SPIRV-Cross/shaders-hlsl/comp/globallycoherent.comp
2018-06-25 10:04:25 +02:00

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#version 450
layout(local_size_x = 1) in;
layout(r32f, binding = 0) uniform readonly image2D uImageIn;
layout(r32f, binding = 1) uniform coherent writeonly image2D uImageOut;
layout(set = 0, binding = 2) readonly buffer Foo
{
float foo;
};
layout(set = 0, binding = 3) coherent writeonly buffer Bar
{
float bar;
};
void main()
{
ivec2 coord = ivec2(9, 7);
vec4 indata = imageLoad(uImageIn, coord);
imageStore(uImageOut, coord, indata);
bar = foo;
}