22 lines
483 B
GLSL
22 lines
483 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 PLSOut0;
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layout(location = 0) in vec4 PLSIn0;
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layout(location = 1) out vec4 PLSOut1;
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layout(location = 1) in vec4 PLSIn1;
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layout(location = 2) out vec4 PLSOut2;
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in vec4 PLSIn2;
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layout(location = 3) out vec4 PLSOut3;
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in vec4 PLSIn3;
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void main()
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{
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PLSOut0 = (PLSIn0 * 2.000000);
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PLSOut1 = (PLSIn1 * 6.000000);
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PLSOut2 = (PLSIn2 * 7.000000);
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PLSOut3 = (PLSIn3 * 4.000000);
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}
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