b8905bbd95
Useful to better support certain platforms which require all variables to be initialized to something.
30 lines
422 B
GLSL
30 lines
422 B
GLSL
#version 450
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struct Foo
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{
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int a;
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};
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layout(location = 0) in vec4 vColor;
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layout(location = 0) out vec4 FragColor;
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int uninit_int = 0;
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ivec4 uninit_vector = ivec4(0);
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mat4 uninit_matrix = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0));
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Foo uninit_foo = Foo(0);
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void main()
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{
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int _39 = 0;
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if (vColor.x > 10.0)
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{
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_39 = 10;
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}
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else
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{
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_39 = 20;
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}
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FragColor = vColor;
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}
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