure instead.
|
|
for (auto &op : block.ops)
|
|
emit_instruction(op);
|
|
|
|
bool condition_is_temporary = forced_temporaries.find(block.condition) == end(forced_temporaries);
|
|
|
|
// This can work! We only did trivial things which could be forwarded in block body!
|
|
if (current_count == statement_count && condition_is_temporary)
|
|
{
|
|
switch (continue_type)
|
|
{
|
|
case SPIRBlock::ForLoop:
|
|
statement("for (; ", to_expression(block.condition), "; ",
|
|
emit_continue_block(block.continue_block), ")");
|
|
break;
|
|
|
|
case SPIRBlock::WhileLoop:
|
|
statement("while (", to_expression(block.condition), ")");
|
|
break;
|
|
|
|
default:
|
|
throw CompilerError("For/while loop detected, but need while/for loop semantics.");
|
|
}
|
|
|
|
begin_scope();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
block.disable_block_optimization = true;
|
|
force_recompile = true;
|
|
begin_scope(); // We'll see an end_scope() later.
|
|
return false;
|
|
}
|
|
}
|
|
else if (method == SPIRBlock::MergeToDirectForLoop)
|
|
{
|
|
uint32_t current_count = statement_count;
|
|
auto &child = get<SPIRBlock>(block.next_block);
|
|
|
|
// If we're trying to create a true for loop,
|
|
// we need to make sure that all opcodes before branch statement do not actually emit any code.
|
|
// We can then take the condition expression and create a for (; cond ; ) { body; } structure instead.
|
|
for (auto &op : child.ops)
|
|
emit_instruction(op);
|
|
|
|
bool condition_is_temporary = forced_temporaries.find(child.condition) == end(forced_temporaries);
|
|
|
|
if (current_count == statement_count && condition_is_temporary)
|
|
{
|
|
propagate_loop_dominators(child);
|
|
|
|
switch (continue_type)
|
|
{
|
|
case SPIRBlock::ForLoop:
|
|
statement("for (; ", to_expression(child.condition), "; ",
|
|
emit_continue_block(block.continue_block), ")");
|
|
break;
|
|
|
|
case SPIRBlock::WhileLoop:
|
|
statement("while (", to_expression(child.condition), ")");
|
|
break;
|
|
|
|
default:
|
|
throw CompilerError("For/while loop detected, but need while/for loop semantics.");
|
|
}
|
|
|
|
begin_scope();
|
|
branch(child.self, child.true_block);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
block.disable_block_optimization = true;
|
|
force_recompile = true;
|
|
begin_scope(); // We'll see an end_scope() later.
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void CompilerGLSL::flush_undeclared_variables()
|
|
{
|
|
// Declare undeclared variables.
|
|
if (function->flush_undeclared)
|
|
{
|
|
for (auto &v : function->local_variables)
|
|
{
|
|
auto &var = get<SPIRVariable>(v);
|
|
if (var.deferred_declaration)
|
|
statement(variable_decl(var), ";");
|
|
var.deferred_declaration = false;
|
|
}
|
|
function->flush_undeclared = false;
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_block_chain(SPIRBlock &block)
|
|
{
|
|
propagate_loop_dominators(block);
|
|
|
|
bool select_branch_to_true_block = false;
|
|
bool skip_direct_branch = false;
|
|
|
|
// If we need to force temporaries for certain IDs due to continue blocks, do it before starting loop header.
|
|
for (auto &tmp : block.declare_temporary)
|
|
{
|
|
auto flags = meta[tmp.second].decoration.decoration_flags;
|
|
auto &type = get<SPIRType>(tmp.first);
|
|
statement(flags_to_precision_qualifiers_glsl(type, flags),
|
|
type_to_glsl(type), " ", to_name(tmp.second), type_to_array_glsl(type), ";");
|
|
}
|
|
|
|
SPIRBlock::ContinueBlockType continue_type = SPIRBlock::ContinueNone;
|
|
if (block.continue_block)
|
|
continue_type = continue_block_type(get<SPIRBlock>(block.continue_block));
|
|
|
|
// This is the older loop behavior in glslang which branches to loop body directly from the loop header.
