30 lines
562 B
Plaintext
30 lines
562 B
Plaintext
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer SSBO
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{
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vec4 in_data[];
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} _23;
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layout(binding = 1, std430) buffer SSBO2
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{
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vec4 out_data[];
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} _45;
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layout(binding = 2, std430) buffer SSBO3
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{
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uint counter;
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} _48;
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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vec4 idata = _23.in_data[ident];
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if ((dot(idata, vec4(1.000000, 5.000000, 6.000000, 2.000000)) > 8.200000))
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{
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uint _52 = atomicAdd(_48.counter, 1u);
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_45.out_data[_52] = idata;
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}
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}
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