SPIRV-Cross/reference/shaders/tesc/basic.tesc
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

18 lines
379 B
GLSL

#version 310 es
#extension GL_EXT_tessellation_shader : require
layout(vertices = 1) out;
out patch vec3 vFoo;
void main()
{
gl_TessLevelInner[0] = 8.900000;
gl_TessLevelInner[1] = 6.900000;
gl_TessLevelOuter[0] = 8.900000;
gl_TessLevelOuter[1] = 6.900000;
gl_TessLevelOuter[2] = 3.900000;
gl_TessLevelOuter[3] = 4.900000;
vFoo = vec3(1.000000);
}