SPIRV-Cross/reference/opt/shaders/vulkan
2020-11-23 16:26:33 +01:00
..
comp GLSL: Emit storage qualifiers for buffer_reference. 2020-11-23 16:26:33 +01:00
frag Roll dependencies. 2020-09-22 12:31:38 -04:00
rchit GLSL: Add more test shaders for hit attribute types. 2020-05-20 15:07:50 +02:00
rgen GLSL: Support ray payloads and hit attributes declared as Block. 2020-05-20 15:07:47 +02:00
rmiss Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00