SPIRV-Cross/reference/shaders-msl/asm
Hans-Kristian Arntzen a07441568e Overhaul how we deal with reserved identifiers.
- Do not silently drop reserved identifiers in the parser. This makes it
  possible to reflect identifiers which are reserved by the
  cross-compiler module.
- Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the
  source to make it clear that a name has been rewritten.
- Document what is reserved and not.
2020-08-21 16:33:27 +02:00
..
comp Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
frag MSL: Force disabled fragment builtins to have the right name. 2020-04-15 19:25:18 -05:00
tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
tese Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00