SPIRV-Cross/reference/shaders-msl/tese/read-tess-level-in-func.msl2.tese
Hans-Kristian Arntzen 50a6bc058a MSL: Force builtin arrays for builtin array types.
Handles argument_decl() correctly.
2021-04-19 12:10:49 +02:00

35 lines
855 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_patchIn
{
float4 gl_TessLevel [[attribute(0)]];
};
static inline __attribute__((always_inline))
float4 read_tess_levels(thread float (&gl_TessLevelOuter)[4])
{
return float4(gl_TessLevelOuter[0], gl_TessLevelOuter[1], gl_TessLevelOuter[2], gl_TessLevelOuter[3]);
}
[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]])
{
main0_out out = {};
float gl_TessLevelOuter[4] = {};
gl_TessLevelOuter[0] = patchIn.gl_TessLevel.x;
gl_TessLevelOuter[1] = patchIn.gl_TessLevel.y;
gl_TessLevelOuter[2] = patchIn.gl_TessLevel.z;
out.gl_Position = read_tess_levels(gl_TessLevelOuter);
return out;
}