SPIRV-Cross/reference/shaders/frag/pls.frag
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

22 lines
483 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 PLSOut0;
layout(location = 0) in vec4 PLSIn0;
layout(location = 1) out vec4 PLSOut1;
layout(location = 1) in vec4 PLSIn1;
layout(location = 2) out vec4 PLSOut2;
in vec4 PLSIn2;
layout(location = 3) out vec4 PLSOut3;
in vec4 PLSIn3;
void main()
{
PLSOut0 = (PLSIn0 * 2.000000);
PLSOut1 = (PLSIn1 * 6.000000);
PLSOut2 = (PLSIn2 * 7.000000);
PLSOut3 = (PLSIn3 * 4.000000);
}