SPIRV-Cross/shaders
2018-06-22 11:30:56 +02:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Deal with some builtins being declared with wrong signedness. 2018-06-22 11:30:56 +02:00
comp Handle inout properly with split access chains. 2018-05-11 10:15:42 +02:00
desktop-only Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Fix GatherDref on GLSL. 2018-04-30 12:45:23 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
vulkan Deal with fake overloads when using combined image samplers. 2018-05-02 10:36:00 +02:00