SPIRV-Cross/reference/opt/shaders-msl/desktop-only/tesc
Hans-Kristian Arntzen 46c48ee6b5 MSL: Rewrite how IO blocks are emitted in multi-patch mode.
Firstly, never flatten inputs or outputs in multi-patch mode.
The main scenario where we do need to care is Block IO.
In this case, we should only flatten the top-level member, and after
that we use access chains as normal.

Using structs in Input storage class is now possible as well. We don't
need to consider per-location fixups at all here. In Vulkan, IO structs
must match exactly. Only plain vectors can have smaller vector sizes as
a special case.
2021-04-19 12:10:49 +02:00
..
arrayed-output.desktop.sso.tesc Updates for pull request #1162 2019-09-24 14:35:25 -04:00
basic.desktop.sso.multi-patch.tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
basic.desktop.sso.tesc Updates for pull request #1162 2019-09-24 14:35:25 -04:00
struct-copy.desktop.sso.multi-patch.tesc MSL: Rewrite how IO blocks are emitted in multi-patch mode. 2021-04-19 12:10:49 +02:00
struct-copy.desktop.sso.tesc MSL: Declare struct type explicitly. 2019-10-26 16:21:46 +02:00