|
|
if (block_is_loop_candidate(block, SPIRBlock::MergeToSelectForLoop))
|
|
{
|
|
flush_undeclared_variables();
|
|
if (attempt_emit_loop_header(block, SPIRBlock::MergeToSelectForLoop))
|
|
{
|
|
// The body of while, is actually just the true block, so always branch there
|
|
// unconditionally.
|
|
select_branch_to_true_block = true;
|
|
}
|
|
}
|
|
// This is the newer loop behavior in glslang which branches from Loop header directly to
|
|
// a new block, which in turn has a OpBranchSelection without a selection merge.
|
|
else if (block_is_loop_candidate(block, SPIRBlock::MergeToDirectForLoop))
|
|
{
|
|
flush_undeclared_variables();
|
|
if (attempt_emit_loop_header(block, SPIRBlock::MergeToDirectForLoop))
|
|
skip_direct_branch = true;
|
|
}
|
|
else if (continue_type == SPIRBlock::DoWhileLoop)
|
|
{
|
|
statement("do");
|
|
begin_scope();
|
|
for (auto &op : block.ops)
|
|
emit_instruction(op);
|
|
}
|
|
else if (block.merge == SPIRBlock::MergeLoop)
|
|
{
|
|
flush_undeclared_variables();
|
|
|
|
// We have a generic loop without any distinguishable pattern like for, while or do while.
|
|
get<SPIRBlock>(block.continue_block).complex_continue = true;
|
|
continue_type = SPIRBlock::ComplexLoop;
|
|
|
|
statement("for (;;)");
|
|
begin_scope();
|
|
for (auto &op : block.ops)
|
|
emit_instruction(op);
|
|
}
|
|
else
|
|
{
|
|
for (auto &op : block.ops)
|
|
emit_instruction(op);
|
|
}
|
|
|
|
bool emit_next_block = true;
|
|
|
|
// Handle end of block.
|
|
switch (block.terminator)
|
|
{
|
|
case SPIRBlock::Direct:
|
|
// True when emitting complex continue block.
|
|
if (block.loop_dominator == block.next_block)
|
|
{
|
|
branch(block.self, block.next_block);
|
|
emit_next_block = false;
|
|
}
|
|
// True if MergeToDirectForLoop succeeded.
|
|
else if (skip_direct_branch)
|
|
emit_next_block = false;
|
|
else if (is_continue(block.next_block) ||
|
|
is_break(block.next_block) ||
|
|
is_conditional(block.next_block))
|
|
{
|
|
branch(block.self, block.next_block);
|
|
emit_next_block = false;
|
|
}
|
|
break;
|
|
|
|
case SPIRBlock::Select:
|
|
// True if MergeToSelectForLoop succeeded.
|
|
if (select_branch_to_true_block)
|
|
branch(block.self, block.true_block);
|
|
else
|
|
{
|
|
flush_undeclared_variables();
|
|
branch(block.self, block.condition, block.true_block, block.false_block);
|
|
}
|
|
break;
|
|
|
|
case SPIRBlock::MultiSelect:
|
|
{
|
|
flush_undeclared_variables();
|
|
auto &type = expression_type(block.condition);
|
|
bool uint32_t_case = type.basetype == SPIRType::UInt;
|
|
|
|
statement("switch (", to_expression(block.condition), ")");
|
|
begin_scope();
|
|
|
|
for (auto &c : block.cases)
|
|
{
|
|
auto case_value = uint32_t_case ? convert_to_string(uint32_t(c.value)) : convert_to_string(int32_t(c.value));
|
|
statement("case ", case_value, ":");
|
|
begin_scope();
|
|
branch(block.self, c.block);
|
|
end_scope();
|
|
}
|
|
|
|
if (block.default_block != block.next_block)
|
|
{
|
|
statement("default:");
|
|
begin_scope();
|
|
if (is_break(block.default_block))
|
|
throw CompilerError("Cannot break; out of a switch statement and out of a loop at the same time ...");
|
|
branch(block.self, block.default_block);
|
|
end_scope();
|
|
}
|
|
else if (flush_phi_required(block.self, block.next_block))
|
|
{
|
|
statement("default:");
|
|
begin_scope();
|
|
flush_phi(block.self, block.next_block);
|
|
statement("break;");
|
|
end_scope();
|
|
}
|
|
|
|
end_scope();
|
|
break;
|
|
}
|
|
|
|
case SPIRBlock::Return:
|
|
if (processing_entry_point)
|
|
emit_fixup();
|
|
|
|
if (block.return_value)
|
|
{
|
|
// OpReturnValue can return Undef, so don't emit anything for this case.
