SPIRV-Cross/reference/shaders/frag/basic.frag
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

16 lines
253 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uTex;
layout(location = 0) out vec4 FragColor;
in vec4 vColor;
in vec2 vTex;
void main()
{
FragColor = (vColor * texture(uTex, vTex));
}