SPIRV-Cross/shaders-reflection/vert/stride-reflection.vert
2020-01-15 17:01:35 +01:00

15 lines
159 B
GLSL

#version 450
layout(binding = 0, set = 0, std140) uniform U
{
vec4 v[4];
mat4 c[4];
layout(row_major) mat4 r[4];
};
void main()
{
gl_Position = v[0];
}