SPIRV-Cross/reference/opt/shaders/vulkan/frag/spec-constant-ternary.vk.frag
Hans-Kristian Arntzen 4e7777c443 Update to latest glslang/SPIRV-Tools.
Fix various bugs along the way.
2019-01-30 13:41:57 +01:00

17 lines
282 B
GLSL

#version 450
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 10u
#endif
const uint s = SPIRV_CROSS_CONSTANT_ID_0;
const bool _13 = (s > 20u);
const uint f = _13 ? 30u : 50u;
layout(location = 0) out float FragColor;
void main()
{
FragColor = float(f);
}