SPIRV-Cross/reference/opt
Chip Davis 5fe1ecc324 GLSL: Fix post-depth coverage for ESSL.
ESSL does not support `GL_ARB_post_depth_coverage`. There, we must use
`GL_EXT_post_depth_coverage`. I've added this as a fallback for desktop
as well.

Note that `GL_EXT_post_depth_coverage` also requires the fragment shader
to set `early_fragment_tests` explicitly, while
`GL_ARB_post_depth_coverage` does not. It doesn't really matter either
way, since `SPV_KHR_post_depth_coverage` *also* requires both execution
modes to be explicitly set.
2019-08-28 13:40:13 -05:00
..
shaders GLSL: Fix post-depth coverage for ESSL. 2019-08-28 13:40:13 -05:00
shaders-hlsl Do not force temporary unless continue-only for loop dominates. 2019-07-26 10:39:05 +02:00
shaders-msl Merge pull request #1135 from KhronosGroup/fix-1119 2019-08-27 15:48:08 +02:00