31 lines
619 B
GLSL
31 lines
619 B
GLSL
static int gl_SampleMaskIn;
|
|
static int gl_SampleMask;
|
|
static float4 FragColor;
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
uint gl_SampleMaskIn : SV_Coverage;
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 FragColor : SV_Target0;
|
|
uint gl_SampleMask : SV_Coverage;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
FragColor = 1.0f.xxxx;
|
|
gl_SampleMask = gl_SampleMaskIn;
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.gl_SampleMask = gl_SampleMask;
|
|
stage_output.FragColor = FragColor;
|
|
return stage_output;
|
|
}
|