SPIRV-Cross/reference/opt/shaders-msl/comp/image-cube-array-load-store.comp
2019-09-24 14:35:25 -04:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
kernel void main0(texturecube_array<float> uImageIn [[texture(0)]], texturecube_array<float, access::write> uImageOut [[texture(1)]])
{
uImageOut.write(uImageIn.read(uint2(int3(9, 7, 11).xy), uint(int3(9, 7, 11).z) % 6u, uint(int3(9, 7, 11).z) / 6u), uint2(int3(9, 7, 11).xy), uint(int3(9, 7, 11).z) % 6u, uint(int3(9, 7, 11).z) / 6u);
}