SPIRV-Cross/reference
David Srbecky 77b5b4446b Always make a copy when handling OpCompositeInsert
The modified object might not be mutable (e.g. shader input).

Added a test for the case when this happens.
2017-06-26 18:32:53 +01:00
..
shaders Always make a copy when handling OpCompositeInsert 2017-06-26 18:32:53 +01:00
shaders-hlsl Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
shaders-msl Assign block locations to members in MSL. 2017-06-21 09:55:46 +02:00