SPIRV-Cross/shaders-hlsl/frag/bvec-operations.frag
2017-03-24 15:41:20 +01:00

14 lines
337 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in vec2 value;
layout(location = 0) out vec4 FragColor;
void main()
{
bvec2 bools1 = not(bvec2(value.x == 0.0, value.y == 0.0));
bvec2 bools2 = lessThanEqual(value, vec2(1.5, 0.5));
FragColor = vec4(1.0, 0.0, bools1.x ? 1.0 : 0.0, bools2.x ? 1.0 : 0.0);
}