7b9e0fb428
This gets rather complicated because MSL does not support OpArrayLength natively. We need to pass down a buffer which contains buffer sizes, and we compute the array length on-demand. Support both discrete descriptors as well as argument buffers. |
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opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection |