12 lines
166 B
GLSL
12 lines
166 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(location = 0) in vec4 vColor;
|
|
layout(location = 0) out vec3 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = vColor.xyz;
|
|
}
|
|
|