SPIRV-Cross/shaders-hlsl-no-opt/vert
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
block-io-auto-location-assignment.vert HLSL: Fix automatic location assignment in block IO. 2021-04-20 13:04:26 +02:00
empty-shader.nofxc.sm30.vert Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
flatten-matrix-input.flatten-matrix-vertex-input.vert HLSL: Add option to flatten matrix vertex input semantics. 2020-11-03 11:18:32 +01:00
pass-array-by-value.vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00