SPIRV-Cross/shaders-hlsl/comp/access-chains.force-uav.comp
Hans-Kristian Arntzen c27e1efbf1 HLSL: Add option to always treat SSBO as UAV, even with readonly.
This can make codegen more predictable since ByteAddressBuffer is SRV
and not UAV.
2020-03-04 16:42:31 +01:00

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#version 310 es
layout(local_size_x = 1) in;
// TODO: Read structs, matrices and arrays.
layout(std430, binding = 0) readonly buffer SSBO
{
vec4 a[3][2][4];
float b[3][2][4];
vec4 unsized[];
} ro;
layout(std430, binding = 1) writeonly buffer SSBO1
{
vec4 c[3][2][4];
float d[3][2][4];
vec4 unsized[];
} wo;
void main()
{
wo.c[2][gl_GlobalInvocationID.x][1] = ro.a[1][gl_GlobalInvocationID.x][2];
wo.unsized[gl_GlobalInvocationID.x] = ro.unsized[gl_GlobalInvocationID.x];
}