30 lines
667 B
GLSL
30 lines
667 B
GLSL
static float2 value;
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static float4 FragColor;
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struct SPIRV_Cross_Input
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{
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float2 value : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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bool2 _25 = bool2(value.x == 0.0f, value.y == 0.0f);
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bool2 bools1 = bool2(!_25.x, !_25.y);
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bool2 bools2 = bool2(value.x <= float2(1.5f, 0.5f).x, value.y <= float2(1.5f, 0.5f).y);
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FragColor = float4(1.0f, 0.0f, float(bools1.x), float(bools2.x));
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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value = stage_input.value;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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