cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
18 lines
279 B
Plaintext
18 lines
279 B
Plaintext
static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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RWByteAddressBuffer _11 : register(u1);
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void comp_main()
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{
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uint _14;
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_11.GetDimensions(_14);
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_14 = (_14 - 16) / 16;
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_11.Store(0, uint(int(_14)));
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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comp_main();
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}
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