|
|
if (ids.at(block.return_value).get_type() != TypeUndef)
|
|
statement("return ", to_expression(block.return_value), ";");
|
|
}
|
|
// If this block is the very final block and not called from control flow,
|
|
// we do not need an explicit return which looks out of place. Just end the function here.
|
|
// In the very weird case of for(;;) { return; } executing return is unconditional,
|
|
// but we actually need a return here ...
|
|
else if (!block_is_outside_flow_control_from_block(get<SPIRBlock>(function->entry_block), block) ||
|
|
block.loop_dominator != SPIRBlock::NoDominator)
|
|
statement("return;");
|
|
break;
|
|
|
|
case SPIRBlock::Kill:
|
|
statement("discard;");
|
|
break;
|
|
|
|
default:
|
|
throw CompilerError("Unimplemented block terminator.");
|
|
}
|
|
|
|
if (block.next_block && emit_next_block)
|
|
{
|
|
// If we hit this case, we're dealing with an unconditional branch, which means we will output
|
|
// that block after this. If we had selection merge, we already flushed phi variables.
|
|
if (block.merge != SPIRBlock::MergeSelection)
|
|
flush_phi(block.self, block.next_block);
|
|
emit_block_chain(get<SPIRBlock>(block.next_block));
|
|
}
|
|
|
|
if (block.merge == SPIRBlock::MergeLoop)
|
|
{
|
|
if (continue_type == SPIRBlock::DoWhileLoop)
|
|
{
|
|
// Make sure that we run the continue block to get the expressions set, but this
|
|
// should become an empty string.
|
|
// We have no fallbacks if we cannot forward everything to temporaries ...
|
|
auto statements = emit_continue_block(block.continue_block);
|
|
if (!statements.empty())
|
|
{
|
|
// The DoWhile block has side effects, force ComplexLoop pattern next pass.
|
|
get<SPIRBlock>(block.continue_block).complex_continue = true;
|
|
force_recompile = true;
|
|
}
|
|
|
|
end_scope_decl(join("while (", to_expression(get<SPIRBlock>(block.continue_block).condition), ")"));
|
|
}
|
|
else
|
|
end_scope();
|
|
|
|
flush_phi(block.self, block.merge_block);
|
|
emit_block_chain(get<SPIRBlock>(block.merge_block));
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::begin_scope()
|
|
{
|
|
statement("{");
|
|
indent++;
|
|
}
|
|
|
|
void CompilerGLSL::end_scope()
|
|
{
|
|
if (!indent)
|
|
throw CompilerError("Popping empty indent stack.");
|
|
indent--;
|
|
statement("}");
|
|
}
|
|
|
|
void CompilerGLSL::end_scope_decl()
|
|
{
|
|
if (!indent)
|
|
throw CompilerError("Popping empty indent stack.");
|
|
indent--;
|
|
statement("};");
|
|
}
|
|
|
|
void CompilerGLSL::end_scope_decl(const string &decl)
|
|
{
|
|
if (!indent)
|
|
throw CompilerError("Popping empty indent stack.");
|
|
indent--;
|
|
statement("} ", decl, ";");
|
|
}
|
|
|