SPIRV-Cross/reference
Hans-Kristian Arntzen 7ab3f3f74e Deal better with CompositeExtract from constant composite.
There is no good reason for applications to emit this kind of code, but
some do. Special case this scenario.
2021-01-22 12:30:16 +01:00
..
opt GLSL: Handle tracing against incoming payload/callable. 2021-01-22 11:23:04 +01:00
shaders Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-hlsl Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-hlsl-no-opt Add test for pure initializer gl_FragDepth. 2021-01-07 15:32:15 +01:00
shaders-msl Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-msl-no-opt Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-no-opt Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00