SPIRV-Cross/reference/shaders-msl
Bill Hollings 77f5812c55 Fix issue #239: compilation of shaders-msl/frag/texture-proj-shadow.frag.
Remove unsupported sampler1DShadow from shaders-msl/frag/texture-proj-shadow.frag.
Improve error message response from unsupported depth texture formats.
Fix several integer cast warnings in unrelated code.
Run ./format_all.sh on unrelated files.
2017-08-11 14:54:58 -04:00
..
comp CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
desktop-only/frag CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
flatten CompilerMSL enhancements. 2017-06-30 19:10:46 -04:00
frag Fix issue #239: compilation of shaders-msl/frag/texture-proj-shadow.frag. 2017-08-11 14:54:58 -04:00
legacy/vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
vert CompilerMSL enhancements. 2017-06-30 19:10:46 -04:00
vulkan CompilerMSL add support for MSL specialization function constants. 2017-06-15 15:24:22 -04:00