SPIRV-Cross/reference/shaders/asm/frag/texel-fetch-no-lod.asm.frag
2018-04-30 10:54:44 +02:00

12 lines
187 B
GLSL

#version 450
layout(binding = 0) uniform sampler2D uTexture;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = texelFetch(uTexture, ivec2(gl_FragCoord.xy), 0);
}